Thomas K Christensen (@SquidbeanThomas) header
Thomas K Christensen (@SquidbeanThomas) profile picture

Senior Houdini Generalist - Soft spot for Houdini Crowds and Dynamic simulations, but also loves a pretty picture.

Brisbane, Australia
Joined March 2009
Photo by Thomas K Christensen (@SquidbeanThomas)Photo by Thomas K Christensen (@SquidbeanThomas)Photo by Thomas K Christensen (@SquidbeanThomas)Photo by Thomas K Christensen (@SquidbeanThomas)Photo by Thomas K Christensen (@SquidbeanThomas)Photo by Thomas K Christensen (@SquidbeanThomas)Photo by Thomas K Christensen (@SquidbeanThomas)Photo by Thomas K Christensen (@SquidbeanThomas)Photo by Thomas K Christensen (@SquidbeanThomas)
Thomas K Christensen retweeted
Okay, today is the day. Threshold is ready. Grab the template, join and start building. Looking forward to seeing your work! cglounge.studio/challenge
2
5
490
Thomas K Christensen retweeted
Free resources: get 130+ free #mocap moves created by VFX artist Anderson Rohr The files cover everyday activities, crowd reactions and sports, and are supplied in FBX format for #animation, #gamedev and #VFX For commercial use cgchannel.com/2026/09/downlo… @andersonrohr
1
5
24
2,013
Thomas K Christensen retweeted
Pillar texture. Tutorial next week on Patreon
1
52
2,103
Thomas K Christensen retweeted
I'm making a physics simulation game. It's computed on GPU, allowing big dynamic destructible world. I haven't decided on gameplay yet, this video is a collection of experiments.
301
236
33
6,655
1,115,775
Thomas K Christensen retweeted
The New Poly Universal Pack 4.9 straight up slaps 😅 - if you know, you know #gamedev #unity #assetstore #indiedev #gta6
1
2
13
394
Thomas K Christensen retweeted
Free Houdini module just dropped. Learn the fundamentals behind FLIP: • Volumes & fields • SDFs / VDBs • Gradients & curvature • Advection Build a FLIP solver from scratch. Understand what’s actually happening under the hood. Watch here youtu.be/XMAChJxn924
1
24
201
6,320
Thomas K Christensen retweeted
Some physically driven animation for your Wednesday afternoon. After months of trying to get RL to look nice, I've switched over to good old procedural animation.
24
40
4
825
65,981
Thomas K Christensen retweeted
This was a fun little exercise. It takes about 4 minutes to render this at Full HD on my 3080ti. (I'm assuming COPs uses the GPU to render.). I'll record a tutorial for this on my patreon this month. #houdini
2
16
686
Thomas K Christensen retweeted
Arnold 7.5.1 is out The new version of Autodesk's production renderer comes with a tech preview of cloud rendering service Flow Render, including 40 free hours of online render time per month cgchannel.com/2026/03/autode… #rendering #VFX #motiongraphics #animation @arnoldrenderer
5
73
5,111
Thomas K Christensen retweeted
My Houdini Terrain Toolset, KTT is officially released as of this morning. If you're interested in advanced terrain generation in Houdini, maybe check this out! youtu.be/rLDuQi1nLQQ samk9632.gumroad.com/l/KTTfo…
7
17
3
145
8,738
H21 Daily Builds made Crowd Clip Randomization EASY! New #houdinifx #Crowds features in the #H21 daily builds! #vfx #animation #houdini21
1
10
338
Thomas K Christensen retweeted
Lightning Spear - The final update for Ultimate FX Workshop. In this bonus shot we will create an epic lightning spear throwing scene. We'll build and expand on the techniques we learned in the previous modules, but also learn how to create new FX like pulsating smoke, directional smoke and particles and much more. A big part of this shot are the procedural effects driven entirely through noise, without any simulations. We also create a few FX layers directly in nuke through compositing, speeding up the workflow. This update is available for everyone who enrolls now or is currently enrolled. Thank you for all the support!
3
23
2
210
9,310
Thomas K Christensen retweeted
Update 4 is live! 🎉 ✨ Animation video previews ✨ Dark & light theme toggle ✨ Better navigation ✨ Animation player Full release notes: mesh2motion.org/news Try it out: app.mesh2motion.org/ Would love your feedback — what should I improve or add next?
16
67
2
463
19,649
Thomas K Christensen retweeted
Particle FX in Houdini & Nuke is now open for enrollment! voxyde.com/particle-fx-in-ho… Particle and magical FX are some of the most exciting and creatively liberating effects to create in production. They offer a canvas for limitless visual imagination. While this workshop cover particle workflows extensively, it also covers other areas such as destruction, procedural techniques, look development & much more. See you soon!
7
24
5
209
22,802
I have been playing with #Vellum cloth and #Crowd agents in #houdinivfx as a study for an upcoming tutorial/course I am developing. Lovely how vellum is happy to sim it all as one sim, so that you get interactions between the characters' clothing if you need that. @sidefx #keeplearning
1
4
99
2,445
Thomas K Christensen retweeted
UE5.6 Locomotor in action 😄 #UnrealEngine
26
109
4
1,330
101,358
Thomas K Christensen retweeted
One more Content Library drop for the week!📦Some of you might spot this mech from Houdini 18.5 - blew the dust off him and now, rigged+animated, you can even play him in @UnrealEngine ! Free for download > sidefx.com/contentlibrary/me… @ckivang #mech #Houdini #APEX #Rigging #Ragdoll
1
35
2
345
32,698
Thomas K Christensen retweeted
Enter the Houdini Game Art Challenge! Create art and assets for use in real-time game engines and compete for exciting prizes! Click here for more info and to request a 6-month #Houdini Indie trial license: sidefx.com/community-main-me… Environment art by: George Hulm #games
1
11
1
76
4,072