Lead Developer @ Virtual Reality Machine Training LTD. Known as Tesla Dev in UE4 community.

United Kingdom
Joined May 2014
Gavin Milroy retweeted
New Tutorial on Creating (Bonfire) Save System for @UnrealEngine! tomlooman.com/save-system-un… #gamedev #ue4 #ue5
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I was able to load a 10 million polygon photoscan of Ziggy in the @UnrealEngine. Using #UE5's Nanite meshes I was able to load 1000 instances of it at 60fps before I got bored. That's 10 billion polygons and it didn't even blink. It could have handled a lot more than this.
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Lumen is fantastic😀. As you can see from the world outliner, there are no lights in this level. Just the emissive materials lighting the environment directly with Lumen! Super cool! #UE5
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Want to jump right into our latest #controlrig and Sequencer updates in #UE5 Early Access? Check out the Animation Features in the release notes: docs.unrealengine.com/5.0/en…
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Gavin Milroy retweeted
I now have a website for various @UnrealEngine tutorials/content! This will largely cover C++, Multiplayer/Physics Programming, Tech Art etc. Although it isn't quite ready, this first article has been useful for some folks - so here it is! #UE4 #Gamedev jambax.co.uk/better-burst-co…
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Gavin Milroy retweeted
#UE4 #leveldesign quicktip! When going from pen & paper to #blockout, don't underestimate the BSP pen tool. It's easy to draw complex shapes and lets you roughly block out your level in no time. 'Spacebar' places a vertex point, 'escape' removes and 'return' creates the shape.
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Hey all! My team at Jaguar Land Rover is hiring a @UnrealEngine C++/Python developer. If you're interested check out: forums.unrealengine.com/comm…
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Seamless planetary landings for Welcome To The Future, generating planets with true to life heightmaps, with the help of the brilliant @voxelplugin. New music by @BNicholsMusic and @HarryComposes! 🚀 #ue4 #indiegame #gamedev #indiedev #scifi @UnrealEngine
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Gavin Milroy retweeted
A little something I've been working on: An abstraction of the Robo Recall modding tech packaged up into a generic #UE4 plugin along with an example project and quick start guide! Have a look and add mod support to your games today. #modding #gamedev
🧰 Want mod support for your game? 🎮 The brand-new SimpleUGC plugin and UGC Example project make it easier than ever to bring unique, user-generated content into your titles. #UE4 Find out more: unrealengine.com/blog/new-ex…

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Mind blowing tech coming to Unreal Engine 5. This will completely change how we make games. unrealengine.com/en-US/blog/… #gamedev #indiedev #UnrealEngine
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Gavin Milroy retweeted
Worked really hard on this with Jack McKelvie. Very excited to go in depth on Friday. #QuixelLivestream
In today's tutorial, we run through the various methods you can use to blend Megascans assets in your scenes in UE4. Join the #QuixelLivestream on Friday for an in-depth look into these workflows. bit.ly/36jJAJ4 #quixel #megascans #unrealengine #ue4 #blog #livestream
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Gavin Milroy retweeted
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Gavin Milroy retweeted
Been thinking about systems a lot lately. What if your character was goop?
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Hey folks, just so you're aware: @UnrealEngine has a HUGE amount of video courses that are freely available to the public. They cover a ton of content and they're totally free. These are entire *courses*. Free. As in beer. Available here: learn.unrealengine.com/ #gamedev #UE4
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So normally when you have LODs they pop, right? Enable Dithered LOD Transitions in your Material properties and it'll automatically fade that material when popping in the new one. Feels good. #UE4
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Making GREAT progress with the @GameDevTV Unreal C++ course remaster (Thanks review group! You know who you are!) Stay tuned for the section 2 release date!
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Franz is awesome! Keeps discord, Facebook, WhatsApp etc, all in one place! 😁 instagram.com/p/Bvl0iQchwlh/…
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Just released the final lecture for section 2! Lots of new enrollments today, hope you're all enjoying the course! udemy.com/unrealblueprint/?c… instagram.com/p/BvkFjokhjSC/…
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