I've been thinking about the great stories in human history involving breaching the gates: the Trojan Horse, the Gates of Toledo, and many more. A common denominator is that an enemy agent can open the gates from within. But I can't just let anyone open every gate; that would be chaos.
My solution is that the tribe can hire a gate guard. The guard is useful for two reasons: 1) it would allow a tribe member to open the gate from outside of it without another member being online, and 2) it would provide the interface for determining who has opened the gate (by asking the guard).
So now, an enemy agent could open the gate, but only by first defeating the guard. And the guard, in turn, could report to the tribe who the perpetrator was. In other words, room for intrigue and roleplaying...
I also plan to have detailed controls on who the guard will let in: tribe only, kin only, and even by race. I had not planned to have racial cities, but if players really wanted to create a Mouse-only city, I am certainly not going to stop them.
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🎆 WildMMO is not all grind. Badger is kicking back from adventures to soak in some epic fireworks! They double as handy beacons for reuniting with your party (not that we've ever gotten lost). 🐾 #mmo #IndieGame
✍️ Shirekin are borne from the sprawling meadows and shadowed valleys of the Wildlands, where the grass whispers secrets and the rivers sing of old wars. Shirekin are bound by a fierce, unspoken vow to guard their home from the great oak’s roots to the farthest burrows against whatever the Wild (or beyond) might throw at them.
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Spent the week writing, expanding descriptive text in-game and on companion Game Guide website. 🐾 #RPG #indiedev


