Wirbus (@_Wirbus_) header
Wirbus (@_Wirbus_) profile picture

I like to make games. Computer or board. Write stories, sculpt, and draw. I have a lot of stories to tell. https://teapawt.org/t.co/TwHeTwisc2

Warszawa, Polska
Joined January 2017
Here's a sneak peek at what we've been cooking! Visual Script is coming up very soon to your @unity store! ▶️ youtube.com/watch?v=N9tI7rFi…
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Ok. I chose the most basic elements of the School Uniform. Things every studen have, for different weather or functions. So, students can compose the outfits from this elements. Clubs or brotherhoods have privilages to wear different parts to distinguish themself from the rest.
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And the process. Get base with UV's, sculpt it fast. Modify the mesh to the sculpting. And paint the texture to the shape. All the process let you keep the same UVs.
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Hmm. This will be Academy uniform. So it is good to just keep everything texturing in single atlas, shared by all characters. I need to have UV's clean because I paint them by hands and this make work easier later.
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Ok. I think I find workflow to make the indoors. It is just so much work, to make them interesting. It's looks like I can make an room in 3-4 days of work. So, I can only curse my scope-creep again...
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It is interesting how much time of a day changing.
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Just wow...
Some fanart of @_Wirbus_’s moo Tarok 🐮✨
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I was working on the map, and add time of day mechanic. To make it change mood and depth without compromise hand-draw aestuetic. Concept work, but will require much more work.
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Expanding the nature areas.
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Some nature vevelopment. Experiments with the grass.
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Prototyping the indoors.
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The point is to make every single location as interesting to discover as can be. Even if this is an open world, there should be no blind spots. Everyting you find should be just present more questions.
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I finally finished human variants. I think I need to re-make whole hair style, but this is not urgent. Humans are so easy to design compare to non-human models. So they got more variants.
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Ok. Finally finish the head set for this bodytype. Now I can generate random variants from the moular parts.
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Prototyping the indoors transition.
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Working on the park area.
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A little more of the level design experiments.
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More experiments with the style. Now it better hold the mood.
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There are places that can be explored. Curiosity that can be satisfied. And things that can be discovered. They just take a very long time to draw them...
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Más capturas nuevas de Hopetown 🗒️
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