Southers (@Southers15) header
Southers (@Southers15) profile picture

Solo dev making Field of Command. Go to: https://teapawt.org/t.co/77fY8cb459 | https://teapawt.org/t.co/b6TiGRmFqm

Joined June 2019
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Sometimes it’s real nice to just kickback and watch! ☕️ Field of Command has a delegate command function, so you can leave your lieutenants and officers to fight their own battles, all whilst you deal with the priorities of leadership…. In my case that’s drinking tea and eating cake 🍰 😅 #rts #ww2 #indiedev #chill
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Caught some Germans trying to bathe themselves in the river this morning. No problem for the 2in Mortar though!! #ww2 #rts #ScreenshotSaturday
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I’m really digging where mortars are at right now. Deadly to anyone caught out in the open, just like in real life. I feel like this stands out to other RTS games a bit which make things softer, less impactful. Keen to hear your thoughts!
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I've added taking prisoners to Field of Command. As your men take ground, enemy units low on morale or ammo may surrender. You can then click to assign a soldier or two to escort them back to your base for interrogation. Secured prisoners grant you extra intel (the currency used to call-in support weapons like artillery and airstrikes). High ranking officers from enemy HQs offer even greater rewards... #WW2 #RTS #indiedev
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Spent the last week adding destruction into Field of Command. It’s not perfect but every single building (and object) can be destroyed now across all maps. #ww2 #rts #indiedev
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It’s not perfect, if you watch the house in the right it gets hollowed out by a few rounds and then just disappears. I want to try to animate a realistic collapse but it’s not easy without proper physics (which are performance hungry). I might come back to it!
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To achieve this I had to redesign the building system. Instead of your standard mesh object, each building is made of component walls and materials which layer up (wood, brick, plaster, tiles, etc. They all have interiors too!
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Thanks to the 70K Steam WishLists Week 1! Defilade is Top 3 on Steam's upcoming RTS page! #indiedev #gamedev #rts #defilade
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As you zoom you out you get a muffled distance layer added to gunshots and explosions. It makes it quite serene and peaceful up in the clouds, above the Field of Command. Sound on for this! 🔊 #indiedev #ww2 #rts #audio
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The keen eyed may notice 1) it’s a bit laggy and 2) the game looks a bit better than before... Well all I can say is it’s from a very early preview build that’s still WIP 😅
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Trying to improve the up close visuals in Field of Command, but finding animations really hard! As you can see the lots of the men sort of float and slide a lot. It looks terrible!😅 Any tips / ideas from experts would be very welcome! #indiedev #ww2 #rts #animation
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Which one for my RTS? A or B? 🤔
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This is where I'm currently heading with the infantry in game. Should look much better in engine with rifle in hand...
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The next version of the game (v0.3) is making great progress. So far it includes: - Dunkirk chapter + 3x new maps - Large visual overhaul + new UI - Destruction + new VFX - Water system including boats - New headquarters system - Placeable fortifications - Massive performance upgrade (like 10x)
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As part of the rebrand and move to desktop for Field of Command, I’m revamping all of the menus and UI. Swipe for new vs old ➡️ The old style had character and warmth but the we need to move on. It’s clear from feedback players want better, cleaner UX! #ww2 #indiedev #screenshotsaturday
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Going for a bit of a rebrand. Trying to work out if this character works as a hero for steam page, desktop icon, etc. Let me know what you think! 🤔 #indiedev #gamedev #design #ww2
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As part of the UI overhaul for Field of Command we are looking at a new strategic map & minimap design. This is the latest concept art from one of the new maps... 👀 #ww2 #rts #gamedev
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For comparison, here is the existing / old design. It needs a lot of work to get to our target!
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