Yebin Liu retweeted
It is truly Christmas today: More code dropped: "GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis"
github.com/ShunyuanZheng/GPS…
Yebin Liu retweeted
Thrilled to share my latest work, Control4D! 🌟 This groundbreaking paper introduces advanced human editing capabilities, all in 4D space. Control4D sets new standards in quality, efficiency, and consistency for 4D editing.
Imagine creating fun and unique effects, like some famous tech CEOs grilling in a leather jacket, or pouring coffee – the possibilities are endless. Transform into your favorite superhero, wear elf king's silver armor, or have a digital meet-and-greet with a star. All of this is happening in a 4D scene within several minutes!
Check out our project page at control4darxiv.github.io/ for more exciting details.
Yebin Liu retweeted
DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior
paper page: huggingface.co/papers/2310.1…
present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.
Yebin Liu retweeted
Now we release the source code of Next3D at github.com/MrTornado24/Next3…. Welcome to have a try😀
🎉🎉 Our paper "Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars" has been accepted to present at #CVPR2023!
We Introduce a 3D GAN for high-quality facial avatars and welcome to check out its applications on one-shot 3D animation and stylization😎
Yebin Liu retweeted
Demo code for PyMAF-X is now released on GitHub. 👏👏Please check out the new branch of PyMAF: github.com/HongwenZhang/PyMA…
Issues, pull requests, and discussions are welcome! 😃
Yebin Liu retweeted
Thanks for sharing this😃 I couldn't even believe PyMAF can perform so well😅
PyMAFは、人物の3Dモデルを推定する手法です。
動画から人物の特徴量を取り出し一旦回帰でモデルを求めます。そして、モデルをダウンサンプリングした情報と特徴量から展開した情報の差からモデルを修正するループを廻し、推定精度を上げています。
ブログ:cedro3.com/ai/pymaf/
Yebin Liu retweeted
PyMAF-X is coming!👋👏👏
As an eXpressive extension, PyMAF-X supports full-body mesh recovery and inherits all the properties and merits of PyMAF: monocular-input, regression-based, more robust, and better aligned.
arXiv: arxiv.org/abs/2207.06400
Project: hongwenzhang.github.io/pymaf…









