
I wanted to be a hero, and look how that turned out... Fueled by Monsterβ’ and DΓΆner. @tarkovtips enjoyer.
Antwerp, Belgium
Joined December 2015
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π NEW MIX! HALLOWEEN DRUM & BASS! π
58 minutes of heavy DNB, neurofunk, dark rollers & horror-themed bootlegs. Featuring Halloween, Thriller, Ghost Town & more!
Evil monk costume. Spooky visuals. Absolutely filthy basslines. π₯
π WATCH: youtube.com/watch?v=Yz-wl-eRβ¦
πππππ‘πβ’ retweeted
Most games run on game engines. Unity is one of such engines. Those engines get updated and devs sometimes upgrade their game to newer engine versions (sometimes quite annoying, sometimes even impossible).
Usually a newer engine version comes with new features, optimisations, and bug fixes. Sometimes also with more issues and more bloat, so upgrading to a new version isn't always reasonable.
Unity 6 does have some nice little features that, if used properly in the game, might squeeze out some additional FPS (don't expect a miracle). In particular, I might imagine that the devs would try to make use of the better gpu instancing/batch rendering, which could reduce the number of draw calls (less CPU overhead). And maybe some better occlusion culling (simply speaking, "not drawing stuff that's not visible to the player"). Maybe some better multithreading, but I doubt it.
Hope that helps a bit.
Way to early to be up on my day off but Luna laying next to me and the fact I can stay in bed makes it up π
πππππ‘πβ’ retweeted
Introducing the next major update trailer for #WarThunder: Eagle's Shadow!
























