Ana Resendez retweeted
Come meet us and celebrate the upcoming launch of WoW Forever!
worldofwarcraft.blizzard.com…
Ana Resendez retweeted
Sheesh, lovin’ the final hours frenzyyy
Found this crate.Â
Should we unleash it, team?🫣
Ana Resendez retweeted
Podcast time again!
youtube.com/watch?v=bzaMA5fZ…
Ana Resendez retweeted
Skyborne visual updates for WoW Forever. Give it a read!
worldofwarcraft.blizzard.com…
Ana Resendez retweeted
World of Warcraft: Forever is coming to @PAXAus. We're also excited to announce that Clay Stone will also be joining Holly Longdale at the event to share more on World of Warcraft including WoW: Forever! You can read more about what to expect here: bit.ly/4zov40H
Ana Resendez retweeted
Long potentially sappy yap incoming.
You know, having worked on this game for last few years I have done a lot of playtesting my own content, internal alpha testing, team playtests, etc. I've probably "played" multiple thousand of hours of WoW: Forever at this point.
Since beta launched, I'd been playing it as much as I could, but it was sporadic. I managed to reach 20 on two characters doing that, so it was not an insignificant amount of playtime. However, I often times interrupt myself to go send a slack msg, or fix a bug when I notice things while playing, and it usually turns into work in one way or another after a few hours.
But yesterday, I just... played the game for a whole day in the beta. I'm talking 9 or 10 hours. Slack closed, off VPN. I just played.
And it was a full day:
- I got 4/5 pieces of the Fang set on my druid
- Crafted a sweet leather helm for her
- Finished leveling my forsaken pally to 20
- Finished up the last of my dungeon quests my warrior
- I met a hilarious and very irreverent paladin tank who I ran Wailing Caverns 3 times in a row with to try and get him the cape from Verdan, and me the fang boots from Serpentis (Neither of us got what we wanted)
- Did 2 dungeons with some guild members I haven't really spoken to or grouped with in 3 years or so
It was a transformative experience for me. I think yesterday was when it is really starting to actually feel real. It wasn't Blizzcon and how crazy that was, the reception to beta, the podcast, or anything like that. It was just "no lifing" the game for 10 hours and wanting more at the end. Honestly, I got a little emotional.
It hit me that the team really did it. I mean they DID IT. Yeah there's improvements and fixes to be made still, and there's feedback to act on (and stay tuned, we've got updates coming soon on some big feedback items). But all of that stuff aside, this is going to be a legendary launch, and the Forever team completely blew even my expectations out of the water.
I look at each loving detail or small secret, knowing who exactly put that there and thinking how we couldn't have done this without that person. Then I think of the brilliant things that person added that haven't been found or aren't available yet, and I get almost giddy with excitement for them.
I said a week or so ago that I thought we had something special here, and we do. I just can't believe the dumb luck that I get to be a part of this moment with such a once-in-a-lifetime team. It's wild.
Anyway, rambly sunday morning post. Have fun and be good to each other!
Go tell Josh what you want to hear more about!
O diganme a mi, y yo le paso preguntas!
Really excited about the reception to our first episode of the WoW: Forever Podcast. As I mentioned on the show, we are going to be talking about classes next week, so look forward to that.
For future episodes after that, are there any aspects of the development or design of WoW Forever that you would like to get more insights on from the dev team? Let me know!
Also have a picture of the spooky forest, because it's cool.
Ana Resendez retweeted
Really excited about the reception to our first episode of the WoW: Forever Podcast. As I mentioned on the show, we are going to be talking about classes next week, so look forward to that.
For future episodes after that, are there any aspects of the development or design of WoW Forever that you would like to get more insights on from the dev team? Let me know!
Also have a picture of the spooky forest, because it's cool.
I am so excited to see people being curious about the tech going into WoW Forever. I am so proud of the WoW Engineering group that has been part of making the magic happen.
I agree, World PvP has been epic in WoW Forever. There has been multiple iterations through the code. From using tools to understand what is the part of the code that takes the most. Understanding what data needs to be send all the time vs what can be packaged more efficiently.
Boom! Podcast episode 1 is out!
youtu.be/m49-jvGPCkA?si=Jo2b…
Ana Resendez retweeted
New build day on Wow Forever Beta! It’ll be down for a few hours while we work on it.
I’d advise not sitting there trying to spam login (I see you all doing it)
Ha sido mas de una semana desde la BlizzCon. Pero esta vez BlizzCon blues no se siente tanto por que tenemos la BETA de WoW Forever!














