
Principal Engineer @StrongholdSol
Waitrose
Joined November 2019
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- Following990
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Solus 🍄 | Stronghold Validator retweeted
Holy shit.
Dutch intelligence has uncovered Jared Kushner’s role as a Mossad agent.
Solus 🍄 | Stronghold Validator retweeted
I remember the first time I see this tech , 1999, lockhead Martin was testing out new missle defense technology and the MKV was born , now our cars have that same propulsion technology
What a time to be alive
Solus 🍄 | Stronghold Validator retweeted
Gemini 4 Argon has proven to be outright unusable for real code work in my codebases. It aggressively hallucinates about how systems work.
Solus 🍄 | Stronghold Validator retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
SIMD-0525 mission accomplished: 200ms slots are now live on mainnet-beta.
Blocks land twice as often as they did at genesis. An epoch now takes about a day instead of two.
IBRL
Final slot reduction step: 200ms slots activation now pending on mainnet-beta.
400 → 350 → 300 → 250 → 200ms
Reminder, SIMD-0525 features take effect one epoch after they activate. Thus, will go live at the epoch 1053 boundary ~15:00 UTC, Friday Oct 9th.
- epoch 1051: pending activation
- epoch 1052: feature active
- epoch 1053: 200ms slots live
Solus 🍄 | Stronghold Validator retweeted
We’re rolling out monthly Claude Platform API credits for Max and Team plans:
Max 5x: $100
Max 20x: $200
Team: up to $500, pooled
Works on any model, including Haiku 5.5, in your code or third-party harnesses.
How it works and full terms: support.claude.com/en/articl…
Solus 🍄 | Stronghold Validator retweeted
Announcing tsc-rs (aka ts-rust), my complete rewrite of the Typescript compiler, type checker, and LSP, all in Rust.
This is a project I've had agents working on for 5 months now. I burned ~$400k of Codex tokens and got nowhere. Burned ~$20k of Opus and got there in 2 weeks.
I have not read a single line of the code.
tsc-rs is an open source drop-in replacement for tsc, and it's available now.
Solus 🍄 | Stronghold Validator retweeted
crypto bros flying halfway across the world to singapore just to spend three days standing around at events like this
Solus 🍄 | Stronghold Validator retweeted
You can now mod Claude Code:
- Change how it behaves
- Customize the UI
- Swap in your own features
Write one with a few lines of TypeScript, or have Claude build it for you. Mods ship inside plugins, so you install them with /plugin in the CLI or desktop app.
A few examples:
Solus 🍄 | Stronghold Validator retweeted
"Well, Codex Pro 20x is actually now Pro 10x. But it is better than Pro 5x."
Hi,
Tomorrow we are re-opening the Pro $200 subscriptions to new subscribers, but together with it we are also changing how we calculate the usage for it. In effect, if you do the math, it will net out at half the dollar in API spend compared to the old Pro $200 plan.
Now that it's said, let me explain why this is happening and why you will still get more work done than if you were on the Pro $200 subscription one month ago.
(a) We didn't want to compromise in other ways and are committing to not reintroducing the 5h limit, so that you can fully use the weekly usage when you want.
(b) On the subscription, we guarantee that over time you always get more work done and with an increasing level of quality. This means that you will continue to get more value per dollar spent as a result of models getting more efficient and us passing down the improvements in the form of API price reductions.
(c) We don't want to put an incentive on ourselves to artificially inflate the API list prices to make it look like you are getting a lot (and workaround it through discounts, etc). Instead we want to continue to both rapidly reduce prices and increase capabilities of models on the API. This week we introduced GPT-6 Sol and GPT-6 Luna at 50% of their previous price. Over time, we see prices go low enough that it makes sense for most to buy usage as needed without there being a significant gap between what you get in a subscription and what you get in the API for a dollar spent.
(d) Tomorrow, we are adding more things to the subscription that won't draw on the usage, I won't reveal what that is yet.
I wanted to be transparent before all the big announcements tomorrow. Lots of new exciting things are coming to the subscriptions that will make it super compelling, but I wanted to make sure to share this change ahead of time so you can all understand it before we shower you with good news.
Codexingly,
Tibo
Solus 🍄 | Stronghold Validator retweeted
OpenAI must be very happy with Tibo.
they finally got their little propaganda puppet that's integrated into the twitter community
this is exactly what they had in their leaked court document plans back in 2024/2025
i blame karpathy for this. “vibe coding” was a great name for the vibe, but it also flattened the whole thing into “you don’t know what you’re doing.”
that term alone created such a big stereotype that many people missed how capable these models actually are.


























