Fighting game dev and casual FG player. I'm working on @BlueBloodBDGame, and I also made Among Us Arena Ultimate. If you like my stuff consider supporting me!

Canada
Joined July 2011
Here's some footage of Super 4: Shapshifter Recovery! It's a healing super that will ALSO change your character! In a way, it's kind of a risk cause yeah you'll get some life back but there's a chance you might switch into a character you don't know how to use!
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For AMONG US ARENA'S 5TH ANNIVERSARY I've added TWO NEW SUPERS! Here's a peek at super 5, TOTAL OUTVOTE! Try the game here: starcutter.itch.io/among-us-โ€ฆ
2021: Among Us Arena releases! 2022: Among Us Arena Ultimate releases, makes every color unique! 2023: Ex moves are added, adding more depth! 2024: 3.0 rebalances the physics and the roster is expanded! 2025: The roster is finalized with 35 characters! 2026? ....
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2021: Among Us Arena releases! 2022: Among Us Arena Ultimate releases, makes every color unique! 2023: Ex moves are added, adding more depth! 2024: 3.0 rebalances the physics and the roster is expanded! 2025: The roster is finalized with 35 characters! 2026? ....
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Hint for the Among Us Arena 5th anniversary update coming out next month!
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Chocolate combo by wizardwithanaxe on the discord!
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Full resource Mustard combo, again by King Crimson on the discord!
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Meterless Mustard combo from King Crimson on the discord!
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IT IS AMONG US ARENA'S 4TH BIRTHDAY TODAY! And to celebrate, I've added a WHOLE NEW CREWMATE COLOR with their OWN MOVES! Quite possibly the last new character, even! Come check out the new update when you can! starcutter.itch.io/among-us-โ€ฆ
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And here's what the new CSS looks like to accommodate the new color
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Among Us Arena turns 4 years old next month, and to celebrate I'm adding quite possibly the LAST custom Crewmate color โ€“ with its own abilities! You'll have to see what else it can do on September 10th, but here's a small preview!
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Shout out to buying macaroni cheese at costco, I legit just made my own boxed mac and cheese with no box ๐Ÿ’€
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Something that's fun to do with Enza is fake by holding j.H and then going for a grab or maybe a low instead!
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Removed the wings from all of Enza's air sprites, but added a wing flap animation to double jump specifically!
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Today I added an animated background effect to my menus! It's not much but I think it adds a lot!
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FINALLY working on menu layout stuff! This is still incredibly WIP but at least the sub-menus work and the transitions are clean!
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I've adjusted Enza's air fireball so it arcs up. This is to make it better on oki for setplay AND ALSO prevent specific combo extensions that were a bit too strong with the old downwards angle.
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