SF6 Ken main | Content Creator | Part Time Streamer

England, United Kingdom
Joined March 2016
Finally some communication! Did some research; the PHP tech CFN uses, the patch for this vulnerability likely won't work with those versions so Capcom will need to modernise. It's going to take some time 😭 Changes likely won't improve netplay, just CFN itself may be snappier
[Notice] To further strengthen security related to the PHP programming language used in the PlayStation 4 and Steam versions of Street Fighter V, content requiring online functionality is currently unavailable. * Offline content remains available and can still be enjoyed. Emergency maintenance is currently underway to address this issue. Until the fix has been completed, sales on the PlayStation Store and Steam will be suspended in stages. We sincerely apologize for the inconvenience this has caused and appreciate your patience and understanding.
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Looney Tunes ass move, no wonder Capcom are ceasing and desisting folks
Actual ragebait normal
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SFV tournament 😍 No 'hottub' stream this time 😭
It’s time for another classic Saltmine #SFV Tournament! You can now sign up for the #SML Classic #StreetFighterV EU Tournament #FGC Day: Sunday, 25.10.2026 Time: 5pm (CET) | 4pm (GMT) Sign-Up: discord.gg/MvNmKhX
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[Notice for SFV] We will be conducting emergency maintenance to address an unintended issue currently affecting #StreetFighterV. We will update once the maintenance is completed. We apologize for the inconvenience and appreciate your patience and cooperation.
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Netcode buff finally incoming 🫠
現在「ストリートファイターV」において意図しない不具合が起きていることを確認しています。 修正のための臨時メンテナンスを行います。 メンテナンス終了については改めてご連絡いたします。 ユーザーの皆様にはご迷惑をおかけしますが、ご協力をお願いします。
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I feel this qualifies as a double P (for the record the rest of the session was terrible after this game 😭)
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With SFV Ken specifically his STAND HK had a cool end to the spin, STAND MK he does a small hop back into stance. After FIREBALL in the full animation he does cool little step back into stance Most focused on banana hair but I saw these cool touches back in 2016!
It's okay to be nostalgic for SF4. But, SF4's animation does not look very good. The hand animated attempt to replicate 2D key poses resulted in awkward, jerky movement that didn't look good in motion. I'm glad SF5 and SF6 changed philosophies and embraced 3D's strengths.
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Don't think I could have killed from here but this is a decent chuck of Ken damage
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I've never used live TV services so had no need to pay TV license. Now they're looking to worm their way into on-demand services, it's worrying. I'll happily end my YT Premium Family plan if I can find an alternative but I wonder the impact it'll have on UK YouTube creators
🚨 NEW: The Government is planning to extend the licence fee to online platforms such as Netflix, Disney+ and Amazon
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Arjun clips made me boot up SFV
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From my experience barely anyone plays CotW (EU). SF6 is more polished as a product and has better netcode. Gameplay though, debatable! (SF6 is definitely easier to get into) Too many players play the latest shiny thing rather than better / older games which is a shame.
みんなアルジュンにめちゃくちゃキレてて、やれ萎えただの引退だのでTLが埋め尽くされている どうせ明日にはまたキレながらコントローラー握ってるんだろ、と思う一方で 若者たちには「いつだって、道は一つじゃないよ」ということを伝えられたらな、とも思う 画像と本文とは一切関係ございません
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Have quickly covered SF6 Arjun's frame data for key punishes. They're from Ken's perspective but this info may be useful for other characters too 📺 youtu.be/NV6UAldQ7Po
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They got this absolutely right with SF6; making the game more accessible and appealing to a much wider audience. The bit they don't understand is we're so close to what could be the best SF ever, yet character design choices and Drive Rush continue to overshadow the experience
Street Fighter 6 producer Shuhei Matsumoto: "When the two of us were talking during Street Fighter V, we realized that if we didn't do something about Street Fighter, the Street Fighter IP would probably die in 10 years. It was critical."
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A rather rude DP punish from a long time ago
The true way to stop Dp
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Not only was this a sick juggle, I need this wide ass monitor / monitor mod in my life!
This game been stressful lately… but got some good moments 😅 #sf6
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Random is the wrong wording, 6 is filled with knowledge checks, quick (situational) decision making. Punish Counter; small mistakes are fatal. It's tough but this is 6! My criticism is certain moves/characters need reviewing. Also wish Drive Rush wasn't the main engagement tool
Complaining about Street Fighter 6 being random instead of doing the rest of the work to make the most of the 'random' interactions that go your way doesn't affect me. It only affects you. You know where the lab is.
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Run DP against Alex's Prowler is a good ranged option but up close remember to DP or consider SA2. SA2 is fast start up, lots of range and will beat lariat armour. Just make sure you're quick!
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RQ's and 1-done's are whatever, I'm more triggered by my inability to shut down aggressive players in 6. Even when you do, it doesn't feel fun or rewarding. The mental stack always feels so high; this is ultimately my main concern and struggle with the game.
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Tatsu into Dragonlash? These are SF6 Ken combos either from SNK or a future season 🥹
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Can't check a Drive Rush but I confirm hits
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