clone pico from the hit game friday night funkin’

Philly
Joined February 2026
Clone Pico retweeted
Super Mario Bros. (NES) has been RECOMPILED by reddit users HairyCuca and ThomasTurbing using Claude! You can now play the classic hit natively on your PC. This is great news for the future of gaming.
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Clone Pico retweeted
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Clone Pico retweeted
rape 🤮 rape, lesbian 🥰🥰🥰
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Clone Pico retweeted
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James McDaniel (81) was gunned down in a parking lot in Georgia Erron Lamar Dorsey and Kamari Nehemiah Tilmuth are now charged with murder You probably won’t see this story in the legacy media
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Clone Pico retweeted
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>Shot twice >Has 3 baby mamas >He’s an ass man Truly the only black president of the United States
Donald Trump says Nicki Minaj has a “beautiful a**” during a campaign rally in Port Huron, Michigan
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She wouldnt be in a literature club because they dont read
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Clone Pico retweeted
NIGGER ALARM
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how white people look at you when you say “i don’t want teto in fortnite”
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“KASANE TETO MUSIC IS NOW PLAYING IN FORTNITE.”
KASANE TETO MUSIC IS NOW PLAYING IN FORTNITE
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Clone Pico retweeted
Sage design
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How it feels when you're lying in bed and you feel your calf stiffen up
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“ You have to interact with Teto fans ”
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Clone Pico retweeted
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gametoons is the nazi party brainwashing children to become retards
Look at how GameToons massacred my boys Also they spoiled the movie immediately
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doomscrolling went so bad i drooled on myself
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Clone Pico retweeted
PC PORT UPDATE: With the decompilation of (Saturn) Sonic 3D Blast in fairly good shape, I took some time to work on the native PC port. This PC port is based on the decompilation project that I've been grinding on for the past few months. It's already in great shape, and is FAR better than my earlier (and hilariously buggy) first attempt at a re-implementation. I can safely say that this will be an accurate and faithful port. Even now, all of the attract sequences play exactly like they do on the Saturn. Gameplay footage of the first level / act is below. Some notes: - Absolutely zero emulation is being done here - this is a fully native PC port based on decompiled source code. - The source code for this new port is built in C, with SDL to handle window management, input, timing, audio, etc. For the sake of accuracy, the graphics are software-rendered, but use OpenGL to draw the final framebuffer and handle screen shaders. - Widescreen aspect ratios are supported. This works great for the most part right now, with HUD elements being correctly positioned, tile scrolling working correctly, entity sprites not being horizonally-culled, etc. There are some minor fixable issues (e.g. level title cards and pause screen are showing some garbage on the screen edges). Some things remain centered in 4:3, such as the FMV videos and title screen. - Special Stages are in great shape, with a few minor visual issues to fix, such as visible seams on polygon edges. On the Saturn version, the Special Stage engine was originally coded in SH2 assembly, but has been converted to C for this port. These Special Stages originally ran at a locked 30fps, but I've included an option to allow for higher framerates (via interpolation). - In this port, pressing the gamepad's SELECT button (or F1 on the keyboard) opens up a special options menu to allow the player to change some settings, like aspect ratio, screen filter, etc. This menu will be expanded with more options. - All game assets are loaded directly from the original game disc files (which the user must supply). Any of the three releases (US, EU, JP) are supported. My goal is to release the first version of this PC port on 11/20/2026, on the 30th anniversary of when this game came out for the Saturn in the US (11/20/1996).
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