We actually had more story structure before.
It made every moment lighter.
So we cut it back.
Fewer events. More weight.
#indiegame #gamedev #narrativedesign
New shaman just joined the Great Plains tribe 🐃
Healer. Ritual keeper. Bridge between the awakened world and the world of dreams.
Just wrapped his animation pass — feels good seeing him come to life.
#indiegame #gamedev #indiedev #animation
Twined is not for everyone!
But If this sounds like your kind of game — whether you’re into indie RPGs, systemic design, or narrative-driven experiences — we’d love to connect.
#indiegame #gamedev #narrativedesign #indierpg
We’ve been rethinking what “choices that matter” really means.
In Twined, decisions don’t just trigger flags — they shift values that shape people, relationships, and events over time.
It’s harder to design, but it feels more coherent.
#gamedev #indiegame #indiedev
Animation process for the hunter’s bow shot 🎯
Frame-by-frame in Toon Boom. Final result at the end.
Follow to discover more about Twined — a hand-painted narrative indie game about community and influence.
#gamedev #indiegame #indiegamedev #indiedev #gamedesign #illustration
Animation update: the shaman’s potion ritual.
As the tribe’s healer and connection to the world of dreams, his actions carry more than practical meaning.
Integrating this into gameplay soon.
#gamedev #indiegame #indiegamedev #indiedev #gamedesign #illustration
From sketch to in-game
Drawing, cleanup, and base colours are done in Toon Boom.
Colour textures are then created manually and added to better match the hand-painted watercolour backgrounds.
The last shot shows the horse in-game.
#gamedev #indiegame #gamedesign #illustration
New shaman design reveal
Guided by the Buffalo.
Healer of the tribe, bridging the awakened world and the world of dreams.
Through ritual and care, he protects the tribe’s dreams.
#gamedev #indiegame #indiegamedev #indiedev #gamedesign #illustration #indiegamedesign
New stealth mode unlocked!
We designed the hunter’s stealth to mirror its guide animal: the wolf.
Slow, patient, stalking its prey.
It changed the feel completely.
It just feels right doesnt it?
#gamedev #indiegame #indiegamedev #indiedev #madewithunity #gamedesign
We are testing the pick-up interaction
Putting a chicken in your pocket may not be a usual interaction but it's super fun and perfect for prototyping!
I find it so cute I’m thinking of keeping it! What do you think?
#gamedev #indiegame #gamedesign #gameart #watercolourgame
We made the risky decision to remove text and HUD in Twined.
Early versions explained everything. It worked — technically
But players understood what was happening, not why.
So we let the world speak instead.
Consequences aren’t explained. They’re lived.
#gamedesign #indiedev
New battle animation unlocked
Guided by the Bear, the Great Plains warrior is deadly with his axe.
Strong, practical, focused on building and protecting the tribe.
#gamedev #indiegame #indiegamedev #indiedev #madewithunity #gamedesign #illustration #indiegamedesign
Deep in the mountains lives a beast you shouldn’t provoke 🐻
Aggressive. Unpredictable.
Better to stay away — but what happens if you don’t?
It may surprise you.
#gamedev #indiegame #indiegamedev #indiedev #madewithunity #gamedesign #TwinedGame #illustration #indiegamedesign
🐸 New character unlocked!
The enemy tribe’s hunter moves like their spirit — the frog.
Quiet. Agile. Unpredictable.
They strike from the wetlands and vanish before you know they were there.
#CharacterReveal #IndieDev #GameDev #indiegame
It’s winter all year round in Twined’s high mountains.
Watercolour is perfect to capture its magical atmosphere and textures.
#gamedev #indiegame #indiegamedev #indiedev #madewithunity #gamedesign #TwinedGame #illustration #indiegamedesign
Hey fellow #indiedevs what did you learn this year?
As a young #indiegame studio we are learning A LOT and fast!
One of the most important learning this year is that #community is everything. So we’ll be looking to connect more here on X in 2026!
How about you?
Why Twined gets compared to Cult of the Lamb.
Similarity: player choices shape a community and affect the world.
Difference: Twined is an adventure, not a management game. No stats, no HUD, no text — everything is told through visuals and sound.
#gamedev #indiegame #indiedev
🐺 New character unlocked!
A new wolf hunter joins the Plains tribe — sharp-eyed and silent.
They gather food for the village and scout for threats before they strike.
Survival starts with them.
#CharacterReveal #IndieDev #GameDev
Yesterday we attended #BolognaGameFarm 🎮
A great event full of insightful talks on #gamedev and wonderful people.
It’s always special to reconnect with the #indiegames scene of our home city 🇮🇹
Can’t wait to be back next year!
The best part of early prototype testing is finding the most silly bugs!
This is from a few months ago at #gamescom2025. We had so much fun!
#gamedev #indiegame #indiegamedev #indiedev #madewithunity #gamedesign #TwinedGame #illustration #indiegamedesign


















