
VR/AR developer and content creator. CEO Valem Studio Ytb : https://xitter.cf/t.co/AtMDjXqFV6 Business inquiries : [email protected]
Belgique
Joined September 2016
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I’m proud to announce that our game Salmon Man is officially released!
The team at Valem Studio has pushed hard over the last couple of days, and we’re incredibly excited to finally share the game with you.
This release trailer is pretty self-explanatory about what’s in the game, but we already have tons of ideas to improve it, and we can’t wait to see your scores on the leaderboard!
As you know, release time is the most important moment. If you’d like to support us, feel free to:
-share this post
-play the game
-leave a review
It would mean so much to us and would help a lot during our launch.
Get It Here:
👉Meta Horizon Store: meta.com/en-gb/experiences/s…
👉Steam: store.steampowered.com/app/2…
Thank you for playing. Thank you for your support! ✨
Quentin Valembois retweeted
We’re excited to partner with Meta to deliver day-one support for Meta VR Glasses 🤝
Add hands support to your Quest title or build something new. With Unity, it's one codebase that can be used across multiple devices, enabling developers to reach more VR players on more platforms with less friction.
Download or upgrade to Unity 6.6 or higher to start creating today.
@MetaHorizonDevs
Optimization was one of the hardest things to do for VR developers. This is so useful!
Tips for 🥽 VR/MR developers, or anyone getting into VR by building a new app or game: leverage the Meta VR CLI + Muse Code in your agentic workflow.
- An MCP server that gives your AI coding agent full context from the Meta VR docs
- Device management: list, inspect, and control connected headsets
- App installs and build deployment straight from the terminal
- Log streaming and shell access for fast debugging
- Performance capture and trace analysis
- Screenshots and UI automation
𝙄𝙣𝙨𝙩𝙖𝙡𝙡 𝙤𝙣 𝙢𝙖𝙘𝙊𝙎/𝙇𝙞𝙣𝙪𝙭:
𝙘𝙪𝙧𝙡 -𝙛𝙨𝙎𝙇 𝙝𝙩𝙩𝙥𝙨://𝙙𝙚𝙫𝙚𝙡𝙤𝙥𝙚𝙧𝙨.𝙢𝙚𝙩𝙖.𝙘𝙤𝙢/𝙝𝙤𝙧𝙞𝙯𝙤𝙣/𝙞𝙣𝙨𝙩𝙖𝙡𝙡-𝙘𝙡𝙞/ | 𝙨𝙝
𝙄𝙣𝙨𝙩𝙖𝙡𝙡 𝙤𝙣 𝙒𝙞𝙣𝙙𝙤𝙬𝙨 (𝙋𝙤𝙬𝙚𝙧𝙎𝙝𝙚𝙡𝙡):
𝙞𝙬𝙧 -𝙪𝙨𝙚𝙗 𝙝𝙩𝙩𝙥𝙨://𝙙𝙚𝙫𝙚𝙡𝙤𝙥𝙚𝙧𝙨.𝙢𝙚𝙩𝙖.𝙘𝙤𝙢/𝙝𝙤𝙧𝙞𝙯𝙤𝙣/𝙞𝙣𝙨𝙩𝙖𝙡𝙡-𝙘𝙡𝙞/𝙬𝙞𝙣𝙙𝙤𝙬𝙨/ | 𝙞𝙚𝙭
🎥 The video in this post shows you exactly how the Meta VR CLI is used to gain performance analysis from perfetto traces, which is normally time consuming & complex to do it manually.
Today (Wednesday 7pm CET) I'm hosting a new workshop on content creation as part of the Meta Start Program.
Making a VR game as a small team already takes all your time, your resources and your money. So how do you make it stand out when there is nothing left?
That's what this talk is about: the tools you can leverage to get the best outcome for the least amount of time.
Join me here 👇
communityforums.atmeta.com/e…
Working on a game is a gift that keeps on giving, and this time, thanks to the hard work of VRKiwi, I'm so happy to share that Detective VR is reaching a new platform on PSVR2, bringing a new hand tracking narrative experience with it.
Launching September 9.
Go wishlist it 👉 store.playstation.com/en-us/…
Experience Detective VR with hand tracking on #PSVR2.
Search for clues, examine evidence and uncover the truth using your hands and your detective instincts.
Launching September 9.
Wishlist now: store.playstation.com/en-us/…
#DetectiveVR #HandTracking #VRGaming
Quentin Valembois retweeted
Multiplayer 🔥OUT NOW🔥
Come read the thing: store.steampowered.com/news/…
#ShowcaseThursday #gamedev #indiedev #vr #steam #metaquest
Tomorrow I'm hosting the Hands First VR Accelerator Info Session, and I wanted to give you a sneak peek at one of the biggest reasons to join: the Hand Tracking Template I've been building. 👋
The Hands First VR Accelerator is a free, four week Meta Horizon Start program designed to help developers ship a hand tracking experience on Meta Quest.
If you're interested in building for Meta Quest with hand tracking, come to the info session tomorrow!
👉 Sign up here: forms.gle/LEnXZAC6xr5sTpi76
📅 Join the Info Session tomorrow, Tuesday, July 21 at 7:00 PM (CET) and add it to your calendar: communityforums.atmeta.com/e…
I'm launching an 8-part tutorial series on how to make a VR multiplayer game!!!
My goal: break down every single step and explain the core foundation of using Unity Netcode to synchronize VR players and their interactions
Here's what we'll cover:
Part 1 - Setup & Network Player
Part 2 - Testing a VR multiplayer game + body & hand animations for your avatar
Part 3 - Distributed Authority & UI connection flow
Part 4 - Network grabbing + changing avatar color with Network Variables
Part 5 - High Five Counter with RPCs
Part 6 - Voice chat with Vivox
And for my Patreon supporters, two exclusive bonus episodes:
Part 7 - A full Avatar Customization system
Part 8 - Building a VR Multiplayer Shooter with everything we learned
The first part is going live tomorrow so make sure to subscribe to not miss it!
youtube.com/@ValemTutorials
I’'m excited to announce the Hands-First VR Accelerator, a free, four-week Meta Horizon Start program to help you ship a hand-tracking experience on Meta Quest!
What you’'ll get
-An advanced Hand Tracking template
-Weekly workshops on setup, design, and polish
-Mentor support, office hours + 1:1 sessions whenever you’'re stuck
-A community to playtest your build and give you real feedback
-Weekly syncs to keep your progress on track
Sign up get all the info here :
communityforums.atmeta.com/d…
Join us for the Info Session on Tuesday, July 21 7:00 p.m. (CET) and add it here to your calendar : communityforums.atmeta.com/e…
Quentin Valembois retweeted
Introducing Unity support for XREAL AURA wired glasses, the newest addition to Google’s Android XR ecosystem! 👓
🔗 Read the full announcement post and get started: on.unity.com/WiredGlasses
@AndroidDev | @XREAL_Global
Quentin Valembois retweeted
Meta Haptics Studio started as an experiment in 2023.
Today, it's the first cross-platform haptic design tool, and now it's fully open source. 💫
Design visually. Customize every detail. Ship across several platforms.
Explore the repo 👉 bit.ly/49u9pt5
Quentin Valembois retweeted
little weekend gamejam project about falling down a hole in your living room (as far as possible)
made during Brussels Game Jam 2026
tovanbo.itch.io/terminal-vel…
Tomorrow at 6 PM CET, I’m hosting a new workshop about onboarding as part of the Meta Start Program and you're invited!
We’ll showcase how games like Cubism, Laser Dance, RC Pilot Trainer, and Loop One Done achieved smooth onboarding, and what you can learn from them.
📅 April 29, 2026 (Wednesday) at 6:00 PM CET.
Check it out here and don't forget to mark yourself as “Attending". 👇
communityforums.atmeta.com/e…
XRCC 2026 starts today! 🥳
The 3-week XR online hackathon officially begins now, and this is the perfect time to register for free and join more than 3,000 creators in the adventure.
In this video I will get over some of the details of the event!
Register here 👇👇👇
forms.immersive-insiders.com…
Can’t wait to see what you all create! :)
The biggest XR hackathon is happening in just 2 days and is now also online!
Here is your chance to join XRCC 2026 which will start on April 9 and runs for 3 weeks, and here’s why you NEED to join if you're an XR developer:
• Free to participate
• Build alongside 4000+ creators
• Get support from top mentors
• Compete for a combined prize and reimbursement pool of up to $20,000
• Earn a shot at the Berlin finals
Don't wait any longer and join here 👇
forms.immersive-insiders.com…
Quentin Valembois retweeted
🏅 New Leaderboards
🏆 Seasonal Rankings
🚧 Route Modifications
Come read the thing: store.steampowered.com/news/…
#followfriday #gamedev #indiedev #vr #steam #metaquest
Here is a look at my previous Meta Start workshop I did a few weeks ago about Hand Tracking with Meta Unity SDK, and today I’m happy to share that the recording is available for everybody to watch!
Tomorrow (Wednesday 5pm CET), I’ll be hosting a follow-up workshop where we’ll dive deeper into the code and see how to implement these features directly in Unity with practical examples.
Feel free to join by adding the event to your calendar here 👇
communityforums.atmeta.com/e…
You can watch the recording here 👇
communityforums.atmeta.com/d…
The new Meta Unity SDK v85 just dropped!
Tomorrow (Wednesday at 6:00 PM CET), I’m hosting a free workshop where I’ll share all the new updates and explain why they matter.
On the menu:
• New AI Image Segmentation Building Blocks and Fusion 2.1 support
• Mixed Reality Player Debug with new "MRUK Spatial Testing"
• Scene-less Mixed Reality
• Improved Locomotion
Join here:
communityforums.atmeta.com/e…
📅 Mar 4, 2026, Wednesday at 6:00 PM CET
Quentin Valembois retweeted
🌋 Lava mode is on
❔ A new secret achievement has been added
🕵️ Our previous game, DetectiveVR, is part of the SteamNextFest
Come read the thing: store.steampowered.com/news/…
#followfriday #gamedev #indiedev #vr #steam #metaquest
Tomorrow, I’m hosting a BIG workshop on Hand Tracking (Wednesday at 6:30 PM CET) as part of the Meta Start Program!
My goal is to give a complete overview of what’s possible with the Meta SDK and show you how to implement these features in your own project.
So join me tomorrow by adding the event to your calendar with the link bellow.
Join me here 👇
communityforums.atmeta.com/e…
Quentin Valembois retweeted
We're checking out new #indiegame releases today - here are Salmon Man, The Stairwell and Ship’s Cat: pressplaynews.net/2026/02/17… @ValemVR @h1ddenpalace #metaquest #PS5







