…able to take on every challenge (and get the platinum trophy) without ever turning on any assists. Remedy Games' unique style shines throughout, but it wasn't until a lengthy late-game flashback section that I thought WOW - they surprised me again. One of my favorites of 2026.
…weapon upgrades - something the game explained (I think) but I misunderstood. At least I wasn't confused on unlocking talents (skills). By the end, I loved it too. I was zipping and zooming and almost flying through the several open-zone regions of weirdly twisted Manhattan,…
Mini-Review: Control - Resonant (PS5)
For some reason, I was a good 15 hours into this game before it finally started to grab me. I don't think that's typical, as most people seem to love it from the start. I struggled with combat, until I realized you "level up" by unlocking…
…console). Some sections reunite the two, and then it's about coordinating efforts and sharing suggestions. As tends to happen, this caused a few arguments, but also several great "a ha, we did it" moments (breaking the 4 crystals was our favorite). Does require PS Plus to play.
…find them impossibly frustrating at the same time. There's no split-screen mode, since the idea is for both players to solve and progress by communicating things that the other player can't see (ex: one player sees symbols on a wall that the other player needs to enter into a…
Mini-Review: We Were Here Tomorrow (PS5 Pro)
The latest in this co-op puzzle adventure series brings two explorers to the future, into a sprawling facility where science experiments have gone awry. Playing through it with my son reminded me just how much I love these games AND…
Absolutely nobody is talking about Warrior Cats, but this might be fun. It might also finally get me to write a VGGN issue about games where you play as a cat, which I’ve been postponing for a year.
…easier to reset the game than spend 15 minutes trying to run and find a good place to recover or hide. I usually like fixed-angle cinematic views (no camera control), but found myself running the wrong way far too often after scene transitions. At least I got the best ending.
…it and wanted to throw my controller through the screen because, while not necessarily a hard game, the "scares" amount to a series of individual pursuers (also taken from early Resident Evil) that can be downright frustrating, sapping the fun out of it when it's sometimes…
Mini-Review: Haunting Ground (PS2)
At times, I loved this for its sprawling locations that are fun to discover and explore, cool puzzles (classic Resident Evil style), and fantastic art design. No between-room loading during gameplay makes it seamless. At other times, I hated…






































