Self-taught artist | Thumbnail artist for @AdRidiculous Amateur miniature painter | Video editing dabbler | FFXIV enthusiast | Elf enjoyer | just a little guy

Australia
Joined January 2013
Updating my pinned: Insta: instagram.com/tedd_zero/ Bluesky: @teddzero.bsky.social Youtube: youtube.com/channel/UCh1iSah…
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I guess, this is officially the song of this autumn #SaveMassEffect
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Replying to @Bricky
@Bricky β€˜s Credit Review: -Remarkable and amazing @Tedd_zero -Evil and intimidating Possum (Check out the demo for Eldritch Break from @LunaticMoonLLC on Steam now!)
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Romain Toutain revealed more about Mass Effect 5/Universe (this one really stings): ✨"The Shepard" was customizable and could do same moves in real combat as trailer ✨Everything in game was "stateful" ✨All choices from 1-3 taken into account ✨Called Universe so you could plug your saves together to create parallel universes (simplified explanation) but you could almost generate timelines similar to Zero Time ✨You could make decisions that might contradict things you've already done and so it would create plot "points" in the timeline ✨Missions didn't fail because you killed someone, paths would remain open (it worked well) ✨Absolute autonomy was the cornerstone of the game ✨No two players would experience the same thing, would have "experienced the same story but differently" ✨"EA never sells anything. they just shut things down and sit on their licenses" ✨Barman was a new race ✨Lore was incredible around new mass relays ✨"Billy" the hand thing might have generated tentacles ✨Was an idea for sharing your saves ✨He says it was fucking amazing it was an absolute banger and we would have loved it. The people at BioWare were brilliant FUCK Source - bsky.app/profile/loustica-lu…
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re: Ebert occasionally "missing" on a great movie, I think people forget that the point of criticizing art is not to be "correct," it's to engage with the work sincerely; a critic should be evaluated less on "correctness" and more the consistency/depth of their work
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I see the point Ian's making, but the thing about "faith" in the broader warhammer picture is that it's so integral to the world. In a universe that is uncaring, dystopic and hopeless, it's faith that contrasts these aspects. Because without it, what are we fighting for?
How would this even work? Faith is extremely important to the chaos side of things so why would only Imperial/loyalists faith be useless? Also faith is deeply interwoven with emotion and should by all accounts have a massive impact in the Warp.
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I see his point that it does feel a little too superhero sometimes and it DOES contradict stuff like in Pariah Nexus, but that's the thing; faith has become so overwhelmingly present that miracles actually happen. "It just works."
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It's also nice to have stories where even the faithful question their place in it. It's human to have self-doubts and try to make sense of things through what we know. It might force a change in you, redefine your perspective or utterly destroy you. All good angles for stories.
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I know that signing that mass effect petition won't necessarily mean much, but I was there when people pushed just as hard to change ME3's endings, which was massive at the time. I was witness to that, so I'll damn well be witness to this as well and whatever comes after.
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If some peops are searching for the song of the Mass Effect 5 trailer, here it is youtu.be/lz2kFOpZsJw?si=J7ia…
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Jason Schreier over on bluesky confirmed this is real. I am going to become the jongleur.
A BioWare dev on reddit leaked a Mass Effect 5 trailer... it's called MASS EFFECT UNIVERSE and it's fucking gorgeous. I'm crying. This is everything I wanted. They were a lot farther than we thought. FUCK EA
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π“€€ 𓀁 𓆢 𓆷 𓀃 𓀄 π“€… 𓀆 𓀇 π“†Š 𓆋 π“†Œ 𓆍 𓀋 π“€Œ 𓀍 π“€Ž 𓀏 𓀐 𓀑 π“€’ 𓀓 π“€” 𓀕 π“€–π“€— π“€˜ 𓇁 𓇂 𓇇 π“€š π“€› π“€œ 𓀝 ELECTRONIC ARTS 𓇅 𓇆 π“€Ό π“€½ π“€Ύ π“€Ώ 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 π“ˆ 𓁉 π“Š 𓁋 π“Œ 𓁍 π“Ž 𓁏 𓁐 𓁑 𓁒 𓁓 𓁔 𓁕 𓁗 π“˜ 𓁙 π“š 𓁛 π“œ 𓁝 π“…³ π“…΄ π“…΅ π“…Ά π“…· π“…Έ π“…Ή π“…Ί π“…» π“…Ό π“…½ π“…Ύ π“…Ώ 𓆀 𓆁 𓆂 𓆃
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Tedd_Zero retweeted
Reminder: - EA cancelled the Single Player Dragon Age 4 in development from 2015-2017 - Pushed them to create a live service Dragon Age because of trend chasing. They considered multiplayer the future of gaming, "nobody plays single player games anymore" except then Jedi Fallen Order released with huge success and they pivoted again. - After 3 years of development on Live Service Age from 2018-2021, EA & Bioware decide to remove the Multiplayer component but instead of rebooting a second time they gave them 18 months to rip out all that live service work and have them make it a single player game AGAIN, at a significant disadvantage to meet expectations. - Six years of wasted development now, when a lot of the series veterans had been laid off or quit out of frustration with EA along with numerous management and staff changes. Among these names are David Gaider, Mike Laidlaw, and later before Veilguard's release Mary Kirby. Her departure was an abysmal sign for the future of DA before this next game had even released. - This resulted in the announcement of Dragon Age Dreadwolf in 2022, later renamed Veilguard which retained the scars of it's live service development when it released in 2024 and was never the true game Bioware would have given us if they hadn't been constantly fucked around. We could and should have had the intended Dragon Age 4 before 2020, instead it took almost a DECADE for the follow up. The worst things these companies do is trend chase something, with zero foresight on temporary trends. By the time you release that game public opinion has shifted. Rocksteady's Suicide Squad as a clear example of this too. Just let creative people make something they are passionate about and stop putting them in boxes. Let developers make something real by giving them time and resources to deliver something memorable with a clear goal, not a post mortem example like Anthem on how not to develop a game. EA has been fucking over Bioware basically since they acquired them. Issues with Andromeda, Anthem, Veilguard aside as yes all three have their issues and you'll even have people going back to Mass Effect 3/DA2/Inquisition with issues as well; a lot of this comes from a long long period of EA pushing Bioware into a corner and then watching them be a punching bag for it. It also comes from internal schisms within Bioware where there was a strange Mass Effect vs Dragon Age rift and David Gaider said they may as well have been two different studios with how the culture was different, plus the writers getting fucked over at every turn. People taking the lowest hanging fruit possible and are gonna just say it was Veilguard, it was Anthem, it was Andromeda etc that sealed their fate when in actual reality it was a long list of issues going back 15+ years that led to the issues within those games in the first place.
Veilguard did not kill BioWare. Private equity killed BioWare. Money killed BioWare. Corporate greed killed BioWare. Shut the fuck up about wokeness and Veilguard for fuck’s sake. Holy shit
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fuck it. here's the dragon age origins deluxe edition official soundtrack and wallpaper files: drive.google.com/drive/folde…
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