
Makin' cozy games! Led by @EricVBailey, supported by others. Previously: Octobug. Currently: Working on Shplief and Tyrant Slayer!
Joined November 2021
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Octobug is a short, odd, cozy PC platformer about a spider who lives in world with many flies... too many, one might say!
Might make you laugh, might make you frustrated, might make you feel feelings.
$3!
tinybookshelf.itch.io/octobu…
*sigh*
just realized i'm probably going to end up describing one of my next projects as "deeply personal"
Fun times: Shplief, my mysterious budget puzzle game, is now 187/200 puzzles complete (93.5%!).
I know I haven't shown much of it, though! I've been operating on a "build it now, polish/make it pretty later" basis. Looking forward to showing more of my next weird game real soon!
Shplief, my primary current project, a casual budget weird puzzle game, this week hit 160 puzzles (out of 200) completed. 80%! Makin' progress. 💪💪💪 More info to come...
hey let's do something a little silly
let's connect on LinkedIn
c'mon gamedevs let's connect on LinkedIn
it's me, Tiny Bookshelf, now on LinkedIn
linkedin.com/in/tiny-bookshe…
if the plan holds, my next four games:
* casual puzzles
* retro shooter (but a little weird)
* horror (sorta)
* cozy rpg lite
hello publisher. okay, here is my pitch: Terrible Indie Game. it's a card-collector roguelike with inconceivably massive skill trees. it's a few years behind on the zeitgeist for every possible design trend. every joke is dated to february of 2009. i need $200,000. thx.
Hey indie devs. Any tips on how to maintain creative momentum even when you're not "feelin' it"?
I know steady, consistent progress is the key to *everything* but I find it difficult in those times when "real life" is wearisome and mentally draining. 😔
a little tip for all you indie developers out there -- just increase the Sales variable on your next game👍
have been BUSY lately, whew
time to return to regular game development rhythm
this is your reminder to get hype for Shplief
Wow! I can't believe the difference the NVIDIA DLSS 5 made for Octobug, it's never looked better! Digital Foundry calls this a "revolutionary innovation"!
starting to really hit me that i'm about halfway done with my next commercial release 😊 #Shplief
love when an evening of game development is spent mostly on troubleshooting a finicky issue
yeah love those nights
oh my grit teeth? it's a smile, totally, i promise
love troubleshooting







