Jahid (@TechyWebDev) header
Jahid (@TechyWebDev) profile picture

Trying something with 3D web

Joined October 2021
Photo by Jahid (@TechyWebDev)Photo by Jahid (@TechyWebDev)Photo by Jahid (@TechyWebDev)Photo by Jahid (@TechyWebDev)Photo by Jahid (@TechyWebDev)Photo by Jahid (@TechyWebDev)Photo by Jahid (@TechyWebDev)Photo by Jahid (@TechyWebDev)Photo by Jahid (@TechyWebDev)Photo by Jahid (@TechyWebDev)
Jahid retweeted
doodling with #threejs #webgpu
24
124
8
1,552
140,536
Made a new real-time fluid sim in WebGPU - "Particles4All". Rigid bodies and fluid are all simulated by particles. The combination of surface tension, anisotropic kernel and buoyancy makes the demo spectacular! Demo: particles4all.netlify.app/ Code: github.com/matsuoka-601/Part…
13
64
1
517
29,611
Depth-aware light injection in TypeGPU I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step Inference, lighting and draw all go through the same command encoder.
957
4,661
1,284
49,923
10,114,365
Showing off two unique features of my #threejs Advanced Glass Material: colored caustics and glass-to-glass interaction. The glass can actually “see” other glass objects in the scene, preserving their depth, internal reflections, and refractions. The green color being visible through the blue glass shows the color and depth interaction. Powered by #WebGPU and a lot of custom rendering work that I learned on #threejsJourney new TSL lessons from the GOAT @bruno_simon Live demo coming soon. #creativecoding
22
40
1
427
16,246
More experiments with WebGPU Advanced Glass Material for #threejs vanilla version. Added Independent Edge Dispersion for better results when morphing the glass shape. Live link coming soon⚡️ #creativecoding
29
53
2
915
35,025
Lil Three.js experiment #6799 can’t stop playing with these lights ✨🙃
3
2
44
2,661
Jahid retweeted
Need more nature in design! Built with Three.js // GSAP // GPT 5.6 Sol. Will post live link tomorrow.
44
65
5
1,381
70,093
if you've never felt a website get cinematic, this is the one. A cinematic grass field experience made with @threejs
17
21
2
217
21,289
Fable one shotted the game logic. GPT Image 2 for designs. Blender MCP for models + lighting. Total dev time ~6 hours.
Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available.
80
159
16
2,926
325,217
Jahid retweeted
Added interaction support to the HTMLTexture (html-in-canvas) example. github.com/mrdoob/three.js/p…
32
67
6
994
45,059
Jahid retweeted
Liquid mask on hover. Move your cursor — watch the image melt away. Built this in @framer + @hiunicornstudio this weekend. More satisfying than I expected 😶 Live demo in the replies 👇
37
40
4
660
26,170
It's time to bring Haptics to the web 🫨 Create custom tactile patterns with strengths + durations for your web interactions. Make your app feel as good as it looks ✨ → haptics.lochie.me
402
733
265
9,331
2,151,181
Thinking out loud. 😬 @YouTubeGaming YouTube Playables is officially open (beta) and the numbers are insane. 🤯 The platform has the traffic (35M+ plays on top games), and now the door is open for us. The secret sauce? Some are powered by Three.js. Everyone can 'vibe code' a game now, but you 🫵 actually know the math behind the magic. Right? Think about it: Ads are likely coming soon. 35M plays implies serious $$. Three.js devs: It's our time to cook. 👨‍🍳🔥 Thank me later. youtube.com/playablesbuilder…
1
3
22
3,470
Particle explosion with custom models, precisely bounded within a cylinder. Demo 👉 particles.sujen.co #threejs #webgl
6
7
1
123
10,082
We are about to bring a whole new era of 3D on the web
31
38
7
748
68,048
Work in progress - Takoyaki making in #threejs
2
4
1
47
5,352
creating a dynamic normal map using a GPGPU technique in a vertex shader. I'm computing the normal vectors with a proximity algorithm and apply the result of all the vectors to the model at the center of mass. #threejs #webgl #3d
6
18
354
16,273
Learn new techniques with Blender to make your Three.js projects look better: - PBR textures from custom Nodes - From high to low poly to keep the vertex number low - Ambient Occlusion - Export Settings 🔗 youtu.be/fBH8SYA1aTI
4
9
2
127
8,529
working on a tool that turns your logo into particles. #threejs #webgl
21
9
2
468
30,640