Pinned Tweet
From the dawn of the virtual real estate craze in 2021 to the realization of E2V1 in 2025. We have compiled the 5-year journey of Earth 2, which has evolved beyond simple tile purchases into a massive digital ecosystem.
youtu.be/awTatW9qhZw?si=5wDWβ¦
@earth2io
@theshaneisaac
WindMoon π2οΈβ£ retweeted
#Earth2 Chapter 6 Reality Thread 9 - Command Deck Online. Released Aug 30 to a few hundred testers, average gameplay over 60 hours per Player during past 2 months, a massive increase from Chapter 5πβοΈ
π earth2.io/news/reality-threaβ¦
π earth2.io/news/110-million-eβ¦
In addition to this we've also released the 2026 reports up until Q3, 110M $ESS staked, increased utility for Brilliant Jewels & steps to claim any missing gifted skins.
Before I continue I'd just like to say 11/11 #LestWeForget - thank you for your service & sacrifice.
There are no two ways about it, Reality Thread 9 was considerable & saw the release of our first real time multiplayer mini-game, the Command Deck, which incorporates numerous digital items & resources that have been part of #Earth2 from just about the beginning.
πCydroids
πLand
πEssence
πE-ther
πJewels
πCivilians
The raiding system came to life inside #E2V1 in #RT9 fulfilling a goal to continue expanding on & adding purpose & utility to digital items inside #Earth2.
I'll let the article provide you with more of the specifics, but I designed the Command Deck from concept to deliverable. I spent a lot of time with the design, play testing, and every PIP & perk was considered carefully to result in numerous different play strategies.
Are you training a pilot to capitalise on E-ther? Are you targeting other pilots? Do you want max E-ther rewards? Do you want a strong open world pilot? With every strategy comes a weakness, hard yards of vulnerable points.
There are so many different angles & many different strategies to get to wherever it is you want to go, some faster than others, as #Players have recently discovered.
Raiding E-ther was never meant to be overly time consuming if you strategised correctly, and Gray figured that our pretty early. After a few weeks though others have caught onto the strategy.
Occasionally I jump on to play, I try to play a little every day, and sometimes I come across conflicts where there are 3-6 other pilots. Those conflicts are still just as fun as they were in the beginning! Lot's of laughter & enjoyment.. it's exactly what I envisioned .. so when more #Players get access it should become even more competitive & ultimately fun
Note: sorry to those who just like collecting, but trust me, you have your strategies too if your goal is to avoid conflicts & just focus on collecting E-ther. Have you tried shooting down a fully pipped pilot in an Epic or Legendary when all they want to do is collect E-ther? Near impossible..
This Command Deck franchise & Cydroid mini-games will expand over time inside #Earth2 but meanwhile we've also been making progress in numerous other areas.
I've also spent a lot of time on #RT10, especially the past 10 days or so refining a lot of the systems & that is about to receive a new update.
Hope you all enjoy these improvements in 0.6.10.1 !
I'm also excited to add new utility to Brilliant Jewels. I said I would expand their utility over time, and there is still more to come, but the new utility of removing conflicted Jewels, negating the % spread restrictions & increasing the total OUs on a property is a very nice utility increase for now!
Things are running a little behind compared to where I'd hoped to be at this point in November, the skin gift issue was not expected & I personally tried to work out the best solution possible for #Players, to make the solution as streamlined as possible while also rewarding those who do the right thing & re-affirm their gifts. It was only a couple percent of the gifted skins affected, but I'd still like to try & get them all back to the original gift recipients.
We have already returned most of the few that were missing automatically, but the system for the rest has been designed for #Players to co-operate & be rewarded for doing so with a unique Cydroid skin next year (details in article).
I noticed #Players figured out we restructured the E-ther stability process when they realised T2 conflicts were running consistently throughout the day. This had to be done so that no #Players were at a disadvantage to pilot ranking. So our #Players in Europe did not get the key window to T2 ranking but suffer once past T2, and that our Players in Korea, America & other parts of the world could also access T2 conflicts any time of time.
The original #RT9 article was almost 5hrs long, it has so many features & output, but we had to cut the article down. They take too much time & effort away from potential progress so I will be looking to cut down article length in the near future to focus on core details, not too many specifics, as I think by now everyone realises just how much work goes into these Reality Thread releases anyway.
So many other things I'd like to share insight into around #RT9 #RT10 & other updates but now this post is turning into a long read as well so I will cut it here - just check out the articles for more details.
#Earth2 #Metaverse #PlayerDriven $ESS #OpenWorld #E2V1 #PreAlpha #Progress #EcoSim #Foundations #RT9 #EssReport
WindMoon π2οΈβ£ retweeted
Something old & something new. Looking forward to getting Part 1 of #RT9 liveπβοΈ
Irrespective of which part relates to the old or the new, #RT9 will introduce a variety of new things to do inside #E2V1.
Appreciate how patient everyone has been with this upcoming release. We have spent a lot of time building core foundations for #E2V1 over the past number of years, including past months deploying & testing systems since the #PreAlpha was released last year. After all the hard work it feels rewarding to now be building & playing some long planned designs that will now work in with & sit on top of those core foundations.
This Reality Thread is quite extensive & complex which is why it has taken a little longer than expected, but I understand it can be difficult to wait, so posting this clip as a little hint, because I know how much some in our community hate to speculate.
Playing very carefully because if you miss one ..
Coming #shoon
#Earth2 #PlayerDriven #E2V1 #Metaverse #OpenWorld #WorldswithinaWorld #Part1mightnotonlybeashop $ESS
Earth2 Survival Guide EP.03
Ready to upgrade your camp? Learn how to craft a Garden, harvest crops, and build a Kitchen to cook essential survival meals!
Watch the full guide here π
youtu.be/mbIDHymCquQ?si=Icmqβ¦
@earth2io
@theshaneisaac
4
277
15K+ tile owners (Master of Tiles) can now enter E2V1. Check out the new farming/kitchen loops, Gaia Pulse Reactor with 100% Essence burn, Hordes/Property scanners, and seamless global beach ball physics! ππ₯
youtu.be/V_0jJY515Pw?si=fFv5β¦
@earth2io
@theshaneisaac
WindMoon π2οΈβ£ retweeted
#Earth2 quietly released #E2V1 0.5.8.2 around 18 hours ago. Please check out the article for full details including some important reminders for #Players gaining first accessπβοΈ
earth2.io/news/e2v1-update-0β¦
For such a major live software deployment involving gameplay systems, multiplayer infrastructure, backend services, APIs & persistent world systems - things went extremely smooth!
Very proud of the team!
Thank you for everyone's patience & support during both the development phase & the subsequent releases!
We will continue to monitor #RT8 as we push forward toward the next Reality Thread!
#Earth2 #E2V1 #OpenWorld #gaming #DigitalEarth #Metaverse $ESS #PlayerDriven #EcoSim
WindMoon π2οΈβ£ retweeted
#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the articleπβοΈ
πearth2.io/news/reality-threaβ¦
The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your supportπ
I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less.
No hype.
No announcements for announcements.
Just real systems, real gameplay and real progress.
The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been.
While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term.
This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000kmΒ² world.
Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally.
During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved).
Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more.
A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online.
Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here:
π± Growing a Garden
π³ Kitchens & Advanced Recipes
ποΈ Global Scale Multiplayer Beach Balls with full Environmental Physics
π§ Hordes Scanner
π‘ My Property Scanner
π In-World Quest Creation
π Superior Backpack
π§ Water Bottle & Survival Improvements
βοΈ Gaia Pulse Reactor
β‘ Massive Performance & UI/UX Improvements
π Character & Multiplayer Optimisation
Everything is coming together, step by step.
As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the teamβs efforts & focusing on long term development properly.
This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours.
IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward.
If any major issues arise our team has always fixed them quickly in the past, so just give them space please.
Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more!
It makes it all the more worth the while.
Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
#Earth2 RT7 Analysis! ππ
New Global Quest System is here. Tile Holders create jobs, explorers use Teleport Implants & Clearing Tools. Check out the new Skins & UI for #E2V1!
Watch the full guide now!
youtu.be/7nKvXc581d8?si=0UjDβ¦
@earth2io
@theshaneisaac
WindMoon π2οΈβ£ retweeted
#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 monthsπβοΈ
πearth2.io/news/reality-threaβ¦
As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System!
Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right.
Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2!
On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1.
As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one.
Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers
WindMoon π2οΈβ£ retweeted
In just over 24hrs since #Earth2 Reality Thread 7 went live on #E2V1, our team has been monitoring, fixed a number of issues & has released a new build - 0.4.7.1πβοΈ
For full details on this update please check out:
earth2.io/news/e2v1-update-0β¦
1β£ Quest completion system fixed for some of the Players who experienced issues completing the Quest when arriving at the Quest location.
2β£ Discard item system optimised inside E2V1 & on BE - so improved performance when discarding items should reduce the lag time some were experiencing.
3β£ E2V1 download issue via launcher for badge holders who got their first access in the RT7 release.
4β£ Item and Recipe categories displaying correctly now.
5β£ Auto Mentar Storage Chip equip for Mentar Storage Chip quests meaning Players will not have to equip themselves, system will automate it. A concept I want to play more with long term with the Quest system.
There are more details in the article but proud of the team for knuckling down & hustling to get all the above fixes out in just over 24 hours since the official #RT7 release!
We will continue to monitor & improve as we work toward the next major release on this massive 510,072,000 km2 digital planet - Earth 2!
#Earth2 #E2V1 #openworld #Metaverse $ESS #PlayerDriven #EcoSim #DigitalEarth #Quests #Progress
Master #E2V1 survival! βοΈ Learn advanced crafting for Shovels, how to identify tricky materials, and where to farm Aqua & Mentar Storage Runes at night. Essential tips on inventory expansion and seed management included.
youtu.be/ZiWRbpCkIZ0?si=jX9cβ¦
@earth2io
@theshaneisaac
Starting Earth 2 E2V1? This guide covers Avatar creation and crafting essential gear: Backpack, Glider, and Outfits! Learn how to gather materials and get fully equipped for your journey across the world.
youtu.be/ZBJIraXZ4cY?si=7S00β¦
@earth2io
@theshaneisaac
WindMoon π2οΈβ£ retweeted
#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on EarthπβοΈ
earth2.io/news/e2v1-update-0β¦
We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development.
We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features.
Please check the article above for further details, but the main updates in this version are:
1β£ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues.
2β£ Fixed an issue that caused crafting recipes to fail sometimes.
3β£ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7.
4β£ An additional fix applied to the invisible leg issue affecting some Characters.
5β£ Inventory logic adjusted so:
β’ LMB moves a single item
β’ RMB moves all items
This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage.
6β£ Action Bar βUse Itemβ logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass.
7β£ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves.
8β£ Fixed several spatial sound effect (SFX) issues.
9β£ Additional bug fixes and general improvements.
The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise.
#Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha
Earth 2 started 2026 with a bang! The 'Reality Thread 6' update is finally here. This isn't just a patch; it's a historic milestone where survival, crafting, and discovery systems converge in E2V1.
youtu.be/58hpwSwcsEU?si=YW3qβ¦
@earth2io
@theshaneisaac
5
85














