Video Game Generations (@VGGenerations) header
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I’m Mike, an erstwhile indie dev and podcaster, now a newsletter author (it's totally free) and game mini-reviewer with no patience for the anti-woke crowd.

Kansas
Joined July 2014
…able to take on every challenge (and get the platinum trophy) without ever turning on any assists. Remedy Games' unique style shines throughout, but it wasn't until a lengthy late-game flashback section that I thought WOW - they surprised me again. One of my favorites of 2026.
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…weapon upgrades - something the game explained (I think) but I misunderstood. At least I wasn't confused on unlocking talents (skills). By the end, I loved it too. I was zipping and zooming and almost flying through the several open-zone regions of weirdly twisted Manhattan,…
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Mini-Review: Control - Resonant (PS5) For some reason, I was a good 15 hours into this game before it finally started to grab me. I don't think that's typical, as most people seem to love it from the start. I struggled with combat, until I realized you "level up" by unlocking…
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…console). Some sections reunite the two, and then it's about coordinating efforts and sharing suggestions. As tends to happen, this caused a few arguments, but also several great "a ha, we did it" moments (breaking the 4 crystals was our favorite). Does require PS Plus to play.
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…find them impossibly frustrating at the same time. There's no split-screen mode, since the idea is for both players to solve and progress by communicating things that the other player can't see (ex: one player sees symbols on a wall that the other player needs to enter into a…
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Mini-Review: We Were Here Tomorrow (PS5 Pro) The latest in this co-op puzzle adventure series brings two explorers to the future, into a sprawling facility where science experiments have gone awry. Playing through it with my son reminded me just how much I love these games AND…
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Absolutely nobody is talking about Warrior Cats, but this might be fun. It might also finally get me to write a VGGN issue about games where you play as a cat, which I’ve been postponing for a year.
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…easier to reset the game than spend 15 minutes trying to run and find a good place to recover or hide. I usually like fixed-angle cinematic views (no camera control), but found myself running the wrong way far too often after scene transitions. At least I got the best ending.
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…it and wanted to throw my controller through the screen because, while not necessarily a hard game, the "scares" amount to a series of individual pursuers (also taken from early Resident Evil) that can be downright frustrating, sapping the fun out of it when it's sometimes…
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Mini-Review: Haunting Ground (PS2) At times, I loved this for its sprawling locations that are fun to discover and explore, cool puzzles (classic Resident Evil style), and fantastic art design. No between-room loading during gameplay makes it seamless. At other times, I hated…
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