Conor Currie ✨ (@StarscapeDev) header
Conor Currie ✨ (@StarscapeDev) profile picture

23 - Game Design Graduate @ @UlsterUni - UI Artist/Developer

He/Him
Joined November 2021
Photo by Conor Currie ✨ (@StarscapeDev)Photo by Conor Currie ✨ (@StarscapeDev)Photo by Conor Currie ✨ (@StarscapeDev)Photo by Conor Currie ✨ (@StarscapeDev)Photo by Conor Currie ✨ (@StarscapeDev)Photo by Conor Currie ✨ (@StarscapeDev)Photo by Conor Currie ✨ (@StarscapeDev)Photo by Conor Currie ✨ (@StarscapeDev)Photo by Conor Currie ✨ (@StarscapeDev)
Happy #PortfolioDay! I'm a Game Dev from Belfast who specialises in UI Design currently entering his industry year of his Games Design course, looking for freelance/contract work. Below is my Showreel of notable works from over the past two years. youtu.be/aBsj0KPySLE
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Updated my showreel, showcasing the work I've done in UI/UX over the past two years! Give it a look! #game #ui
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Having finished my Major Project for my time at Ulster University, here’s a showreel depicting the interfaces I made for my project, Battlin’ Bands! youtu.be/yoZ50WZLZSU?si=7udF…
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Another one for the pile! #gameui #ui
Low & Mid Fidelity Wireframes! Still a good bit left to polish out here to make this serviceable, but we're getting somewhere all the same.
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Another Low v High Fidelity comparison! Still very WIP, but feel like we're getting somewhere. 🙏
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Low & Mid Fidelity Wireframes! Still a good bit left to polish out here to make this serviceable, but we're getting somewhere all the same.
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Conor Currie ✨ retweeted
In a new Weekend Essay, Ted Chiang argues that artificial intelligence can’t make real art. newyorkermag.visitlink.me/-U…
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In a game about manipulating scale, you're likely gonna get bugs in relation to scale. This was, admittedly, one of the funnier ones.
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Sneaky early screenshot at my puzzle game for #GMTK2024.
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Trying out voxel modelling for the first time! ...Emphasis on trying, that is. 😭
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Here's one character done, though! Still another to go, but getting the hang of it.
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Still figuring out things akin to schedules and the like, but I'm going to start streaming my Game Development on Twitch! Plan to cover all bases, from Unreal Programming to art stuff. If you could give me a follow it'd be really appreciated! 🙏 twitch.tv/starscapedev
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Been helping out with UI on this project over the past few months - please check it out! So glad to finally see it released 👏👏👏
Hi Everyone, Brawl Apart is now available to download and play free on PC! Share the game with your friends and foes so you decide who is the champion of Brawl Apart! #gamedev #indiedev #UnrealEngine gamedevpaddy.itch.io/brawl-a…
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Conor Currie ✨ retweeted
Hi Everyone, Brawl Apart is now available to download and play free on PC! Share the game with your friends and foes so you decide who is the champion of Brawl Apart! #gamedev #indiedev #UnrealEngine gamedevpaddy.itch.io/brawl-a…
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Look at this environment I totally modelled - hire me 😎 (In Canada for a bit! An absolutely beautiful country.)
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Early work on model sheets for my project. Not a traditional artist by any stretch of the imagination but been experimenting for a chibi-like look for the game!
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Conor Currie ✨ retweeted
Hi all, we'll officially begin streaming the development of our game from Next week. You can tune into our twitch here: twitch.tv/blappyproductions
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Between my UI Course and my client work, I haven't had much to show lately in terms of my solo project. However, here's an early "baby's first VFX" attempt at a dash mechanic!
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