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A gritty world where tribes of animals claw for resources and territory. Play the skills-based rpg that features PvP combat, spell research, & deep crafting. 🐾

Joined November 2022
Photo by WildMMO (@WildMMO)Photo by WildMMO (@WildMMO)Photo by WildMMO (@WildMMO)Photo by WildMMO (@WildMMO)Photo by WildMMO (@WildMMO)Photo by WildMMO (@WildMMO)Photo by WildMMO (@WildMMO)Photo by WildMMO (@WildMMO)Photo by WildMMO (@WildMMO)Photo by WildMMO (@WildMMO)
Sometimes a door is more than a door. It can be a symbol of belonging, as in your tribe controls the stronghold and others can't get into the courtyard. But the thought behind my game design is deeper than just that... 🐾 #solodev #mmorpg
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I've been thinking about the great stories in human history involving breaching the gates: the Trojan Horse, the Gates of Toledo, and many more. A common denominator is that an enemy agent can open the gates from within. But I can't just let anyone open every gate; that would be chaos. My solution is that the tribe can hire a gate guard. The guard is useful for two reasons: 1) it would allow a tribe member to open the gate from outside of it without another member being online, and 2) it would provide the interface for determining who has opened the gate (by asking the guard). So now, an enemy agent could open the gate, but only by first defeating the guard. And the guard, in turn, could report to the tribe who the perpetrator was. In other words, room for intrigue and roleplaying... I also plan to have detailed controls on who the guard will let in: tribe only, kin only, and even by race. I had not planned to have racial cities, but if players really wanted to create a Mouse-only city, I am certainly not going to stop them.
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There are a few more settings that I want to implement but not until after beta. Tribe alliances is a big one, so you can share the stronghold outside of your immediate tribe. I also want to add day and night settings for the guard, so cities can be locked at night if you wish.
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Been grinding like a mad badger on espresso and finally roughed out flycam zones for the teaser vid. The plan has always been to feature gameplay and encounters, but I do like the epic swoops! 🐾 #solodev #rpg
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The unwritten #solodev commandment: "Thou shalt curse and rebuild thy water renderer no less than twice during development, lest thy project drown in pixelated puddles of regret." So, here's the new water in Wild. Working on shoreline breaker waves at the moment. 🐾 #mmorpg
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What have we been up to lately in WildMMO dev? Just adding in a new character shader and some model work to support. The left is the new character shader, the right was the original placeholder. 🐾 #mmo #indiedev
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❄️ Welcome to the Frostveil, a snowy region in the north of the Wildlands. Started work on the biome this week and looking to admire the interactive snow, but a Frost Troll had other plans. 🐾 #mmo #indiedev
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🎆 WildMMO is not all grind. Badger is kicking back from adventures to soak in some epic fireworks! They double as handy beacons for reuniting with your party (not that we've ever gotten lost). 🐾 #mmo #IndieGame
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🔥 It's fire! Badger patrols the misty swamps of Blackmire, torch in paw. Finally tackling the granddaddy of elements, adding fire fluid simulator that makes flames dance and react realistically. Fire also can be extinguished like the torch burning out. 🐾 #mmo #indiedev
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Venture into Blackmire Swamp, where a flickering light in the murky depths lures brave souls. Friend or foe? Dare to find out! 🐾 #mmo #indiedev
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Took some time away for work, but I'm back with a new friend, the Taurox. The Taurox is a slab of raw muscle, armed with three horns promising pain to anything in its path. Added attack animation conditions factoring in distance and angle. 🐾 #mmo #indiedev
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Attack animations are defined in a different component, but now I have a data layer to choose the animation based on hit direction, height and distance.
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✍️ Shirekin are borne from the sprawling meadows and shadowed valleys of the Wildlands, where the grass whispers secrets and the rivers sing of old wars. Shirekin are bound by a fierce, unspoken vow to guard their home from the great oak’s roots to the farthest burrows against whatever the Wild (or beyond) might throw at them. --- Spent the week writing, expanding descriptive text in-game and on companion Game Guide website. 🐾 #RPG #indiedev
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🗿 Lifestones. You love to see them when visiting a new area, but hate to see them mid-battle. Because it means you just respawned after dying... #rpg #indiedev
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⛏️ What's a role-playing game without resource gathering? Added this week random resource spawns and harvesting animations. Next up: rare resource nodes that player tribes can claim (and fight over). One of the core gameplay loops in Wild is claiming and defending these nodes. 🐾 #mmo #indiedev
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