Sub Rosa retweeted
People will often suggest ideas for Sub Rosa, for example:
Have you thought about adding elevators?
Yes :
Sub Rosa retweeted
It's interesting to see what a difference arm swing makes for the stability of the upper body
This is a debug mode where I can have identical humanoids and then turn on new tests with a key hold, pretty useful
Sub Rosa retweeted
I realize now that adding a snake game to a multiplayer FPS might seem like an April Fools joke but I've actually been planning on adding it for months. And yes, I'm also planning on adding arcades. And eventually a full 6502 or Z80 emulation so players can write their own games
Sub Rosa retweeted
and that's why you don't teleport a player into a car while collisions are still active
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Implemented part of the new collision system in Sub Rosa, in the second clip you can see the player collides with the surface even though it's wafer-thin
Sub Rosa retweeted
Sub Rosa Alpha 37y is now in the beta branch on Steam
-DOS computers
-decryption
-still lots of placeholders, working on new editors and engine features
-memos
-banks
-improved aiming
-race track
Sub Rosa retweeted
Change the world 2
youtube.com/watch?v=PkuOEEVO…
Sub Rosa retweeted
Sub Rosa Alpha 36 Beta 3 is up:
fixed disappearing items
improved netcode
fixed grab








