I've been listening to some classics lately because they're free and I'm broke.
Three Musketeers 10/10
Treasure Island 9/10
Peter Pan 7/10
Dracula 7/10
The Invisible Man 6/10
Count of Monte Cristo 5/10
Robin Hood 3/10
Frankenstein 3/10
Hunchback of Notre Dame - gave up quickly
I am Collector Level 1650 in Marvel Snap, I still cannot build a single meta deck, not even particularly close to any of them. When the new release players hit the collectors reserve tiers (CL1000ish?) There is going to be a huge blowup about this games awful monetisation.
On turn 7 the board was empty. I played a 5-drop. Opponent recalled it then played a Nami. At the start of turn 8 I died from full to the Nami's 23 damage open attack. This is indeed a LoR meta we're in.
I am losing my mind at how ingrained it is that Rite of Summoning can only be played in a mono-champion deck. You can play the card with 2 champions. Akshan/Kaisa doesnt have to cut one of its best cards. Viego doesn't have to switch to Ionia the moment you add Kindred.
The Runeterra community has this weird quirk where they look at decks rather than cards. If you have a very powerful set of cards but their deck sucks you don't scrap the lot, you work the power cards into a better positioned shell and so few Runeterra pros do this.
I never thought I'd be playing Agatha Harkness in this game but it turns out she's a real card and definitely strong. This is my current favourite deck, although it does quite badly need a Moon Knight.
Hit pool 3 and picked up a few cards. This is what I've pieced together and been enjoying it. Almost to infinite with it. Red Skull is temporarily Shang-Chi to burn down all these Hulks in the Gamma Lab event. I'm keen to get back to Storm decks though.
I love card game semantics. "Control" decks in Marvel Snap flood the board early with cheap creatures and end the location early before your opponent can react. Old Magic terms are so overused and meaningless in todays card games.
Screwed up at my new job and have to redo my entire past month of work. Really hoping I'm not fired when I tell my boss this morning.
This is what I've been on lately. With the patch I dropped the spell thieves (sadly) and starshaping for some stagehands and will of ionia became tellstones.
CEDACBACB4AQMAQDAEBQEBICAEBAQCYCAMEWBWIBAMCQEBAHDIBQCAYCCQAQGCJDAIAQEDBRAIAQMAREAEBQTVQB
Lol Stagehand is unreal, this card is going to generate a ton of complaints once people figure out some good Ionia decks this patch. Noxus got a 2 mana 1/1 stun seeing lots of play and Ionia got a 2 mana 4/4 stun. Stagehand is enabling a lot of turn 5 kills in my slow deck.
Bard might actually be what Ahri/Kennen needs to make a comeback. He has crazy synergy with that deck despite recalls resetting buffs. 37 Ionia cards and 3 Bard.
I really like Bard. He's like a cool allegiance card that gives you a really powerful effect if you limit yourself to only one region. Not sold on his whole package but Bard himself is awesome.
Lol I was certain the leaked runeterra patch notes were fake because of how unbelievably terrible they were. Turns out they were real, poor runeterra.
Jayce/Gnar has been my favourite deck to play this season. Its only been averaging 100ish lp masters but every game has felt like I could win this with better play. Feels like the deck is trying to teach me a lot about Runeterra and I've been loving it.
Kennen/Miss Fortune is how I lost all my Ahri/Yasuo lp, as fun as jagged tasmakster is with blades the deck sadly just sucks. Considering trying a Fizz shell instead of a Kennen shell and using syncopation instead of the recall stuff but probably still bad.
Sharing what I've been building and playing in Runeterra lately with the new balance patch coming up and resetting stuff.
Ahri/Yasuo has been my most winning homebrew deck, hanging around in the 200's lp masters consistently. Conch is nuts in these regions.






