Thomas Bedenk retweeted
Mehr Hintergründe gibt es im Handbuch Gameskultur 2.0: kulturrat-shop.de/Handbuch-G…
Thomas Bedenk retweeted
TEASER:
Morgen im #Podcast bei #DieStrategen gibt es ein Special mit @TCTomm , einem Experten im Bereich XR & Games.
Die Fragen: Was macht ein gutes #VR Spiel aus, taugt #XR auch für Strategiespiele & natürlich: Was erwarten wir von Civ7 VR?
youtube.com/watch?v=lavuwKvZ…
Morgen, 12h!
Thomas Bedenk retweeted
Reminder: Wie verändert #KI die kreative #Arbeitswelt? Am Mittwoch diskutieren C. Pisarzowski, A. Lindemann (@scholzfriends) & @TCTomm im #DigitalerSalon über die Zukunft kreativer Jobs in Zeiten generativer KI. @ALEX_berlin_de
👉27.11. HIIG & Livestream: hiig.de/events/digitaler-sal…
Thomas Bedenk retweeted
Meta Horizon OS
Meta already sells the Quest systems basically at production cost, and just ignores the development costs, so don’t expect this to result in cheaper VR headsets from other companies with Quest equivalent capabilities. Even if the other companies have greater efficiency, they can’t compete with that.
What it CAN do is enable a variety of high end “boutique” headsets, as you get with Varjo / Pimax / Bigscreen on SteamVR. Push on resolution, push on field of view, push on comfort. You could drive the Apple displays from Quest silicon. You could make a headset for people with extremely wide or narrow IPD or unusual head / face shapes. You could add crazy cooling systems and overclock everything. All with full app compatibility, but at higher price points. That would be great!
This brings with it a tension, because Meta as a company, as well as the individual engineers, want the shine of making industry leading high-end gear. If Meta cedes those “simple scaling” axes to other headset developers, they will be left leaning in with novel new hardware systems from the research pipeline for their high end systems, which is going to lead to poor decisions.
VR is held back more by software than hardware. This initiative will be a drag on software development at Meta. Unquestionably. Preparing the entire system for sharing, then maintaining good communication and trying not to break your partners will steal the focus of key developers that would be better spent improving the system. It is tempting to think this is just a matter of increasing the budget, but that is not the way it works in practice – sharing the system with partners is not a cost that can be cleanly factored out.
Just allowing partner access to the full OS build for standard Quest hardware could be done very cheaply, and would open up a lot of specialty applications and location based entertainment systems, but that would be a much lower key announcement.
Thomas Bedenk retweeted
Seid live dabei, wenn die Stars der Spielebranche eintreffen. 🌟
Freut euch auf eine unvergessliche Show und teilt eure Eindrücke unter dem Hashtag #derDCP!
Der Livestream mit @fisHC0p und @RayaOnAir beginnt um 18:30 Uhr. Die Links zum Stream findet ihr in unserem Profil. 🔗
Thomas Bedenk retweeted
My annual «End Of Year» blog post 2023 edition is available now. I recap what I worked on, what revenue my games made and what is in store for 2024. All the best and see you next year! #gamedevelopment #gamedev #indiegame
arnoldrauers.com/end-of-year…
Thomas Bedenk retweeted
Today marks the three-year anniversary of @yullbe.official in Rust! Nowadays, our visitors can enjoy over 10 experiences across multiple #YULLBE locations. Here's to countless more adventures in the endless possibilities of #virtualreality! Cheers on YULLBE!
Thomas Bedenk retweeted
💫 Compelling stories are a hallmark of great #videogames. In the future, they could also be personalised & adapt to present ever-new experiences.
Curious about the impact #AI may have on #GameDevelopment?
@TCTomm looks at a range of aspects in our blog: okt.to/ikPG2z
Thomas Bedenk retweeted
About #GenerativeAI in #videogame #production (German read). @MarianHaertel @TCTomm #Karakter #artificialintelligence #AI #KünstlicheIntelligenz #KI #gamedesign #games #copyright #Urheberrecht igmonline.de/news/der-einsat…
English version: igmonline-de.translate.goog/…
Thomas Bedenk retweeted
About #GenerativeAI, #videogame #narrative and conversations with #NPCs (German read). @AIandGames @TCTomm @falkoloeffler @inworld @OpenAI #artificialintelligence #AI #KünstlicheIntelligenz #KI #games igmonline.de/story/igm-09-23…
English version: igmonline-de.translate.goog/…
Thomas Bedenk retweeted
👉 What ethical concerns are connected to the latest advancements in #AI and language models?
Check out here: endava.com/en/Podcast/2023/D…
Thomas Bedenk retweeted
Das war der 15. Deutsche Computerspielpreis! 🥇
Herzlichen Glückwunsch allen Gewinnerinnen & Gewinnern. Danke an unsere tollen Laudatorinnen & Laudatoren! Im Namen der Ausrichter @BMWK & @game_verband bedanken wir uns fürs Zuschauen!
Euer DCP-Team! #derDCP
Thomas Bedenk retweeted
Nice interactions between XR device and our all too familiar smartphone by @TCTomm
Might seems superfluous but does give more freedom, interesting exploration made more natural by the color passthrough.
Thomas Bedenk retweeted
Look who's made it to the @hamburg_games and will be on the ground today and tomorrow. 🙌
Drop by our booth to chat with our team about the #game industry's biggest trends and how we can help.
@TCTomm @tavci
Thomas Bedenk retweeted
Virtual Reality ist noch immer ein Nischenmarkt, der jedoch besonders stark wächst - ganz zu schweigen von Mixed Reality, Augmented Reality und dem Hype um das Metaverse. Im Interview mit Thomas Bedenk (@TCTomm), VP Extended Reality bei @endava.
gamesmarkt.de/business/thoma…
Thomas Bedenk retweeted
Replying to @JamieJBartlett
@TCTomm has a ton of experience in AR/VR and always has something to say about the metaverse - linkedin.com/feed/update/urn…
Thomas Bedenk retweeted
We asked 5 Endava experts to share their thoughts on the emerging #tech trends they see driving #change, opening new horizons, and shaping the world around us in #2023.
📚☕️ Read on – and enjoy your coffee break with us!
okt.to/exJigj
Thomas Bedenk retweeted
.@TCTomm talked to @AndrewGrill about where the metaverse challenges and opportunities are and what brands should do to prepare for extended reality.
Grab your morning coffee and listen to the full podcast episode. 👇
okt.to/oyCRl0
Thomas Bedenk retweeted
New podcast episode alert! 🎙
Tune in to #TechReimagined to hear our VP of Extended Reality, @TCTomm, talk about the advancements in AI-trained conversational models & their impact on virtual worlds. 👇
okt.to/ebzNGh
#DigitalReality #AI #VirtualWorlds
Thomas Bedenk retweeted
If you're on-site for #CES2023, you'll notice our booth looks a little different this year. It’s designed to use fewer and recycled materials while cutting down on waste! Stop by booth 16317 or explore our digital experience at na.panasonic.com/explore. Thanks for following along!





















