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Multi-Platinum 💿 Grammy Winner🏆 Songwriter, Producer, Beatmaker, Engineer, Artist Steven Kubie Productions QST Music Group

Florida, USA
Joined July 2019
Photo by Steven Q-Beatz (@StevenQBeatz)Photo by Steven Q-Beatz (@StevenQBeatz)Photo by Steven Q-Beatz (@StevenQBeatz)Photo by Steven Q-Beatz (@StevenQBeatz)Photo by Steven Q-Beatz (@StevenQBeatz)Photo by Steven Q-Beatz (@StevenQBeatz)Photo by Steven Q-Beatz (@StevenQBeatz)Photo by Steven Q-Beatz (@StevenQBeatz)
A little intro for anyone who doesn't know about me #producer #beatmaker #songwriter #artist #engineer #grammywinner #multiplatinum
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How many cars can you wreck? As many as you like! Stunts, also known as 4D Sports: Driving, was released in 1990, neatly tucked in between Stunt Car Racer (1989) and Formular One Grand Prix (1991). You design your own tracks with the most neckbreaking courses and jumps - and then test drive them! Hitting walls, landing badly from jumps, driving into water, or colliding with certain obstacles would cause a crash that ends the race attempt. Visuals included fire/explosion effects and debris (polygonal bits flying off). The copy-protection system was wonderfully cruel and had a fail state that destroyed the car after a few seconds if you entered the wrong word from the manual! It wasn't Distinctive Software's first racing game. They had already plenty of experience (and success) with their prior games: Test Drive and The Duel: Test Drive II.
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We didn't have 4k resulotion and a gazillion colours in 1989. Instead, we marvelled at 5 fps, 16 colours, and a 320x200 screen, feeling awesome! The Duel: Test Drive II, developed by Distinctive Software and published by Accolade.
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Choose your ride. And don't lie to me.
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4:54.299 SMB1 ANY% WORLD RECORD ON HALLOWEEN WHILE LARPING AS MARIO! It doesn't even feel real that I actually achieved this, but here we are. Only 2 frames (33 milliseconds) stand between this run and absolute perfection / TAS tie. 4:54.265 next!
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Fuck Distrokid! They removed 4 of my instrumental albums for NO FUCKING REASON! No, I don't use any samples, royalty free loops, or AI in my music. I create everything from scratch. Bandcamp will be the only way to hear all of my music going forward.
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Dropping my music exclusively on Bandcamp for the time being. "Synths The Beginning (Pt.7)" is done! Go check it out if you like 80's R&B / Synthpop / Synthwave stuff. stevenkubieproductions.bandc…
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Replying to @rembraandt
It’s also the fact that the r*cord l*bels keep signing copycat artists because they want a piece of that bag 🤩 instead of trying to find the next generation, they want proven concepts except that ruins the magic that it was the first time
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The insane reality for music producers coming up in 2026:
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The moment you stop trying to impress other producers your beats get better
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What happen to people getting in the studio and making the beat and song from scratch?
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The Legend of Zelda (Theme Song) 👑 #Zelda #Acappella
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"Synths The Beginning (Pt.7)" coming soon...
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New world record by @Niftski - 4:54.33 We are now 4 frames from the perfect Super Mario Bros speedrun.
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New home studio setup!
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Let’s kill this comparison. If I’m an artist and I use pitch correction, I have to input my own original vocal performance. The output is still me. With gen AI, a model creates a vocal performance I didn’t actually produce, built on the input (training) of other artists.
I get the illegal training part why people are mad but a lot of “singers” are constantly being pitch corrected or people like carti that rap at unnatural frequency because they mess with their vocals but these are all things that the music industry 50 years ago was not able to do
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autotune on vocals YOU recorded vs telling AI to make a song is not the same thing be so fr
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