Making @ZodiacLegion, a tactical RPG with kingdom building elements, in which you lead a knightly order in a feudal world on the eve of a magic awakening.

Versailles, France
Joined October 2015
Here is an index of some of my Twitter threads: 1. Historical authenticity in the combat of Zodiac Legion: Why and how we want to make Zodiac Legion the most realistic tactical RPG when it comes to medieval combat. xitter.cf/StudioDraconis/status/…
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Galdred retweeted
My beta testers found an arrow trap that HEALED you if your armour was good enough 🏹💀 Blood Sword, the 80s gamebook turned tactical RPG, is in #SteamNextFest with a free demo! ⚔️ Early Access 12 November. #indiedev #gamedev #RPG #gamebooks
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AI should not be used solely to carpet bomb steam with slop. Here is what I asked claude, from the video bug report of one player: download the YT video, slice it into frames between 4:35 and 4:38, identify the knight on the video, and track its movements issues:
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Galdred retweeted
Steam Next Fest, October 2026: Demos of upcoming RPGs available October 19th-26th rpgcodex.net/forums/threads/…
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The time has finally come for the Zodiac Legion to step out of the shadows! Lead an arcane chivalric order through turn-based dungeon raids across a dynamic mini-campaign in our #SteamNextFest demo (Oct 19-26).
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Room breaching in Zodiac Legion
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A great success indeed! Losing 5 guys (including 1 freshly liberated prisoner) to recover 2 was totally worth it, because no one left behind and all. But I'll just pay the ransom next time...
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The enemies of the Zodiac Legion are not a monolithic force, but a loose alliance of different subfactions, each with their own specialization and troopers.
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Galdred retweeted
#Archrebel demo is finally OUT! A major milestone has been reached. Thank you folks for staying with me this long. 🍻 #gamedev #indiegamedev
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Keep an Eye On It is back with Episode 63! 👀 15 indie turn-based RPGs & strategy games you might have missed. WANE is my personal favorite, but Stolen Realm 2, Northern Saga, and plenty of others deserve your attention. My wishlist is beyond saving. 😆 👇️ #turnbased #RPG #indiegames #indiegame #turnbasedlovers
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I'm happy to be hosting this week's official #TurnBasedThursday thread on X! Working on a turn based game? Drop it in replies and show us what you've been making. Looking for new games? Check out the replies and support the ones you like! Remember to add #TurnBasedThursday tag.
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Big news! We are proud to announce our game ⚔️Lair of the Leviathan will be published by @Deck13_de ! Deck13 Spotlight are behind some of the biggest indie RPG names around, including Drova and Chained Echoes. Here's a first look at the teaser trailer for the game.
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Galdred retweeted
This is it! #Archrebel's standalone demo is releasing tomorrow. It's game heavily inspired by the classics: REBELSTAR and LASERSQUAD games, developed by Julian Gollop. #gamedev #indiegamedev
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I think it is even more true for games: Getting things right is still long and difficult even with Opus 5.5. It still needs to be firmly guided so I doubt anyone could easily get the game he is imagining at zero effort.
saw a good comment on “software is dead” technically anyone can 3d print anything they want. they can either get a printer themselves or just print stuff online in reality, buying mass produced products is both cheaper and better quality. people couldn’t care less about making everyday products “personal” vibe coding is the new 3d printer
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Galdred retweeted
I've launched the demo of Respect The Horde on @itchio ! Lure hundreds of zombies into your own deadly maze and escape before the horde overwhelms you. Play it for free from your browser: 🎮 gfx47.itch.io/respect-the-ho…
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The AI dev issue seems pretty divisive, which I find weird. It is a powerful tool, and even if you don't want it to write the game code, you can do a lot with it. Here is what I did with it (outside of the game itself):
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It can now also hack into map files directly (merge the Western third of map A, and the Eastern third of map B, into a narrower map), or recolour icons to make selected variants. But the real gamechanger has been AI running the game(using the game AI) and parsing the logs.
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Above: 1) The AI agent tests and screenshots the new ransom UI. 2) The AI agent examines which helmets got garbled during import. 3) AI A/B testing with different tactical parameters over 110 games. 4) AI setups battles with specified units for screenshots.
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