Thomas K Christensen retweeted
Okay, today is the day. Threshold is ready.
Grab the template, join and start building. Looking forward to seeing your work!
cglounge.studio/challenge
Thomas K Christensen retweeted
Free resources: get 130+ free #mocap moves created by VFX artist Anderson Rohr
The files cover everyday activities, crowd reactions and sports, and are supplied in FBX format for #animation, #gamedev and #VFX
For commercial use
cgchannel.com/2026/09/downlo…
@andersonrohr
Thomas K Christensen retweeted
Here's a full use case of glass lens kit for nuke
youtube.com/watch?v=zKB1sfPC…
Thomas K Christensen retweeted
I'm making a physics simulation game. It's computed on GPU, allowing big dynamic destructible world. I haven't decided on gameplay yet, this video is a collection of experiments.
Thomas K Christensen retweeted
The New Poly Universal Pack 4.9 straight up slaps 😅
- if you know, you know
#gamedev #unity #assetstore #indiedev #gta6
Thomas K Christensen retweeted
Free Houdini module just dropped.
Learn the fundamentals behind FLIP:
• Volumes & fields
• SDFs / VDBs
• Gradients & curvature
• Advection
Build a FLIP solver from scratch.
Understand what’s actually happening under the hood.
Watch here
youtu.be/XMAChJxn924
Thomas K Christensen retweeted
Some physically driven animation for your Wednesday afternoon. After months of trying to get RL to look nice, I've switched over to good old procedural animation.
Thomas K Christensen retweeted
This was a fun little exercise. It takes about 4 minutes to render this at Full HD on my 3080ti. (I'm assuming COPs uses the GPU to render.). I'll record a tutorial for this on my patreon this month.
#houdini
Thomas K Christensen retweeted
Arnold 7.5.1 is out
The new version of Autodesk's production renderer comes with a tech preview of cloud rendering service Flow Render, including 40 free hours of online render time per month
cgchannel.com/2026/03/autode…
#rendering #VFX #motiongraphics #animation @arnoldrenderer
Thomas K Christensen retweeted
My Houdini Terrain Toolset, KTT is officially released as of this morning. If you're interested in advanced terrain generation in Houdini, maybe check this out!
youtu.be/rLDuQi1nLQQ
samk9632.gumroad.com/l/KTTfo…
H21 Daily Builds made Crowd Clip Randomization EASY!
New #houdinifx #Crowds features in the #H21 daily builds! #vfx #animation #houdini21
Thomas K Christensen retweeted
Lightning Spear - The final update for Ultimate FX Workshop.
In this bonus shot we will create an epic lightning spear throwing scene. We'll build and expand on the techniques we learned in the previous modules, but also learn how to create new FX like pulsating smoke, directional smoke and particles and much more.
A big part of this shot are the procedural effects driven entirely through noise, without any simulations. We also create a few FX layers directly in nuke through compositing, speeding up the workflow.
This update is available for everyone who enrolls now or is currently enrolled.
Thank you for all the support!
Thomas K Christensen retweeted
Update 4 is live! 🎉
✨ Animation video previews
✨ Dark & light theme toggle
✨ Better navigation
✨ Animation player
Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org/
Would love your feedback — what should I improve or add next?
Thomas K Christensen retweeted
Particle FX in Houdini & Nuke is now open for enrollment!
voxyde.com/particle-fx-in-ho…
Particle and magical FX are some of the most exciting and creatively liberating effects to create in production. They offer a canvas for limitless visual imagination.
While this workshop cover particle workflows extensively, it also covers other areas such as destruction, procedural techniques, look development & much more.
See you soon!
I have been playing with #Vellum cloth and #Crowd agents in #houdinivfx as a study for an upcoming tutorial/course I am developing. Lovely how vellum is happy to sim it all as one sim, so that you get interactions between the characters' clothing if you need that. @sidefx #keeplearning
Thomas K Christensen retweeted
One more Content Library drop for the week!📦Some of you might spot this mech from Houdini 18.5 - blew the dust off him and now, rigged+animated, you can even play him in @UnrealEngine ! Free for download > sidefx.com/contentlibrary/me… @ckivang #mech #Houdini #APEX #Rigging #Ragdoll
Thomas K Christensen retweeted
Enter the Houdini Game Art Challenge! Create art and assets for use in real-time game engines and compete for exciting prizes!
Click here for more info and to request a 6-month #Houdini Indie trial license:
sidefx.com/community-main-me…
Environment art by: George Hulm
#games




















