Eric Freeman (@_ericfreeman) header
Eric Freeman (@_ericfreeman) profile picture

Lead Developer @SamUni_PS1 | Game Development Beyond the Basics: https://teapawt.org/t.co/bsVUED1qGT

Sandy, UT
Joined January 2015
I added a blood drip effect to the decal shader.
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Replying to @thomasbrushdev
Consider the following:
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Replying to @JustinWhang
1000x the processing power to remake the same effect Siren had on the PS2.
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Replying to @PolyDepression
The old 2002 gamasutra article on Max Payne's level design is still a good resource for third person level design: web.archive.org/web/20080227…
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Replying to @thomasbrushdev
If you clear the language filter it will show up already. Congrats!
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Implemented Steam's Timeline API to help markup clips for events like killing the assassination target and dying and showing phases like when the player is in a menu vs playing the game. Very easy to implement with Steamworks .NET. #gamedev #screenshotsaturday
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Lured the target out for an explosive barrel assassination.
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I'm really happy with how good the shooting feels in Kill the Man in the House.
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Replying to @PATALOON
Guilty as charged.
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Replying to @SmoothBrainDev
Yeah, the closest thing I got to getting that working was writing a mesh 27-slicer (like 9 slice but for 3D) and used Poseidon CSG to do the carving. It worked well but I wanted to build it out to have procedurally generated walls and be easier to use. assetstore.unity.com/package…
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Replying to @blodgrevinnen
I would stay away.
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Replying to @codevsdev
The amount of hours I put into this as a child...
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Replying to @TylerGlaiel
One of Dark Souls' inspirations was Berserk. Guts from Berserk was inspired by the main character of Flesh+Blood. So technically this is the Dark Souls of movies I guess? Cool movie too, directed by Paul Verhoeven (RoboCop, Starship Troopers, Total Recall, etc)
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Replying to @sainimatic
The last frame reminds me of RE Revelations.
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Replying to @UnityCodeMonkey
Next step is to realize enemies don't need to use Unity's Update() method at all. Create an EnemyManager that calls a Tick() method for your enemies every frame and you'll get even more performance. Unity's built in Update() method has a lot of overhead. youtube.com/watch?v=NAVbI1HI…
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Replying to @SeverusChud
I know nobody reads books anymore, but Between Two Fires fits this and is a great read.
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Effect was done with a matte painting so there wasn't actually a large dropoff.
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Replying to @lcbgamestudio
Dolphin hacker you say?
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