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This Japanese game from 1995 has characters with more CHARM and EXPRESSIVE face animations than anything made by Triple A Devs in the last 10 Years.
They are calling it the most BRAINROT game ever created. Its still better and more fun than most Triple A Games released in the last 3 years.
This indie Game shows off some of the most IMPRESSIVE and INNOVATIVE physics ever created. Just think of all the ARTISTIC games that can be made with this technology.
They are calling it the most REDDIT game of all time you have to choose the side that has the MAJORITY of people or LOSE.
They thought of EVERYTHING for this boss fight. This is what CREATIVITY and ARTISTIC INTEGRITY looks like. Only Eastern Devs can create this type of game.
This might be the GREATEST TWIST in gaming history. This is PEAK Nintendo whether you like it or not.
This is genuinely one of the GREATEST roblox games ever created. This is the ARTISTIC INNOVATION that is so obviously LACKING in modern Triple A Games.
Luckily we have BRAVE Indie Devs creating CHARMING versions of Minecraft since Mojang is to SCARED to give gamers what we actually WANT instead of making another COZY SLOP update.
Another game that AUTO COMPLETE a supposed QTE for you since its part of the story. If its so important to the story either make me START OVER if I fail or don't give me the CHOICE at all. This middle ground just ruins all IMMERSION.
This is UNIRONICALLY one of the greatest sequences in Call of Duty HISTORY. The sense of speed in this section combined with the CINEMATIC jump is just off the charts.
This horror game has some of the BEST and most INNOVATED Art Design I have ever seen. The atmosphere is extremely IMMERSIVE which is the most important part of any Horror Game. Most Triple A Devs just throw random Jump Scares everywhere and call it a day.
This is a CLEVER take on the Anomaly Genre where you watch Short Form Vertical videos and Either APPROVE or REJECT them. Some of the video gave me CHILLS.
This is PROOF that gaming has gotten WEAKER over the years. These old SHOVEL-WARE games cared more about IMMERSIVE and FUN gameplay than CURRENT Triple A Devs.
This is a FUN Slice of Life Simulator where two people randomly show up at your house. You can chat and watch tv with them. There is also COOL interactable objects such as a Guitar and TV. This Genre is INCREDIBLE.
Indie Devs are out here making some of the most UNIQUE and CREATIVE games day after day, while most Triple A Devs have been recycling the same game for the last 10 years.
This game is UNIRONICALLY better designed and more CREATIVE than a majority of MODERN Triple A Slop. This games main focus is FUN while Modern games Focus on OWNING the Chuds.
This game CHALLENGES you to beat it in UNDER 2 Hours and then REFUND it. Here is what happens when you FAIL the challenge.
This is one of the most MEMORABLE and CHARMING boss fights I have ever played. The fact that you can complete phase 2 simply by avoiding her SCARY attacks is PERFECT. We NEED more of this and less random guys with giant swords.
Indie Devs create some of the most UNIQUE and CHARMING games. This is an art style you would NEVER be able to create at a Triple A Studio that solely focus on HYPER REALISM in order to have MASS APPEAL.
These old Shovel-Ware games are UNIRONICALLY more CREATIVE and CINEMATIC than current 100 Million Dollar games. Triple A Devs need to go back to focusing on FUN mechanics and INTERESTING art design instead of PANDERING to game journalist.
