Whatcookie (@Whatcookie) profile picture

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Joined February 2012
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New framerate patch for Drakengard 3! This one solve all the remaining issues with the game as far as I'm aware. You should be able to pick it up by updating via the patch manager in RPCS3.
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Ok, you should be able to play with this now, by updating your patches in RPCS3. There are a few issues remaining, I'll post the list of fixes and remaining issues in the thread below.
Ah, I was working on a new patch for RPCS3 that also fixed more of the high FPS issues, but I was going to publish it with a video. Looks like they fix some things I don't (particles at high fps), but my patches also fix some stuff they don't (loss of horizontal speed) CONTINUED
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Fixes run speeds at high framerates Fixes loss of horizontal speed while falling at high framerates Fixes "bouncing" while running up slopes and stairs Fixes being unable to move past small steps and wooden planks at high framerates
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Ah, I was working on a new patch for RPCS3 that also fixed more of the high FPS issues, but I was going to publish it with a video. Looks like they fix some things I don't (particles at high fps), but my patches also fix some stuff they don't (loss of horizontal speed) CONTINUED
🚨 DEMON'S SOULS (2009) is now playable natively on PC — with ONLINE MULTIPLAYER, 4K and up to 240 FPS! ⚔️🔥 Developer JonathanDC64 has released SOULBRANDT, a native Windows and Linux recompilation of FromSoftware's original PS3 classic! And incredibly, a tester has already completed the entire game! 🔥 FEATURES: ✅ Up to 240 FPS or unlocked — With game-timing fixes, 4K rendering and ultrawide support! ✅ ONLINE MULTIPLAYER — Co-op, invasions, messages, bloodstains and player ghosts through dedicated project servers! ✅ Native Windows & Linux — DirectX 12 and Vulkan rendering, with 16:10 support for Steam Deck! ✅ Improved gameplay — Roll in any direction while locked on, plus optional character stat respecs in the Nexus! ✅ Modern controls — Keyboard/mouse, Xbox controllers, DualSense and DualShock 4! ✅ Enhanced visuals — HDR on Windows, SMAA/FXAA, improved texture filtering and customisable HUD! 🏆 BONUS: Trophy support, save imports from RPCS3, automatic updates and a setup wizard that builds the native game from your own PS3 files! ⚙️ This is a static recompilation of the original PS3 game's code, not conventional PS3 emulation. ⚠️ ALPHA RELEASE! A full playthrough has been completed by a tester, but some settings remain experimental. Linux and Steam Deck support are less tested than Windows. 💿 Requires your own US PS3 copy of Demon's Souls (BLUS30443, v1.00). 🛠️ Developed by JonathanDC64 using ps3recomp. ⭐ Star the GitHub repository to support development! 🔗github.com/JonathanDC64/Soul… 🌐 Discover more PC ports, recompilations and fan projects: 🔗thegamingemporium.com #DemonsSouls #Recompilation #PCGaming
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I was going to publish my patch Monday or Tuesday with my video, but I guess I'll publish it later today, once I clean it up a little. I'll definitely need to rework the script of my latest video to mention this new project.
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What could it be
🌸 Drakengard 3 players! We’ve got something coming for you on RPCS3 soon.. 👀
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Thank you Mcdonald's Canada for giving out 14 days of wow sub for just 2000 points
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Enjoy
Whatcookie wrote some more crazy CPU optimisations for RPCS3! This optimises RSX fragment hashing/comparisons using AVX-512, making it 4x faster on a Zen 4 CPU and even faster on Zen 5! This leads to a measured ~1-3% overall FPS gain in Ratchet & Clank: Tools of Destruction.
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Finally installed RPCS3 on the Odin 3. Not bad performance at all for a 2 year old smartphone chip. (I have one pending arm optimization here that I need to upstream, brings this scene from 43->50FPS)
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the urge to become unemployed and kill people in classic wow forever until my money runs dry
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I didn't play base wilds, but will probably pick this up. How is wilds after all the patches? P.S. 4U charge blade forever
⚡ Charge Blade: Boosted Action Breakdown! 💥 Earth shattering elemental discharge. 💥 Energy enchanced sword blows. 💥 Instantaneous Phial charges. #MHWilds #Ascendance
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AYN sent me an Odin 3!
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I made a short article about some things I left out of the RPCS3 on ARM64 optimizations video. Check it out here: whatcookie.github.io/posts/r…
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I know I've made some videos covering floating point rounding errors, but it's still surprising to see that 2% of my audience are rounding errors.
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The video is out now! I cover how we made RPCS3 60% faster on ARM in this video. It's full of lots of low level goodness, so please watch the video and let me know what you think of it!
🚀 PS3 emulation on arm64 is WAY FASTER! 6 months of insane PS3 CELL to arm64 optimisation work explained by Whatcookie, including benchmarks! PREMIERE TODAY!!! 15h PDT / 18h EST / 22h UTC / 0h CEST / 7h JST youtube.com/watch?v=-aI_XEwm…
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I'm hoping to get the video out by Tuesday. It's going to be pretty comprehensive, so it's going to be my longest video by a very large margin.
🚀PS3 emulation is now way FASTER on arm64! Whatcookie has developed a LOT of optimisations for CELL emulation on arm64 devices. Subscribe to youtube.com/@MrWhatcookie to see an upcoming in-depth technical breakdown and performance showcase when it releases!
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Who wants to play geoguesser?
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🎷🦐
Did you know that AMD OpenGL "radeonsi" driver on Linux is so fast that it outperforms Vulkan in RPCS3? We have done several render optimisations throughout the year to close the gap! From March to November (2025): GL (radeonsi): 342 FPS to 380 FPS VK (radv): 263 FPS to 345 FPS
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These ducks are pretty efficient
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