This account is (mostly) INACTIVE, no guaranteed responses. I'm a senior technical writer @EpicGames working on @UnrealEngine and Unreal Product documentation

Cary, NC
Joined November 2013
Over the last 6+ months, I've limited my posts to primarily Unreal Engine documentation updates as a courtesy. Effective immediately, I'll no longer be using Twitter. You can find my personal account on Blu Sky at TimHobson and a Docs Update account with at DocUpdates . bsky
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Unreal Engine 5.6 now includes native first person rendering! We used this first in Fortnite Ballistic and now you can too for your games. dev.epicgames.com/documentat…
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If you're new to Unreal Engine or thinking about making the switch, we've started revamping our onboarding documentation! We're starting with a "Programmer" track, but have a "Designer" and "Art" track coming later. Let us know what you think. dev.epicgames.com/documentat…
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We've added another guide for anyone looking to onboard from Maya or other packages. This guide shows how to install UE, set up a project, download content, animate w/ control rig, add lights & actors to a scene, and render it out to an image/video. dev.epicgames.com/documentat…
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This guide was written to onboard Maya users into Unreal Engine through a guided animation exercise using Sequencer and a control rigged prop. You do not need to come from Maya to follow this guide. Also, this guide will be expanded and iterated to show more cool features. ;)
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Any Maya users looking to make the leap to Unreal Engine, we now have a tour of UE features and systems with a focus on drawing connection points from Maya terminology, concepts, and workflows to those of Unreal Engine. More guides for Maya coming soon! dev.epicgames.com/documentat…
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Tim Hobson retweeted
This is super helpful for vista objects and last LODs, I’ve been waiting for Epic to make a more streamlined approach to baking impostors. Sweet!
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Doc video outtake: While initially setting up and recording a test of the timelapse at the start of the Day Sequence doc, this hit and run happened in the City Sample project. Totally forgot things like this were a possibility. Thankfully didn't happen in any other recordings 😅
Add a fully customizable or pre-configured time of day system to your project easily using the Day Sequence plugin. Check out the basic, intermediate, and advanced workflows for different amounts of customization. dev.epicgames.com/documentat…
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Add a fully customizable or pre-configured time of day system to your project easily using the Day Sequence plugin. Check out the basic, intermediate, and advanced workflows for different amounts of customization. dev.epicgames.com/documentat…
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Next-Level Clouds: Unreal Engine's Volumetric Update Unveiled!
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Unreal Engine, camera shake as effect for movement: idle, walk, run #UnrealEngine @UnrealEngine #tips #UE5
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If you're using the Unreal Engine's Path Tracer with Movie Render Graph or Movie Render Queue, check out the NFOR Denoiser to provide some temporal stability to rendered frames. @ThisIsTian does amazing work and his help with docs is greatly appreciated! dev.epicgames.com/documentat…
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Tim Hobson retweeted
Unreal 5.5 has a LOT of great additions for profiling, performance and optimization. I've compiled a list of the most interesting changes, with some commentary. tomlooman.com/unreal-engine-… These awesome features and improvements will be included in my Game Optimization Course asap!
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Big changes in UE 5.5 to the default Volumetric Cloud material. It's now simpler to use with parameters for different cloud types, shapes, and storm effects. It does replace the old cloud material. See the upgrade notes if you need to still use that one. dev.epicgames.com/documentat…
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Like the Light Mixer and Environment Light Mixer before it, UE 5.5 includes a dedicated mixer panel for any actors/components that have Color Grading properties. This is an artist-friendly tool to make edits across multiple components in your scene. dev.epicgames.com/documentat…
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