Timo Boom - Making Prophecy Island retweeted
His Only Weapon Is a Ketchup Cannon 🌭🍅 #halloween #indiegame
Timo Boom - Making Prophecy Island retweeted
🎃 Trick or Eat launched on Steam!
1–4 player co-op Halloween defence: protect the houses, grab the candy, beat the bosses. Died too quick? You play as the monsters!
Indie streamers & creators: want a key to try it out? DM me 👻
store.steampowered.com/app/5…
#indiegame #Halloween
Timo Boom - Making Prophecy Island retweeted
Working on invasions. You first follow the player, and when they're close enough to some mobs, you can take one over and use them to attack the player ⚔️
#roguelike #soulslike #openworld #rpg #indiegame
Timo Boom - Making Prophecy Island retweeted
Know a content creator that would be interested in a medieval RTS roguelite? Let us know so we can get them a review key!
Timo Boom - Making Prophecy Island retweeted
It's finally happening. Tabletop Tavern launches June 11th!
A medieval RTS roguelite I've been building solo since the pandemic. Total War scale battles, Slay the Spire run structure, one satisfying run per sitting.
May your ale stay full and your enemies distant 🍻
Timo Boom - Making Prophecy Island retweeted
A small demo of how an island is generated for a new playthrough of Prophecy Island. Each run brings an entirely new experience!
#roguelike #procgen #rpg #openworld #indiegame
Timo Boom - Making Prophecy Island retweeted
It's been a while since I posted, but here is a first look at the midpoint boss fight intro cutscene! (Audio is still WIP)
#rpg #roguelike #openworld #indiegame
Timo Boom - Making Prophecy Island retweeted
Citizen Pain is 30% off during Steam’s Medieval Games Sale.
Don’t miss out, the offer lasts until May 4!
Citizen Pain is out now on Steam!
A hardcore action game inspired by ’90s arcade beat ’em ups, focused on skill, challenge, and replayability.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #Steam
Timo Boom - Making Prophecy Island retweeted
Prophecy Island takes part in Next Fest. Grab the demo now on Steam!
Prophecy Island is an open-world roguelite RPG where each run generates a new island with procedural terrain, quests, dungeons, and loot.
Join the race between seven factions to cleanse the curse and claim the island—fail, and a new world awaits.
#steam #nextfest #rpg #roguelike #indiegame
Timo Boom - Making Prophecy Island retweeted
#SteamNextFest starts today 🥳
Share your #indiegame below ⬇️
Steam Next Fest always has a large amount of great indie games for you to try. Be sure to add them to your wishlist and spam a few dozen friends until they take a look at what you found!
#indiedev #gamedev
Timo Boom - Making Prophecy Island retweeted
Do you like randomizers? Prophecy Island is one big randomizer!
Every playthrough a new island, with new quests, new dungeons and new adventures!
#indiegame #randomizer #roguelite #rpg #soulslike
Timo Boom - Making Prophecy Island retweeted
In Prophecy island every playthrough is different. Even the entire island, with it's 7 potential biomes. 🏝️
#indiegame #gamedev #rpg #roguelike #soulslike
Timo Boom - Making Prophecy Island retweeted
My companion tried to help me out the first time, but a second time was just too much 🙈
#gamedev #indiegame #rpg #roguelike #soulslike
Timo Boom - Making Prophecy Island retweeted
You can create your own charged attack buffs by mix and matching up to 3 different combat sigils 🧐
#gamedev #indiegame #rpg #roguelike #soulslike
Timo Boom - Making Prophecy Island retweeted
Are you a #youtuber #streamer #letsplayer or do you just enjoy playing an openworld #roguelite / #rpg?
Then come check out my demo I released last Friday!
Timo Boom - Making Prophecy Island retweeted
Prophecy Island's public demo just went live on Steam. 🥳🎉🎉
Check out my openworld roguelite rpg, where you can create your own adventure each playthrough? Link is in the description.
Timo Boom - Making Prophecy Island retweeted
Who ordered sliced and diced mushrooms for dinner? 🍽️🍄
#indiegame #rpg #roguelite #openworld #soulslike






