Solo game dev making Signs of Danger, an online & couch co-op multiplayer falling-sand roguelite: https://xitter.cf/t.co/BrCxlCZHXr

Perth, Australia
Joined January 2024
Super Exciting Announcement: #Steam page for my #noita-inspired multiplayer falling sand game is now LIVE at store.steampowered.com/app/3… Trailer: slowrush.dev/signs-trailer 2 years making an engine - now the real work begins :) #fallingsand #indiegame #indiegamedev #indiedev #gamedev
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Signs of Danger will be at @PAXAus a week from now! Come to booth 62 in "PAX Rising" area #pax #paxaus #indiegame #roguelite
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Cut up playtest footage from my #noita -like roguelite Might be a little long, WDYT? (I just have a hard time saying No to explosions) #indiedev #gamedev #roguelite #roguelike
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Testing out lightning rework in my game Grenade has a modifier on it so it has a chance to emit lightning The word "Signs" conducts electricity because it is made of metal #gamedev #indiedev #sandbox #roguelite
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I hear folks like cool lighting videos Here is a cool lighting video It is from my multiplayer roguelite, Signs of Danger, and you have permission to 1/2 #gamedev #indiedev #graphics
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read the devlog about the lighting at slowrush.dev/news/light-and-… but ONLY once you have wishlisted at store.steampowered.com/app/3… Thank you for your attention and compliance with this important social contract 2/2
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Made players have a better flashlight for dark levels Uses same ray extension acceleration structure as the radiance cascades isotropic lighting but in a separate draw / tracing per flashlight Looks way better than the old impl (1/2) #indiedev #gamedev
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Older impl wrote spotlight lighting to each of 4 directions of radiance cascades lighting input That performed better but the light's cone grew to 180 degrees when aiming diagonally Probably the reduced perf in the new impl is worth it with only a couple of players 2/2
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Slow Rush retweeted
Signs of Danger is an online and couch co-op physics-based roguelite. Build your own skill tree to find game-breaking synergies, crafting guns & abilities that melt, burn, freeze and blow up your foes Survive hazardous planets where every pixel is individually physically simulated: water flows, gas burns, liquids conduct electricity and terrain is fully destructible. Play solo, or with up to 3 friends in chaotic online and local multiplayer. Built by a solo dev in a 100% custom engine, and heavily inspired by Noita and Risk of Rain, as well as old school classics like Worms and Soldat. Find Signs of Danger by @SlowRushDev at PAX Rising at #PAXAus
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Slow Rush retweeted
🚨 Another PAX Rising Indie Revealed! 🚨 Signs of Danger is an online and couch co-op physics-based roguelite: Build your own skill tree to find game-breaking synergies, crafting guns & abilities that melt, burn, freeze and blow up your foes Survive hazardous planets where every pixel is individually physically simulated: water flows, gas burns, liquids conduct electricity and terrain is fully destructible. Play solo, or with up to 3 friends in chaotic online and local multiplayer. Built by a solo dev in a 100% custom engine, and heavily inspired by Noita and Risk of Rain, as well as old school classics like Worms and Soldat. Find Signs of Danger at PAX Rising at PAX Aus 2026. For more: spkl.io/60127HBCi
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Maybe a little too much upwards force #gamedev #indiedev #bug
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We've sent over: 🦇 Night Shift 1999 by @WinterSchloss 🔫Signs of Danger by @SlowRushDev 🍕@dungeon_p1zza by Growing Games 🟪 Toya by @The_RnD_Dep
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Slow Rush retweeted
If you like this game, please check out other games from my region of the world (Western Australia); Many will be in the ANZ Indifest Steam festival starting this Saturday: store.steampowered.com/curat… (I'm particularly looking forward to Frostliner and Signs of Danger, personally)
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If you're in #Perth , come to Tokyo Alley on May 9th or 10th to playtest Signs of Danger in person! real soldiers aren't afraid of bright pastel colours
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Ported my #noita -like from #macroquad to #SDL and #WGPU over the last 2 months And multi-threaded the heck out of it too. GIF-heavy devlog: slowrush.dev/news/porting-pe… #indiedev #gamedev
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So my #noita -like is 100% deterministic (for multiplayer netcode) Hacked up time travel as a debug tool: so awesome being able to replay backwards w/ full debug info and explore alternative timelines! how about a "rewind 5 secs when you die" perk #indiedev #gamedev #roguelite
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Reworked character controller on my #noita -like to run directly against the falling sand pixels No kinematic bodies for movement -> 20% speed up! Looking forward to spamming a bucket load of enemies now #indiedev #gamedev #roguelite
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Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics 60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc. It's actually surprisingly fun? in slowmo #gamedev #indiedev #fallingsand #roguelite
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Graphics programming is such a weird beast Even when you stuff it up you get cool results Here the radiance cascades lighting for my #noita -like suddenly gained a disco mode, but only at certain screen resolutions #gamedev #indiedev #shaders #wtf
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