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First time experiencing total #eclipse from Spain 🇪🇸, what a spectacle it was!
ZeRoY retweeted
Evolving threat 🚨 CVE-2026-111497, previously known to affect Node.js (node2shell) and Python has evolved into “HTTP2Shell.”
A significant blast radius.
This vulnerability leaves many libraries and applications using HTTP vulnerable to pre-auth RCE via Brotli decompression.
Please be aware. Fixes not yet available for all affected services. Look for Brotli (1.2.1) dependency upgrades when they become available.
ZeRoY retweeted
Codexで、車が走る3Dシーンを制作した事例。
C++、Vulkan、NVIDIA PhysXを使用し、主にSol-6.1-Highで開発。
作者(ryp3gridld氏)によると何度も試行錯誤を重ね、コードには粗さが残るものの、見た目と動作には手応えがあるそう。AIでの3D開発も、反復と調整が完成度を左右します。
ZeRoY retweeted
To people asking about contributing, please visit gameuidatabase.com/about.php for guidance!
Dedicated contributor accounts are also coming in the future for anyone interested in contributing to the database regularly :)
ZeRoY retweeted
Epic Games released an official plugin that lets Claude Code control Unreal Engine directly.
It connects Claude Code to the Unreal Editor and exposes hundreds of editor tools across 30+ toolsets:
→ Actors, Blueprints and materials
→ Niagara effects, Control Rigs and Sequencer
→ State Trees, widgets and the Gameplay Ability System
→ Automation testing
Install it from Anthropic's official plugin marketplace:
/plugin install unreal-engine-skills-for-claude-code@claude-plugins-official
In Unreal, enable the ModelContextProtocol and AllToolsets plugins, then start the MCP server with the editor open.
Works on Mac, Linux, and Windows through Git Bash or WSL.
github.com/EpicGames/unreal-…
ZeRoY retweeted
Following three years of development, FluidNinja LIVE-2 released - free to download at the community server
#FluidNinja #UE5 #realtimeVFX #VFX #gamedev
ZeRoY retweeted
My erosion tool is submitted for approval on FAB!
On a Friday so wont be up until next week.
I had to stop myself from tweaking too much and release it as 1.0 I'll add more features in the future, keeping it simple for now.
It'll also be cheep so people don't have to break the bank getting it ♥️
Bundles and UEFN Source assets are now available on Fab!
📦Bundles: Grab sets of assets curated by your favorite Fab publishers.
🔋UEFN Source Assets: Build out your environments and gameplay mechanics quicker using complete, editable systems.
Learn more about these new releases and how they can accelerate your projects here: epic.gm/fab-bundles-and-uefn…
ZeRoY retweeted
Most games fail. I made ~$2 million in my solo indie gave dev career which puts me in the top 0.1% of solo indie game devs. You know how many of my games I consider a financial success?
One. 80% of that revenue was one game. Paid for the rest. If you're in software for the money, game dev is not the way to go. Divide my revenue up over the hours I worked, subtract expenses, and I made about what the average junior software engineer makes working for a big company. A third of what I make now.
Make games because you love to make games. Make them with a.i. if you love a.i. Make them without a.i. if you enjoy that. But know that you've picked a market where your odds of financial success are about as low as they possibly can be for a software engineer whether you use a.i. or not.
So many anti-ai haters are throwing stones in a glass house. The amount of "indie game dev" labels I see on people's profiles who have never shipped a game in their life is absurd. Ship a game first, then talk shit. But know that you're talking shit, not speaking the truth. I don't know what motivates people who have never shipped a game in their life to tell other people that their game will fail, but if you're on the other end of this, just know that they have no idea what they are talking about. Nobody does.
Gamedev is even less understood than filmmaking and 80% of the 600 films that hit theatres every year are financial flops. 99% of advice in gamedev is complete bullshit. Millions of games get made, some of them succeed, then the successful devs give talks at GDC like they knew what they were doing. Then a bunch of people copy that formula and fail. There is no formula. Do your own thing. Explore. Discover something nobody else has discovered. Create a new mechanic. Go crazy. And enjoy the process.
ZeRoY retweeted
A new rumor from GamesBeat claims GTA 6 is releasing on PC in the first quarter of 2027 according to four anonymous industry sources familiar with Rockstar plans 😮 gamesbeat.com/grand-theft-au…
ZeRoY retweeted
Second teaser use headphones
Whispers in the Fog — now with over 43,800 wishlists on Steam! 🖤
New gameplay trailer 👇🏻
youtu.be/2s-3bmPfBIo?is=lgB7…
Wishlist Whispers in the Fog on Steam 👇🏻
store.steampowered.com/app/3…
New website 👇🏻
whispersinthefog.com
Follow progress on X
x.com/Whispersfog
#WhispersInTheFog #IndieGame #HorrorGame #UnrealEngine5 #GameDev
@UnrealEngine
Our Fab Limited-Time Free Content, available through October 20 has landed!
🗺️Ready Map Vol 2 - Bridge Environment / Nature by Six Sides Studios
🚜Stylized Harvest Farm Environment by Emberlight Creations
🧭AdaptivePathfindingSystem: AI Navigation Plugin v2.06 by NordVader Inc.
Acquire them all on Fab today fab.com/limited-time-free
ZeRoY retweeted
Meet Mistral Large 4, aka Le Chonk.
• 1T parameters, natively multimodal. 49B active.
It is the best open weights model from US or Europe on aggregated benchmarks.
• State-of-the-art on critical workloads, including cyber defense, manufacturing and finance and it surpasses closed frontier models on visual grounding.
• Forged in Europe end-to-end and is deployable from Europe via our own Mistral Cloud infrastructure.
• Available to all via API today. Working with cybersecurity partners privately.
Open weights release end of October.
🤖 Made with AI
ZeRoY retweeted
This guy re-created all the adobe apps with opus-5.5, ported them to rust, and opensourced them
something really cool is happening
Readers added context they thought people might want to know
These projects are partial open-source Rust reimplementations of Adobe apps (built rapidly with AI agents), not complete recreations; their READMEs and roadmaps document many missing features and features still in development.
github.com/storytold/phot…
github.com/storytold/vect…
github.com/storytold/vect…
github.com/storytold/film…
github.com/storytold/film…
github.com/storytold/ligh…
getartcraft.com
Are we witnessing the end of traditional game modding? With the threshold bar lowered to mere prompting to clone something into games are we going to see soo much slop no serious modder will even bother? The stuff I seen, funny at first, quickly bores and quality is quite bad.
ZeRoY retweeted
This indie dev is making an unofficial remake of Sega Rally from the 90s but it's built in Unreal Engine 5
- Drive the famous forest stage again
- Drift like it's 1995
- Race friends in split screen or online
Game is Over Jump Rally



































