PC Gaming, HDR Enthusiast, OLED & MiniLED, Controllers, Game Analysis, PT & ENG Speaker

Brasil
Joined April 2016
Timebringer |: 🎮 retweeted
Uh! Seems like somebody is in the credits of Remothered: Red Nun's Legacy! More on that soon! Glad to have taken part in an Italian game set in Italy for once. More games need to explore the culture of the developer. It's a stunning adventure in a Sicilian villa.
🔴 Remothered: Red Nun's Legacy is OUT NOW. After years of development, collaboration, challenges, and growth, we're proud to finally place this new chapter in players' hands. Thank you to everyone who helped us reach this milestone. 🎮Play now: remothered.com/rem3-stores
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Timebringer |: 🎮 retweeted
Sites assim me fazer pensar que ou os jornalistas contratados lá simplesmente odeiam videogames ou o editorial que escolhe as notas antes dos escritores para gerar clicks por ragebait. De qualquer forma é trágico pensar em qualquer possibilidade de um site que tinha prestígio.
The fuck going on over there 🧐
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Timebringer |: 🎮 retweeted
🚨 Windows HDR switching just got a LOT easier. A new open-source tool called Smart HDR Manager can automatically turn HDR ON when you need it and switch back to SDR when you’re done. • Automatically detects HDR games • Supports Steam, Epic, GOG, Xbox, Ubisoft & EA games • Detects HDR YouTube videos • Supports local HDR video playback • Works with NVIDIA RTX Video HDR • Can force SDR for creative apps • Can prevent HDR from messing with OBS recordings • Supports keyboard shortcuts & Stream Deck commands • Automatically restores your previous HDR state • Runs quietly from the system tray It even has a “Launch with HDR” mode for games that only detect HDR when they FIRST start. It’s still in beta and mainly tested on Windows 11 + NVIDIA hardware, AMD/Intel support still needs more real-world testing. Looks like someone did Windows job for them. 😂
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Timebringer |: 🎮 retweeted
Covered an interesting story on @wccftech about OptiScaler modders making AMD's latest FSR 4.1.2 Upscaling model — which is meant for RDNA2, low-power handhelds & Ryzen Z APUs — running on Intel's XMX cores, which are Intel's AI/Matmul acceleration cores. wccftech.com/amd-fsr-4-1-2-n…
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Timebringer |: 🎮 retweeted
Getting OptiScaler, HelixSR and Mako frame gen working together on Steam Deck is fiddly 😮‍💨 So we built MultiFrameGen: one app to manage every upscaler + frame gen combo on SteamOS. Early testing now. #SteamDeck #Cyberpunk2077
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Timebringer |: 🎮 retweeted
Qual o jogo q "Flopou", o jogo ruim q vc mais gosta e defende? Eu: Mass Effect Andromeda, finalizei 3 vezes, achei um joguinho nota 7.0, não acho tão ruim quanto as pessoas falam.
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Timebringer |: 🎮 retweeted
Uma surpresa, o jogo Metro 2033: Redux e Last Light Redux ganharam suporte ao DLSS 5 (Neural Rendering) no novo next-gen update. A DLL presente na pasta do jogo é a versão mais recente que também está no NBA 2K27.
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Timebringer |: 🎮 retweeted
We are beyond proud to announce that @ValorMortis has officially reached a break-even point in just 7 DAYS! This incredible milestone wouldn't be possible without YOU. Thank you for answering the Emperor's call and believing in our vision!
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Timebringer |: 🎮 retweeted
Acredito que tenha encontrado a melhor versão pra jogar inFAMOUS Second Son no PC. Testei vários desses "ports" que saíram e, infelizmente, nenhum me agradou. Mas o fork do ShadPS4 criado pelo (axylpup) foi uma das melhores experiências que já tive com esse jogo. Primeiro: seu compilador de shaders é muito eficiente. Aqui, demorou cerca de 5 minutos pra compilar os shaders. Fiz questão de começar o jogo do zero (sem usar meu save) e fui do prólogo até a cidade praticamente sem stutters. Tudo muito fluido. +
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Timebringer |: 🎮 retweeted
In addition to unlocking DLSS MFG for ALL RTX GPUs, the latest release of dashdogy's Universal MFG Unlocked allows changing DLSS presets for Super Resolution, Ray Reconstruction & (Multi) Frame Generation in real-time, which is quite useful for testing. github.com/dashdogy/MFG-Unlo…
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Timebringer |: 🎮 retweeted
It's a bit insane a free open-source utility has to do this. Windows has been very poor with its HDR implementation since the beginning. This should be built in and managed seamlessly. Mac has managed this so much better. But nonetheless, snag the tool.
Smart HDR Manager automatically switches Windows HDR on for games and videos 🔗videocardz.com/newz/smart-hd…
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Timebringer |: 🎮 retweeted
New stable build of DLSS Unlocked is out now on GitHub! Will be available on NexusMods shortly as well github.com/ShyVortex/dlss-un…
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Timebringer |: 🎮 retweeted
Your Steam library, but every game looks like a physical copy. 🤯🎮 This free, open-source app automatically transforms your game covers into physical game case designs. Supports SteamOS, Windows, and macOS. GitHub: github.com/diegobergonsi/ste… Download the latest release: github.com/diegobergonsi/ste…
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Timebringer |: 🎮 retweeted
Microsoft you let me toggle icons in the system tray but you never gave any HDR toggles on an app by app basis.? Someone did it for you though.. @Microsoft @Windows
Smart HDR Manager automatically switches Windows HDR on for games and videos 🔗videocardz.com/newz/smart-hd…
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Timebringer |: 🎮 retweeted
Comparação rápida do DLSS-NR 310.8.0 vs 310.9.16, apenas trocando a DLL no OptiScaler (MOD) no Witcher 3. SR em DLAA Preset K. A nova DLL do NR tem 2 presets, Preset A é o antigo e BN o novo, o B é o padrão na nova versão.
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Timebringer |: 🎮 retweeted
Honestly, calling a 20-hour campaign "overly lengthy" for its Genre, in a world where games like Elden Ring routinely swallow 80 to 100+ hours feels like a weird take. A 20-25 hour runtime for Valor Mortis isn't a flaw; it’s actually a huge plus. Honestly, maybe reviewers should choose the game if that game fits him, instead of reviewing a genre they clearly don't have the patience for. #ValorMortis #Soulslike
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Timebringer |: 🎮 retweeted
Because some console players want to try and justify their choice in platform see it as a "win" in a war that only exists in their heads. Just as some PC players do the exact same using PC capabilities, path tracing etc.
I will never quite understand why console players get angry when a Rockstar game comes to PC. It’s always been this way. I never understood why it’s an issue that it’s coming to a superior platform. This happens to every release, it was bad enough with RDR2
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Silent Hill 2 remake sold millions of copies and its steam highest peak was like 14K Yall need to stop using Steam CCU
Xbox has a massive problem with their games that they need to solve. If your games aren't selling on the largest storefront on the world, you aren't selling anywhere. Is not a price or hardware problem, we have seen broken games at $70 reach massive numbers on Steam.
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Timebringer |: 🎮 retweeted
Not solving the shader comp stutter issue is one of the PC gaming industry's biggest failures. It's a multi-dimensional issue that involves ISVs (such as Microsoft & PC game devs) & IHVs (such as NVIDIA, AMD & Intel). Hopefully ASD will have a very positive impact in a year or 2.
Why do Unreal Engine 5 games on console ship with a few GB of precompiled shaders and have no compilation stutter whatsoever, but on PC the same game will spend 7 minutes precompiling the exact same shaders and then stutter constantly for the entire playthrough? Dogshit engine.
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