PhD Researcher - Creative Computing Technologies Research Group @UWSCCT @UniWestScotland

Glasgow
Joined June 2022
I was pleased to present my poster, “AI Assisted Tool for the Design of Immersive Game-Based Learning Applications”, and discuss my research with fellow researchers. It was great to learn about the exciting projects across the PhD community. @SICSA_Scotland #SICSAPHD2026
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Thrilled to have recently presented my research on guidelines for immersive serious games design at #SKIMA2025, hosted by @UniWestScotland! Proudly representing the @UWSCCT Research Group and contributing to advancing the design of XR serious games 🎮 #XR #ISG #PhDResearch
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🎉 My paper "Guidelines for Immersive Serious Games Design: A Review" is accepted at #SKIMA2025! 100+ universal ISG design guidelines developed from a thematic analysis across SG & XR — bridging fragmented literature. Explore: uwscct.github.io/isg_guideli… @UniWestScotland @UWSCCT
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What if your treadmill took you ANYWHERE? 🤯 We are redesigning #VR #fitness & we need YOUR creative ideas! Tell us what you'd see/do in a VR #treadmill app! Fill in the survey! 👉 uws.questionpro.com/TrekXR ✨ #VirtualReality #FitnessInnovation #fitness #health #workout
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🌍🎉 I’m excited to be part of the Global XR Design Challenge! Joining designers from around the world to learn new XR skills, connect with a great community, and share ideas on the future of AR and VR design. Thanks to @Meta, @ShapesXR, @ideo, and immersive insiders!
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I’m excited to expand my portfolio, share concepts, and explore what the future of design can look like in AR and VR. Looking forward to see what everyone creates! #XRDesignChallenge #ImmersiveDesign #FutureOfXR #DesignCommunity
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Luke Beveridge retweeted
Meta announced Orion: “the world’s most advanced AR glasses ever made” > Meta AI and Orion are multimodal and can understand everything you see > Comes with eye, hand, and neural tracking > Video calls turn friends into lifelike avatars next to you 🤯
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Luke Beveridge retweeted
Snapchat just unveiled their new AR glasses called Spectacles ’24. They feature a better field-of-view, nicer resolution, and hand-tracking. It's designed for developers and available now for $100/month with a one-year commitment ($1,200 total)
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Excited to share that I’ve completed the 'UX Design for Augmented Reality' course with @designwithixdf ! A real gem, offering valuable insights from industry professionals, excellent delivery, and useful references. Eager to take these fresh perspectives into my next AR designs!
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Luke Beveridge retweeted
Found some time to add scene collisions to my Vision Pro playground, and I did not expect this level of accuracy!
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It was great to do the VR walkthrough presentations with Dr Shoeeb Kahn, @_LukeBev, and Dale Thomson. this morning and see what our students in the @GamesDevUWS Programme prototyped using @ShapesXR and @MetaQuestVR headsets @UniWestScotland
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Luke Beveridge retweeted
🤯 wow, love to see people experimenting in mixed reality with #MetaQuest3
Dr @MarcoGilardi81 experiement of mixed reality prototyping in @ShapesXR using @Meta Quest 3. The door is open to endless possibilities! [3D model 'Camera Limits Demo: Van Gogh - Bedroom in Arles' by @Sketchfab, licensed under CCA] @UWSKTP @UniWestScotland @SchoolCEPS @UWS_CPD
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I spent an hour exploring the concept of 'magic door' using @ShapesXR interactions on #Quest3. I can think of some applications of magic doors for #mindfulness, #realestate, #heritage, and #tourism #VR apps. @SchoolCEPS @UWSCCT @UniWestScotland @UWS_CPD @UWSKTP @ResearchUWS
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Luke Beveridge retweeted
Meta Quest 3 virtual monitors with color passthrough 😍 I can see myself actually using this! #MetaQuest3 #MixedReality #MR
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We are delighted to have another paper added on the 'First Publication Wall', well done @_LukeBev! @SchoolCEPS @UniWestScotland @UWS_PGR @ResearchUWS @UWS_CPD @Uws
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We are very proud of @_LukeBev that presented his PhD work 'SwageXR: Designing Gamified AR applications for Industrial Training' at the European Conference for Game Based Learning at the University of Twente, Netherlands. Well done 🎉🎉 @SchoolCEPS @UniWestScotland @UWS_CPD
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Congrats to @_LukeBev for having his paper "SwageXR: Designing Gamified AR Applications for Industrial Training" accepted at the 17th ECGBL Conference. The paper contributes to research on processes for designing XR applications in the context of industrial training @ResearchUWS
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Luke Beveridge retweeted
#Mixedreality is here and is just going to become more accessible as we move forward. You can #design and prototype together in @ShapesXR right now... with just a little help from the #technology #Meta and #Apple have already built 😉
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Excellent launch of our research group today by @GmiG. Thank you @marioparrarodri @UniStrathclyde, @iRayHol @_smartify, Paul Jones @XRSIdotorg, Stuart McKay @UWSKTP , @DrTomHainey, Paul Keir, Soheeb, Sajjad, @AlanWilliams95, @_LukeBev @xuxu11037, and Dale for presenting today
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Luke Beveridge retweeted
Trying out velocity damping on the zero g AR liquid so I can sculpt it into place. Made a demon head
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