Gavin Milroy retweeted
New Tutorial on Creating (Bonfire) Save System for @UnrealEngine!
tomlooman.com/save-system-un…
#gamedev #ue4 #ue5
Gavin Milroy retweeted
I was able to load a 10 million polygon photoscan of Ziggy in the @UnrealEngine. Using #UE5's Nanite meshes I was able to load 1000 instances of it at 60fps before I got bored. That's 10 billion polygons and it didn't even blink. It could have handled a lot more than this.
Lumen is fantastic😀. As you can see from the world outliner, there are no lights in this level. Just the emissive materials lighting the environment directly with Lumen! Super cool! #UE5
Gavin Milroy retweeted
Want to jump right into our latest #controlrig and Sequencer updates in #UE5 Early Access? Check out the Animation Features in the release notes: docs.unrealengine.com/5.0/en…
Gavin Milroy retweeted
I now have a website for various @UnrealEngine tutorials/content! This will largely cover C++, Multiplayer/Physics Programming, Tech Art etc.
Although it isn't quite ready, this first article has been useful for some folks - so here it is! #UE4 #Gamedev
jambax.co.uk/better-burst-co…
Gavin Milroy retweeted
#UE4 #leveldesign quicktip!
When going from pen & paper to #blockout, don't underestimate the BSP pen tool. It's easy to draw complex shapes and lets you roughly block out your level in no time.
'Spacebar' places a vertex point, 'escape' removes and 'return' creates the shape.
Hey all! My team at Jaguar Land Rover is hiring a @UnrealEngine C++/Python developer. If you're interested check out: forums.unrealengine.com/comm…
Gavin Milroy retweeted
Seamless planetary landings for Welcome To The Future, generating planets with true to life heightmaps, with the help of the brilliant @voxelplugin. New music by @BNicholsMusic and @HarryComposes! 🚀 #ue4 #indiegame #gamedev #indiedev #scifi @UnrealEngine
Gavin Milroy retweeted
A little something I've been working on: An abstraction of the Robo Recall modding tech packaged up into a generic #UE4 plugin along with an example project and quick start guide! Have a look and add mod support to your games today. #modding #gamedev
🧰 Want mod support for your game? 🎮
The brand-new SimpleUGC plugin and UGC Example project make it easier than ever to bring unique, user-generated content into your titles. #UE4
Find out more:
unrealengine.com/blog/new-ex…
Gavin Milroy retweeted
Mind blowing tech coming to Unreal Engine 5. This will completely change how we make games.
unrealengine.com/en-US/blog/…
#gamedev #indiedev #UnrealEngine
Gavin Milroy retweeted
Worked really hard on this with Jack McKelvie. Very excited to go in depth on Friday. #QuixelLivestream
In today's tutorial, we run through the various methods you can use to blend Megascans assets in your scenes in UE4.
Join the #QuixelLivestream on Friday for an in-depth look into these workflows.
bit.ly/36jJAJ4
#quixel #megascans #unrealengine #ue4 #blog #livestream
Gavin Milroy retweeted
Q.U.B.E. 2 will be free on #EpicGamesStore tomorrow!
epicgames.com/store/en-US/pr…
#gaming #indiegame
Gavin Milroy retweeted
Hey folks, just so you're aware: @UnrealEngine has a HUGE amount of video courses that are freely available to the public. They cover a ton of content and they're totally free. These are entire *courses*. Free. As in beer. Available here: learn.unrealengine.com/ #gamedev #UE4
Gavin Milroy retweeted
So normally when you have LODs they pop, right? Enable Dithered LOD Transitions in your Material properties and it'll automatically fade that material when popping in the new one. Feels good. #UE4
Making GREAT progress with the @GameDevTV Unreal C++ course remaster (Thanks review group! You know who you are!) Stay tuned for the section 2 release date!
Franz is awesome! Keeps discord, Facebook, WhatsApp etc, all in one place! 😁 instagram.com/p/Bvl0iQchwlh/…
Just released the final lecture for section 2! Lots of new enrollments today, hope you're all enjoying the course!
udemy.com/unrealblueprint/?c… instagram.com/p/BvkFjokhjSC/…


















