🧠🎮✨Exploring the intersection of gaming & therapy. Tracking findings, insights, and data on video game therapy

Joined February 2025
398 down. 1,256 to go. I'm V, a grad student at Bradley University, and I'm running the biggest video game psychology study of my life. 10-15 minutes on your phone. 18+. That's it. Playingwithemotion.com #research #psychology #videogames #gradschoollife #thesis
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@awesomefound, here is an example! Even sharing on your socials would be super helpful✨
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a guy once told me girls can't play elden ring. so i got a master's in clinical mental health counseling and built a 1,650-person thesis study on how video games affect human emotion. i need 1,100 more strangers to help FOR SCIENCE! link in replies. #eldenring #gamer #gta6
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Goddamn gobbling chainsaw hands brought me to hell. #Eldenring #xbox #gta6 #soulsgames
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We need more ethical gaming protocols! Be apart of research doing just that! Playingwithemotion.com
🚨🎮 ALERTE MICROSOFT vient de déposer un BREVET qui permettait de mettre des PUBLICITÉS en jeu après des COMBATS DE BOSS, CINÉMATIQUES & QUÊTES !! Les joueurs auraient des crédits pour jouer temporairement, avec une pub à regarder pour récupérer un crédit et continuer.
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Want to be part of something big? My sample size is big. I need your help making the number left to recruit a whole lot smaller. If you’re 18+, play video games, and have about 10–15 minutes, you can participate in playingwithemotion.com
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I NEED YOU! To help me reach my sample size :)
Play a video game I made for science More info in comments.
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Can Dark Souls help with depression? Players described its challenging gameplay as building perseverance, its themes of hollowing as reflecting depression and loss of purpose, and its online community as providing encouragement, belonging, and support: doi.org/10.1145/3706598.3714…
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To contribute to current video game psychology research, participate in and share my study: PlayingWithEmotion.com
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Gamers performed like people 13.7 years younger” is going viral, but that number comes from an age-equivalent comparison in a cross-sectional study. It does not mean gaming reverses brain aging. But! We still need to ask what people played and what they did during play…
Playing video games was associated with a decreased risk of dementia and better cognitive function and brain structure in a study of ~500k people.
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That measurement problem is part of why I built Playing with Emotion. Instead of treating “video games” as one uniform activity, the study isolates specific game mechanics and measures changes in valence, arousal, and energy during play. Participate: playingwithemotion.com
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Play a video game I made for science More info in comments.
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I require participants! Play a short original research game. Answer some questions. Contribute to video game psychology research. That’s the assignment. 18+ • ~20–25 min • browser-based playingwithemotion.com
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Playing with Emotion is a voluntary research study examining the relationship between video game mechanics, mood, and player experience! playingwithemotion.com/ Participation takes approximately 20-25 minutes and includes a short gameplay session with brief questionnaires.
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