
PhD Researcher - Creative Computing Technologies Research Group @UWSCCT @UniWestScotland
Glasgow
Joined June 2022
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I was pleased to present my poster, “AI Assisted Tool for the Design of Immersive Game-Based Learning Applications”, and discuss my research with fellow researchers. It was great to learn about the exciting projects across the PhD community.
@SICSA_Scotland
#SICSAPHD2026
Thrilled to have recently presented my research on guidelines for immersive serious games design at #SKIMA2025, hosted by @UniWestScotland!
Proudly representing the @UWSCCT Research Group and contributing to advancing the design of XR serious games 🎮
#XR #ISG #PhDResearch
🎉 My paper "Guidelines for Immersive Serious Games Design: A Review" is accepted at #SKIMA2025!
100+ universal ISG design guidelines developed from a thematic analysis across SG & XR — bridging fragmented literature.
Explore: uwscct.github.io/isg_guideli…
@UniWestScotland @UWSCCT
Luke Beveridge retweeted
What if your treadmill took you ANYWHERE? 🤯
We are redesigning #VR #fitness & we need YOUR creative ideas!
Tell us what you'd see/do in a VR #treadmill app!
Fill in the survey!
👉 uws.questionpro.com/TrekXR ✨
#VirtualReality #FitnessInnovation #fitness #health #workout
I’m excited to expand my portfolio, share concepts, and explore what the future of design can look like in AR and VR.
Looking forward to see what everyone creates! #XRDesignChallenge #ImmersiveDesign #FutureOfXR #DesignCommunity
Luke Beveridge retweeted
Meta announced Orion: “the world’s most advanced AR glasses ever made”
> Meta AI and Orion are multimodal and can understand everything you see
> Comes with eye, hand, and neural tracking
> Video calls turn friends into lifelike avatars next to you
🤯
Luke Beveridge retweeted
Snapchat just unveiled their new AR glasses called Spectacles ’24. They feature a better field-of-view, nicer resolution, and hand-tracking. It's designed for developers and available now for $100/month with a one-year commitment ($1,200 total)
Excited to share that I’ve completed the 'UX Design for Augmented Reality' course with @designwithixdf ! A real gem, offering valuable insights from industry professionals, excellent delivery, and useful references. Eager to take these fresh perspectives into my next AR designs!
Luke Beveridge retweeted
Found some time to add scene collisions to my Vision Pro playground, and I did not expect this level of accuracy!
Luke Beveridge retweeted
It was great to do the VR walkthrough presentations with Dr Shoeeb Kahn, @_LukeBev, and Dale Thomson. this morning and see what our students in the @GamesDevUWS Programme prototyped using @ShapesXR and @MetaQuestVR headsets
@UniWestScotland
Luke Beveridge retweeted
🤯 wow, love to see people experimenting in mixed reality with #MetaQuest3
Dr @MarcoGilardi81 experiement of mixed reality prototyping in @ShapesXR using @Meta Quest 3. The door is open to endless possibilities!
[3D model 'Camera Limits Demo: Van Gogh - Bedroom in Arles' by @Sketchfab, licensed under CCA]
@UWSKTP @UniWestScotland @SchoolCEPS @UWS_CPD
Luke Beveridge retweeted
I spent an hour exploring the concept of 'magic door' using @ShapesXR interactions on #Quest3.
I can think of some applications of magic doors for #mindfulness, #realestate, #heritage, and #tourism #VR apps.
@SchoolCEPS
@UWSCCT @UniWestScotland @UWS_CPD @UWSKTP @ResearchUWS
Luke Beveridge retweeted
Meta Quest 3 virtual monitors with color passthrough 😍
I can see myself actually using this!
#MetaQuest3 #MixedReality #MR
Luke Beveridge retweeted
We are delighted to have another paper added on the 'First Publication Wall', well done @_LukeBev!
@SchoolCEPS @UniWestScotland @UWS_PGR @ResearchUWS @UWS_CPD @Uws
Luke Beveridge retweeted
We are very proud of @_LukeBev that presented his PhD work 'SwageXR: Designing Gamified AR applications for Industrial Training' at the European Conference for Game Based Learning at the University of Twente, Netherlands. Well done 🎉🎉
@SchoolCEPS @UniWestScotland @UWS_CPD
Luke Beveridge retweeted
Congrats to @_LukeBev for having his paper "SwageXR: Designing Gamified AR Applications for Industrial Training" accepted at the 17th ECGBL Conference.
The paper contributes to research on processes for designing XR applications in the context of industrial training
@ResearchUWS
Luke Beveridge retweeted
#Mixedreality is here and is just going to become more accessible as we move forward. You can #design and prototype together in @ShapesXR right now... with just a little help from the #technology #Meta and #Apple have already built 😉
Luke Beveridge retweeted
Excellent launch of our research group today by @GmiG.
Thank you @marioparrarodri @UniStrathclyde, @iRayHol @_smartify, Paul Jones @XRSIdotorg, Stuart McKay @UWSKTP , @DrTomHainey, Paul Keir, Soheeb, Sajjad, @AlanWilliams95, @_LukeBev @xuxu11037, and Dale for presenting today



























