Alex · indie dev retweeted
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Alex · indie dev retweeted
10 GTD spots for @EthereaGenesis GIVEAWAY
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DYOR. Also, please remember: to be eligible to win, you must complete ALL participation requirements!
Alex · indie dev retweeted
15 FREEMINT spots for @NibblersELY GIVEAWAY
1)Follow: @alpha_owls & @OwlLfg & @NibblersELY
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Alex · indie dev retweeted
3 GTD spots for @TheMutantClub GIVEAWAY
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DYOR. Also, please remember: to be eligible to win, you must complete ALL participation requirements!
I looked at the next Town Hall upgrade in @farmingseasonio, then looked at my 19 animals. A Lv 3 to Lv 4 build takes 16 hours. The farmer stops other jobs while building.
My first thought was more fields. My second was: who feeds the cows?
Sixteen hours is four full tomato-growing cycles on my patch. Ripe crops can wait in their fields through a build. Hungry animals cannot wait forever.
That makes the build warning more important to me than the new field slots.
My @farmingseasonio farm has two midnights. At 00:00 on my farm clock, the daily 100 energy refreshes. At 00:00 UTC, the neighbor-help board starts a new day.
I learned this after staring at one clock and wondering where the other reset had gone.
There is another suitcase in the energy bar: bought energy carries across farm midnight. I still have 45 bought energy marked separately today; the game uses the free daily energy first.
It is why an energy total above 100 is not a broken counter.
I claimed 20 free feed bags in @farmingseasonio and thought my silo was set. Then I counted the mouths on my Lv 3 farm: 9 chickens, 6 sheep, 4 cows.
The silo was empty again before I had time to feel clever.
The grain route is more interesting than the shop button: 1 wheat + 1 corn mixes into 10 feed bags. For one meal here that is 8 of each grain; for a full day, twice that.
Harvested grain goes to the silo first, and animals use silo feed before bought feed.
my closest race in @farmingseasonio is happening outside the arena: the weekly neighbor-help board
at 11:35 UTC today I'm fourth with 61 points. Baymack is third on 74. thirteen villages is a small gap on a chart and a very long walk on the map
I also check how much work a visit needs. helping with one ready tree uses 2 energy; a job covering two trees uses 4, for the same one village point
so the small jobs matter when I still need energy for my own animals, tomato patch and battles















