I'm a Artist /GameDesigner /Musicien /Programmer.

France
Joined February 2012
👀🩵
My short gardening game MUDBIRD is out now. 🌷 See you in Cascadia!
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When you put too much fresnel in your shader
These are so cute, but they also look like they would be really itchy
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After a little while without posting, we're back and more motivated than ever! Here's a look at the night system and torch mechanics. 🔦 #gamedev #indiedev #devlog
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The devlogs are back soon! I past two months building installations and events, soaking up real human contact and people outside my world. All of it feeds the creation, and the project we're building. Coming back gentle, open and full of light. Can't wait to share what's next!🌻
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ΛMOHSˡᴵᵛᵉ retweeted
Watch out for the Goblins. Warrior goblins. Archer goblins. No two of them look the same. They have little ears. 👺 Devlog 8. #gamedev #indiegame #devlog
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ΛMOHSˡᴵᵛᵉ retweeted
Every class has its own look now. Builders in blue. Lumberjacks in red. Archers in green. Warriors in orange. Low pixel ratio. Readability is everything. Devlog 7. 🎨 #gamedev #indiegame #devlog
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To improve overall readability we color coded each class. (🔵 Builders, 🔴 Lumberjacks, 🟢 Archers, 🟠 Warriors ) Low pixel ratio means you need to read a character in half a second. (don't mind their behavior, they're a bit buggy right now ahah 😅) #gamedev #indiedev
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Go play this masterpiece right now!
🌞 SOL CESTO – 1.0 OUT NOW ON STEAM 🌞 It took us nearly 3 years, but Sol Cesto is finally complete! We hope you’ll enjoy our weird roguelite and all the surprises we’ve added 👀 Please help us spread the word 🙌
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Smoke effect inspired by the amazing work of @johanpeitz (xitter.cf/johanpeitz/status/2040…). Now the boi can finally have a peaceful night :> #gamedev #indiedev #unity3d
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Quick snapshot of the terrain and grass system after quite a few people got tired of our grid floor prototype ahah Also starting to prefer the characters with the black outline, feels more readable. What do you think? #gamedev #indiedev
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ΛMOHSˡᴵᵛᵉ retweeted
These villagers have one job. Get from A to B. #gamedev #indiegame #gameai
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Just did a quick shadow hack to avoid stretched shadows at steep light angles. During the shadow pass, I rotate the billboard toward the sun and push it along the light direction to prevent self shadowing. Works really well, so happy :> ! #gamedev #indiedev
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ΛMOHSˡᴵᵛᵉ retweeted
These villagers have passions. Their favorite is fighting. We're not planning to fix that. #gamedev #indiegame #gameai
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Archers, arrows, factions. Put two teams together and they sort it out themselves. Combat system is in and it works.🏹 #gamedev #indiedev #devlog
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ΛMOHSˡᴵᵛᵉ retweeted
Villagers used to be blind. Step 1 of building a real AI: perception. Step 2: navigation. Step 3: decisions. We're at step 1. #gamedev #indiegame #gameai
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Big week under the hood : job system, navmesh and pathfinding, building states, construction logic, coin payment visual. A lot of new systems all at once. 🔨 #gamedev #indiedev #devlog #pixelart
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2000 followers (''・⁠o⁠・⁠), thank you all so much! Honestly so happy to be back working on something I genuinely love and seeing so many of you respond to it. We're even talking about setting up the Steam page soon. Can't wait to share what's coming next 💚
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NPCs are in, and no two villagers look the same. Skin, hair, clothing style, 1 million+ possible combinations. The world is starting to feel alive :> #gamedev #indiedev #devlog
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ΛMOHSˡᴵᵛᵉ retweeted
I've been trying this out, it works well for basic AI behaviours. #gamedev #indiedev #unity
Want to build your own node-based tools right inside the Unity Editor? The Graph Toolkit lets you create custom visual tools so your teammates can design game systems without touching code. Check out the full tutorial here 👇
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