Ashen Trail (@ValBezuglenko) header
Ashen Trail (@ValBezuglenko) profile picture

Dark pixel souls-like in your browser ❄️ Building Ashen Trail in public — pixel art, devlogs & lore. Play the demo: https://teapawt.org/t.co/c54O2aoZNV

Joined December 2025
Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)Photo by Ashen Trail (@ValBezuglenko)
Fallen trees lie on the ground for ~25 seconds, then the snow buries them. Should they stay forever? Or is a world that “heals” itself less annoying? #gamedev #indiedev
6
1
2
27
645
I’m working on the fire and smoke; I think the fire isn’t good enough. Please advise what can be changed. A larger shot than in the previous post. #pixelart #indiegame
26
31
2
419
7,590
I’m working on the fire and smoke; I think the fire isn’t good enough. Please advise what can be changed. #pixelart #indiegame
23
1,051
Testing a new visual style for the game ❄️ An old cathedral among snow-covered firs. Wind sways the trees, snow slowly buries your footprints, and shelter awaits behind the cathedral doors.
14
12
1
291
5,663
Thank you all for the kind words! ❄️
151
Thinking about changing my game's art style. Left: the original, simple and minimalist pixel art. Right: a more detailed version. I want to make the world richer and more atmospheric, but I'm worried it might lose the charm and simplicity of the original. What do you think?
6
3
1
33
556
Night in Ashen Trail no longer creeps in. It falls. The mist closes in on the hero, the sun wanes to a crescent in the dark, and the world opens up at night. Lanterns light the road. While it’s dark, the world waits. Nothing hits you unseen. #pixelart #gamedev #indiedev
1
23
595
Built a 16×16 pixel art editor for my game. Want it for free? Comment below! If there's interest, I'll release it within a week. #indiedev #gamedev #pixelart
1
16
426
Reworked the inventory in Ashen Trail. A character silhouette with equipment slots replaces the old list. Hover over an item to compare it with your current gear and see damage and defense changes. Updated highlights, borders, and scrolling too. #gamedev #indiedev #pixelart
3
15
362
Reworked Ashen Trail’s character window: compact stats with pixel icons, upgrade highlights, and vows with story illustrations. When you embrace a vow, color spreads across its grayscale artwork in a wave from the center. #gamedev #pixelart #indiedev
8
16
465
PixelSoul 0.8.18 is taking shape: ruined stone crossings, the Blood Lake, new spell sounds, and warmer menus. I've also adjusted camera rounding to tackle scenery jitter while walking. Which detail would you like to see next? #gamedev #pixelart #indiedev
1
1
10
307
We’ve redesigned Ashen Trail’s interface. The new menu brings save/load, controls and audio settings together in one place, framed by dark panels, gold detailing and our skull crest—while keeping the game’s pixel-art atmosphere intact. What do you think of the new look?
1
2
37
In the latest Ashen Trail update, the player can unlock Meteor — a powerful spell that calls down several burning strikes on nearby enemies. Magic is tied to quests and exploration, so every new spell must be earned in the frozen world. #PixelArt #IndieGame #GameDev #Soulslike
4
10
210
Added a Blood Lake to Ashen Trail. What do you think of the look and atmosphere? I’d love to hear your thoughts! 🩸🌑
2
1
6
110
We’re thinking of trying a subtle CRT effect in Ashen Trail. Does it add a cool retro mood, or just make the image look dirty? CRT: stylish or too grimy? What do you think?
1
2
63