The Vision, Nightwalk Simulator & Microwave Simulator WISHLIST ALL NOW! https://xitter.cf/t.co/1ZdHq64O0u https://xitter.cf/t.co/MvkeCOXLxO

Atlanta, Georgia - USA
Joined June 2019
There's a pattern with these anti-AI absolutists: call everything "slop," insult anyone who disagrees, then hit block after getting the last word. I've refused to use AI in my own games, yet apparently even discussing the difference between automation and authorship makes me an "AI cultist." This hostile, gatekeeping attitude is part of what makes tools that lower barriers to entry so appealing. You can't even find common ground on where ethical boundaries should exist, then wonder why the industry is embracing the very technology you despise. You aren't changing minds. You're driving people toward the opposite end of your ideals. Exactly why I once was "Anti-A.I", but not anymore.
5
137
Replying to @TheTacticalBrit
They do it every year and yet, it still sells very well. 😵‍💫I can usually still find joy...
228
Replying to @mattworkman
It should be a given with games like this that you're going to have people that go "I can do it better". We saw it with Flappy Bird, Only Up and others. Literally happened to me lol
1
2
85
So many years of ugly WinForms and WPF tools purely out of a lack of time to really hammer out something pretty that I didn't need to be pretty🤣.. There is more
2
279
My GenAI take: Back in 2024, when @gamefromscratch asked @TimSweeneyEpic if Quixel Mixer was dead, I believed Epic was rebuilding it with Unreal tech. Unfortunately, it really was dead. Mixer was essential to my workflow, and I hoped it would become a serious competitor to Adobe's Substance tools. I've built a lot of personal use tools over the years but rarely had time to polish them for public use. From UE editor tools like procedural mesh conformation, world partition tile optimizer for world machine outputs(UE4 timeline because world partition tiles would have major visible seams from world machine if the tiles were too small. So I wrote a C# console tool that took larger tiles and divided them into smaller tiles).. All this to say, I never shared many useful tools I will always hold that AI should not replace actual programming knowledge and engineering experience. But using it to accelerate development on my own code? That's changed my perspective entirely. With AI assistance, I'm finally consolidating separate tools I made for myself after Epic shutdown Mixer into Vision Mixer, what I'd always hoped Mixer could become. Still a WIP, but progressing faster than I ever imagined. Here's a first look! #gamedev
Since Mixer was built with Unity, I'd bet they're moving it over to Unreal Engine technology similar to how UEFN was built. From experience trying to build 3D tools with UE4 & 5, UE is not great for building these types of apps.
2
5
1
37
5,075
This is a very interesting comment considering I'm someone that has had my game idea stolen and cloned by an A.I "dev". Stole the exact name too. And of course, this individual hits the "block" button to avoid any pushback. This is one of the other reasons I stopped being Anti-A.I, to watch ppl like this lose commissions
5
131
Keep in mind, this is the same got that blocks everyone that offers a counter to his asinine takes. He's even blocked me 🤣🤣
Replying to @ThreatInteract
Spamming and harassing people isn’t argumentation but gets in the way of it, so blocking is a natural response.
5
138
3d modeling is a passion. After spending months working on C++, implementing QA feedback, it feels good to finally be back in 3ds max and Substance Painter
2
4
151
Pineapple on pizza's are strictly forbidden in the world of Microwave Simulator! store.steampowered.com/app/2…
1
1
5
230
How my timeline has been looking 🤣
2
1
5
358