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The squad had a plan. The bomba had a better one. 💣💥
🎮 BOBABOMB
📅 Free demo available now
👥 1–16 players, with bots filling empty slots 🤖
🖥️ Steam: Windows, macOS & Linux
#PartyGame #Friendslop #Multiplayer #IndieGame #BOBABOMB
store.steampowered.com/app/4…
One bubble, one floating rival, and a busy Sand Castle courtyard 🫧 Our #ScreenshotSunday from BOBABOMB, a physics party brawler made in Godot. Free demo: store.steampowered.com/app/4… #indiedev #indiegame #godot
#FeedbackFriday: At a glance, which Boby is carrying the sticky boba? In BOBABOMB, those pearls slow the player down. Does that read from this shot? Free demo: store.steampowered.com/app/4… #indiedev #indiegame #godot
BOBABOMB dev roundup 🧋
Revenge bonuses, return-to-sender parries, smarter bots, Simple UI + loading fixes.
Catch up on Oct 10–22: store.steampowered.com/news/…
Free demo on Steam.
#indiedev #indiegame #godot
Four Bobys frozen in place, a bomba blast behind them, and one fighter still moving. That’s BOBABOMB, our two-person Godot party brawler. Free demo on Steam: store.steampowered.com/app/4… #ShowcaseThursday #indiedev #indiegame #godot
Two Shrimp Studio retweeted
BOBABOMB(Demo) by @TwoShrimps
I have to be honest and admit that I only played one level of this game, and only against bots. I might give it another try with my friends tonight. Unfortunately, the other levels had some performance issues. If you're having trouble running the game, try closing all other applications and setting the graphics to the lowest possible settings. It ran much better for me after doing that.
However, one thing I can say with confidence is that I will definitely come back to this game. Some things might not be quite polished yet, but I genuinely believe this could become a really good game.
store.steampowered.com/app/4…
Game Design
I think the game design is one of the aspects that has been handled really well. A lot of thought seems to have gone into what each item does and the advantages and disadvantages of using it.
The gameplay is fun, easy to understand, and not too difficult to learn. If you have a friend who invites you to play, just ask them to explain the basics. I believe you can understand the core gameplay and most of its systems within five minutes.
In this level, there are five pearl refill stations: one in the middle of the map and four in each corner. It's a pretty basic layout, but that's exactly what makes it fun and easy to learn. It reminds me of Untitled Counter-Strike. I really admire that map because, despite being small, the placement of everything makes the gameplay enjoyable without making it difficult to understand.
Besides refilling ammo at the stations, you can also pick up ammo directly from the ground. However, this only gives you sticky pearls. If you want special ammo types, you'll have to get them from the refill stations.
Things That Could Be Improved
Let's talk about a few things I think could be improved. None of these are necessarily bad design choices, and I don't know whether the developers intended them to work this way. These are just my personal thoughts.
First, at the beginning of this level, you can get shot right away if you don't turn toward your enemies quickly enough.
On one hand, this creates an exciting moment for experienced players, who have to react quickly and see whether they can shoot their opponents before getting shot themselves. On the other hand, new players might feel caught off guard because they may not realize they need to prepare for a fight right from the start.
This makes it possible for new players to get covered in sticky pearls within the first minute of a match. If possible, I'd suggest adding some kind of barrier between players who spawn close to each other, giving everyone a brief moment to prepare before the fight begins.
I think this could make the game more welcoming to newcomers and encourage them to keep playing instead of feeling overwhelmed before they even get started.
Another suggestion is purely based on my personal preference, so there's absolutely no need to follow it if it doesn't fit the developers' vision.
Normally, when you die, you become a ghost that can drop a bomb on your enemies. Ghosts move very slowly, and the respawn timer is 15 seconds. Once you drop your bomb, you can't drop another one.
Personally, I prefer games that maintain a fast pace without too much downtime. I'd love to see ghosts move much faster and have the respawn timer reduced to just 3–5 seconds.
This would give ghost players a chance to get their revenge while keeping the window of opportunity very short. Meanwhile, living players already have the ability to dash, so they could dodge the bomb if they react quickly enough.
It would also prevent situations where all the enemies are gone and you're left waiting a long time for them to respawn.
I'm also not sure if there's an item that removes all the sticky pearls attached to your character, but if there is, that's great! When you're covered in sticky pearls, removing them takes quite a while. Having an item that lets you dash over and pick it up to get rid of them would be a nice way to get back into the action faster.
The Maps Are Beautiful!
One thing I really want to praise is the map design. The maps in this game are genuinely beautiful!
Unfortunately, I haven't been able to properly experience some of them because of the performance issues. But I absolutely love the visual design of both the ball-themed map and the sandcastle map. They look fantastic!
I'm sure there are still plenty of mechanics and features I haven't discovered yet, especially since I couldn't play the other levels. There might be things that aren't available on the level I played but can be found in others, so I know there's still a lot more for me to explore.
Anyway, thank you so much to everyone who took the time to read all the way to the end!
I want to encourage the developers to keep working on this game because it's genuinely fun and addictive to play. I'm confident that with more polish and improvements, BOBABOMB could become a really great game.
This is definitely another game I'd recommend giving a try. I'm looking forward to seeing how it develops, and I hope the team continues doing what they love!
One moment from BOBABOMB: a bubble lifts one player while the boba brawl keeps going below. 🫧 Our two-person Godot party game has a free Steam demo. Wishlist if this looks like your kind of chaos: store.steampowered.com/app/4… #WishlistWednesday #indiedev #indiegame #godot
Make it exist first. Make it good later. 🧋
🎮 BOBABOMB
📅 Free demo available now
👥 1–16 players, with bots filling empty slots 🤖
🖥️ Steam: Windows, macOS & Linux
store.steampowered.com/app/4…
#PartyGame #IndieGame
A little #TeaserTuesday from BOBABOMB: sticky boba splashes across the pitch while everyone keeps firing. Can you spot who’s about to tumble? 🧋💥 Free demo: store.steampowered.com/app/4… #indiedev #indiegame #godot
Monday motivation: keep moving. Especially when the bomba goes off behind you. 💥
BOBABOMB, our two-dev physics party brawler. Free demo:
store.steampowered.com/app/4…
#MondayMotivation #indiedev #indiegame #godot
How it started → how it’s going 🧋💥
🎮 BOBABOMB
📅 Free demo available now
👥 1–16 players, with bots filling empty slots 🤖
🖥️ Steam: Windows, macOS & Linux
Demo & wishlist: store.steampowered.com/app/4…
#PartyGame #IndieGame
Cute boba fighters. One very uninvited pufferfish.
#FeedbackFriday: do the characters stand out clearly against our Sand Castle arena?
BOBABOMB free demo: store.steampowered.com/app/4…
#indiedev #indiegame #godot
I just wanted boba... why is everyone armed?! 🧋💥
🎮 BOBABOMB
📅 Free demo available now
👥 1–16 players, with bots filling empty slots 🤖
🖥️ Steam: Windows, macOS & Linux
Wishlist & play: store.steampowered.com/app/4…
#indiedev #indiegame #godot #PartyGame
😀 Time for a New #wishlistwednesday.
Let's see all those great #indiegames waiting for being wishlisted&give them some #indie❤️
1⃣Like and Retweet this thread
2⃣Add your own #indiegame
3⃣Like and Comment on your fav game
4⃣Wishlist game
#gamedev #IndieDev #indiegamedev
Meet Boby. 🧋
🎮 BOBABOMB
📅 Free demo available now
👥 1–16 players, with bots filling empty slots 🤖
🖥️ Steam: Windows, macOS & Linux
Play the demo & wishlist:
store.steampowered.com/app/4…
#PartyGame #Friendslop
Your friend brought a pufferfish to a boba fight 🐡💥
🎮 BOBABOMB
📅 Free demo available now
👥 1–16 players, with bots filling empty slots 🤖
🖥️ Steam: Windows, macOS & Linux
#PartyGame #Friendslop #Multiplayer #IndieGame #BOBABOMB
store.steampowered.com/app/4…
Two Shrimp Studio retweeted
It’s #ScreenshotSaturday! 📸
Want us to repost your #indiegame?
Do this 👇
🖼 Share ONLY screenshots and the name of your game.
❌ No other text, embedded posts, quote reposts, trailers, or storefront links.
🔀 Repost this.
#CelebrateIndies
Boba tea has consequences. 🧋
Get bigger, get sticky, freeze your friends… then make a terrible decision with a bomba.
BOBABOMB demo: October 7 on Steam.
store.steampowered.com/app/4…
#BobaBomb #IndieGame
Two Shrimp Studio retweeted
Boba tea has consequences. 🧋
Get bigger, get sticky, freeze your friends… then make a terrible decision with a bomba.
BOBABOMB demo: October 7 on Steam.
store.steampowered.com/app/4…
#BobaBomb #IndieGame












