FC 26 Gameplay Modding ⚽️. TheProfessor Football Lab. Scientific Gameplay Mod. Public Testing Phase: https://xitter.cf/t.co/EDY1eOXwQp

Joined January 2021
This is CPU AI. When it sees the opportunity... it takes it. ⚽ Shoot. ⚽ Cross. No joystick involved. v1.01 👀 #fc26 #eafc26 #CPUAI
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This is CPU AI 👀 Possession to create space. A cross when the opportunity appears. A shot when space opens up. Not endless passing. Purposeful decisions. v1.00 Early Access ⚽ #fc26 #eafc26
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Thought it was a goal? 👀 One pass changes everything. v0.20 in development ⚽ Final testing phase before v1.00.
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After months of public testing, Scientific Gameplay Mod is getting closer to its first stable release. v0.19 is now live. The road to v1.00 has officially begun. #FC26 #EASFC26 #GameplayMod #FootballSimulation
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It’s not over… Off the bar, second chance… and a 90th minute winner 👀 v0.15 in development #fc26 #eafc26 #gaming
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Too real? 👀 That small touch changes everything. v0.15 in development #fc26 #eafc26 #gaming
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Every attack feels different… Counters, long shots, big saves and second chances 👀 v0.14 in development #fc26 #eafc26 #gaming
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They see the chance… they go for it. More direct runs, more aggressive decisions 👀 v0.14 in development #fc26 #eafc26 #gaming
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That tiny touch saves it… Full stretch and just enough to push it wide 👀 Have you tried v0.13 yet? #fc26 #eafc26 #gaming
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This finish is too clean… Have you tried v0.12 yet? #fc26 #eafc26 #fcgameplay #fifamod #gaming #football
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How is this not a goal… Reactions, rebounds and anticipation ⚽ v0.12 gameplay
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They stop the counter… but still concede. Tactical fouls don’t always save you ⚽ v0.12 coming soon 👀 #fc26 #eafc26 #gaming
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This should have been a goal… Last-second saves, defensive recovery and real reactions ⚽ v0.11 is out 👀 #fc26 #eafc26 #gaming
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Real football feels like this 👀
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Injuries actually matter now… Collisions lead to real consequences — players can get injured and miss matches. v0.10 is out 👀
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Scientific Gameplay Mod v0.10 — dev update - more natural GK behavior - improved match flow - less repetitive CPU possession - more contextual attacking decisions - early ball control realism work Less scripting. More football.
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Goalkeeper reactions, deflections and attacking decisions are evolving in FC 26 ⚽ More dynamic and unpredictable moments under pressure. This is what I'm working on for v0.10 👀 What do you think?
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Trying to make gameplay less predictable and more reactive in key moments.
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