Husband, Animator, Blessed ✝️ #blender3d #tutorials YouTube, Patreon, and Skillshare 👇

Joined April 2021
After 5 years my #Blender3D short film 🍉Watermelon Girl🍉 is FINALLY OUT TODAY!!! I could really use your support. 🌟Retweet if you plan to watch it 🌟Comment + Like if you want tutorials 🌟Watch it here: bit.ly/3VgoHvq #ShortFilm #Animation
66
418
52
1,698
217,223
SouthernShotty retweeted
.@SouthernShotty has released a new tutorial showing how to turn any texture into a stylized, painterly material directly in Blender's Shader Editor. Watch: 80.lv/articles/tutorial-how-…
5
53
9,029
Creating a stylized Blender grass system with little paint brush stroked blades for my new tutorial. Uses the recent scatter modifier added in Blender 5.x series. Tutorial is live now.
5
48
691
14,889
New painterly look with Blender materials. Finishing up my tutorial for this stylized filter to make any texture look painterly. Inspired by the Kuwahara compositor effect this works right in the shader editor.
3
19
269
7,125
Really grateful for the shout out here! They've recently released an awesome grease pencil course: schoolofmotion.com/courses/g…
✏️ @SouthernShotty built a new add-on for Blender called MoGraph Toolbox! It wraps Geometry Nodes into a slick UI that gives you C4D style cloner arrays, effectors and falloffs 🤯 Find out more on Motion Mondays ➡️ som.bz/4r66dvH
1
2
32
2,774
Been practicing a new color workflow from Blender to Davinci. Really happy with the results. Left is my original grade from my short - right is my new grade. Shout out to @ShrimpCreative amazing free course
1
12
756
Loving the new mesh node in Blender 5.2, makes doing these little panel cuts in Geometry Nodes super easy. Just made a tutorial on this. What have you done with the bevel node?
1
27
1
461
20,027
Making a new light ray system for my Dynamic VFX pack on sale this week @superhivemarket
5
43
767
20,471
SouthernShotty retweeted
.@SouthernShotty's new tutorial shows you how to create smooth, stylized fur and feathers using Geometry Nodes in Blender.
3
57
1
790
30,007
SouthernShotty retweeted
"Absolutely zero AI was used." SavageCG reworked Blender's Metallic BSDF using 5,403 nodes and data from research papers, bringing over 30 physically accurate metal materials with more to come.
19
138
12
1,671
78,676
SouthernShotty retweeted
Explore how Blender 5.2 LTS's new Thin Wall feature works and how to create this creepy frosted-glass effect in @SouthernShotty's tutorial. Watch: 80.lv/articles/blender-5-2-l…
21
212
12,843
SouthernShotty retweeted
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models. #gamedev #indiedev #gamedevtools #itchio #indiegame
351
13,440
506
103,628
6,232,078
That just happened. 🖖 #b3d #Vulkan
7
28
1
386
27,380
Loving the new transparency options in Blender 5.2. Been working on this effect and a new tutorial.
4
104
2
1,510
45,454
The new cloth simulator in Blender 5.2 is so awesome. Geometry nodes let you have so much additional control.
5
27
386
14,187
Just released a tutorial on this.
1
13
633
Loving the new transparency options in Blender 5.2. Allows for some really cool effects to get with much simpler set ups.
20
248
8
3,993
88,154
Tutorial coming soon 😁
2
35
2,357
Been working on Blender Pixel Kit, a small free addon. Viewport preview can pixelate your scene works in real time. It also has pixel/isometric cameras with generated pixel-accurate grids, outlines, and materials. Trying to get all the features I like in one consolidated tool
8
2
92
3,032