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Game designer at an AA studio by day, indie dev by night 🌙 Making fantasy games where you can mess with the world, plus tools for environment artists 🛠️ :)

Australia
Joined December 2024
Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)
a little look back on october :) went from green and red blobs to my own voxel terrain in unreal. real world cliffs, a sea, and magic to rip the ground up and throw it about. pretty happy with how far it came November goals: stay tuned for more magic! :) #gamedev #UnrealEngine
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how i got the sea to feel real :) Unreal’s built-in water uses gerstner waves, which look a bit too tidy and start repeating up close. so i worked on my own ocean (FFT, for those curious) it adds up thousands of waves every frame, from long rolling swell down to tiny chop, sized the way real wind makes them (using JONSWAP spectrum). it’s split into 3 layers so (hopefully) you never spot it repeating the foam isn’t painted on either. it shows up where a wave folds over itself, which is exactly where real waves break, then it drifts off and fades and depth sets the colour: turquoise over the shallow sand, deep blue where it drops off, and it meets the beach cleanly right down to the pebbles hope you like! #gamedev #UnrealEngine #techart
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a lil sneak peak at a new spell ive been working on in the background for the past lil while (still not happy with its animation so subject to change :D )
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added some deer so the world feels a bit more alive. they uh need some work :) #gamedev #indiedev
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working on a game where you can mess with the world using magic. the terrain’s my own voxel system in unreal, so anything you rip out of the ground is actually gone from it :) #ScreenshotSaturday #gamedev
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my first attempt at making the sea feel more real. swapped the flat water for a simulated ocean with swell and whitecaps, finally starting to look like a coastline :) what do you think it’s missing? #UnrealEngine #gamedev
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started hooking magic up to my voxel terrain. ripping chunks out of the ground and throwing them about has always been a dream game idea for me :) what spells would you use to mess with the terrain? #UnrealEngine #gamedev
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been building a Blender add-on that snaps modular pieces together, so i decided to build a whole town with it 🏘️ it’s called Kitbuilder and it’s coming soon to Superhive, follow along if you want it! which building should i show built start to finish? #b3d #gamedev
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rebuilt my voxel terrain generation in Unreal to use real world data, plus new materials and lighting 🌊 26 oct vs 28 oct. what do you think it’s missing? #UnrealEngine #gamedev
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been learning voxel terrain in Unreal and it’s finally at the point where i can dig craters and carve out trenches in real time 🕳️ still lots to do, what should i add next? #UnrealEngine #gamedev
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what kind of game would you want to see this tech in?
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SmeeperDev retweeted
Some beauty shots from todays work beautifying the meadows level in Ants TD!
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Starting to replace the blockout assets with some home grown assets using the kitbuilder tool i made in blender :) what do you think of the home town and the goblins so far? #indieDevs #IndieGameDevs
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havent ever posted up a video of crownroad, so here is some recent gameplay footage i shortened down :) let me know what you think? are there any features you would want in a medieval trading game? #indiegame #IndieGameDevs #tradingGame #Crownroad #indieDev
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Music: "Suonatore di Liuto" by Kevin MacLeod (incompetech.com)
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Heres a speed build of me putting together a industrial style building using the modular pieces i made plus a modular toolkit ive been working on! my modelling sucks but as a level designer i am learning so much! #blender #indiegames #indiegamedev #3dartwork #gamedev
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While ive been working on making modular kits, ive also been developing a modular tool for blender that helps me to build buildings quicker with the modular pieces! Has been a lot of fun to build custom tooling! is this something you would might find useful? #indiedev #blender
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Spent the weekend building a modular kit for buildings! inspired by industrial era achitecture :) let me know what you think! #gamedevelopment #IndieGameDev #indiegame
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SmeeperDev retweeted
finding my way back
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