Ryan Maguire (@Wired_Ryan) profile picture

He/Him Producer at Hypixel Studios

Belfast, Northern Ireland
Joined April 2022
Photo by Ryan Maguire (@Wired_Ryan)Photo by Ryan Maguire (@Wired_Ryan)Photo by Ryan Maguire (@Wired_Ryan)Photo by Ryan Maguire (@Wired_Ryan)Photo by Ryan Maguire (@Wired_Ryan)Photo by Ryan Maguire (@Wired_Ryan)Photo by Ryan Maguire (@Wired_Ryan)Photo by Ryan Maguire (@Wired_Ryan)Photo by Ryan Maguire (@Wired_Ryan)Photo by Ryan Maguire (@Wired_Ryan)
I just wanted to say thank you for Blade II the video game. The 360 combat system was ahead of it's time @MikeDiskett
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Great day at Magee Campus studio, recording voice work for a uni project. Can't wait to get it in the game #gamedev
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Breaking into the games industry can feel like scaling Everest. Opening my inbox to messages from top tier Devs addressing me as a fellow professional is like reaching base camp. I'll take some time to admire the view before continuing the climb. #gamedevs #student #journey
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#NIDC2022 was my first conference and I had a great time!! My head was spinning so fast I forgot to take any pictures. Met so many new people and watched some amazing presentations. Safe to say the event was a success! Well done to the organisers, see you next year!!
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Here is a quick timeline of me creating the assets for my Ludum Dare 51 game jam. I hope you'se enjoy it as much as I enjoyed making!! youtube.com/watch?v=GN8w-yfw… #ludumdare51 #ludumdare #3dmodelling #3dmodellingartist #maya #creating3dassets #3dassets #gamedesign
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The Pixel Mill is seeking programmers to apply for its trainee scheme. Successful applicants will join a bootcamp to receive training before interviewing for 3 trainee positions. No specific qualifications are needed to apply. Deadline: Friday 21st October bit.ly/3Rgg0LT
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Ryan Maguire retweeted
We need your help with naming some of the bands and characters in our game Guitar Zeros! Stay tuned for upcoming posts! #indiegame 💜Wishlist: bit.ly/3SewPYM 🟣Site: holomoon.games
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After spending many hours researching outline effects, many more trying out those methods, and a few crying... I finally have an outline shader that I'm happy with! No doubt it will need a bit more tweaking, but for now, I celebrate! #UnrealEngine #PostProcess #Effects #Gamedev
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Over the weekend, I had the pleasure of working with new friends. We met at a @uk_ie event, and decided to do our own little game jam. No pressure, no stress, just good times with good people. My first time working with Unity! Very Proud of what we accomplished! #FriendJam22
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Big thanks to @clifford4 for giving us an amazing workspace at The Pixel Mill to begin our little adventure! It really gave us such a great start to the project.
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Had an amazing mentoring session with Andreas from @nosebleedgames yesterday at the @ormeaubaths! Great advice, insight, and craic! And remember folks, Arcade Paradise is out 11th August! #gamedevs
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A little test model that I did while struggling to do the thing where you lie unconscious for 8 hours. Figuring out a texturing pipeline for a project I'm working on. Going for a cartoon look that will be easy to apply to a wide range of different objects!
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Had an incredibly interesting day helping out the @incisivsport team! Using their VR program to analyse professional footballers. Amazing to see how aspects of the game industry interact with the sporting world.
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Big thank you to @JamesStafford94 for inviting me along!
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Had a blast at the #ukieHubCrawl today at the @ormeaubaths. Massive thank to the venue, as well as all the fantastic speakers. Always great to meet new people and learn new things!
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Had a blast at #QCon2022 today!! The cosplay masquerade was fantastic as usual, and it was a pleasure to meet new people, and see some familiar faces. Until next year, fellow nerds!
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