Hey all, apologies for the radio silence. The active team has been reduced as of now to 2 people. We've got many other projects and whatnot in the works, unrelated to the game. As such, the 1.1 Update has not come very far in the last few months.
Here at TeamGay Games, we support #BlackLivesMatter and #ACAB.
If you've got a problem with that, please don't play our mod, it's not for bigots.
Please donate, sign petitions, etc to support BLM and those protesting police brutality.
Thank you.
Little surprise for y'all: HolyFuck is being ported to GameCube! We're (not) sorry the poor cube has to endure this. Updates will be posted as need be, like when the game inevitably crashes.
donutteam.com/forum/topic/30…
Here it is, The Simpsons Hit & Run: HolyFuck v1.0. Happy Halloween!
This is the Official BoxArt for HolyFuck version 1.0 and 1.1. Download and print, slide into a standard blu-ray type case.
Physics working as intended. L1M7 has been tweaked to be a little more fair at the start but more challenging overall
I really need to pay attention to what account I'm signed into before I start interacting with tweets
-@Ruby_Malia
Sneak peek at Level 1, including ruined vehicle physics:
youtu.be/OGRQapbTSKo
Video by our Director of Quality, @infoplayerstart
v0.1b is nearing completion, and will soon be ready for public release. This version includes a complete rework of the Level 1 assets. More details soon.
SHaR: Calamity retweeted
I'm embarking on a quest to deface Simpsons: Hit and Run with my sister and some friends
My game development career has truly peaked – at Edwardsville, IL










