Senior Technical Artist @ Nvidia views are my own

Los Angeles, CA
Joined May 2012
Made my first (ever) tutorial! Breakdown of how I made this distortion effect in @sidefx houdini and copernicus. Full yt video in 🧵
15
27
3
493
30,926
Really think browsers are the future
Ported Unity's Megacity (GDC 2019) to Three.js ✅ ~45 fps on a MacBook Air M1 ✅ Full demo compressed down to 75 MB ❌ No live link because of Unity's asset license 😕
1
1
9
829
taking a walk in California right now
5
306
I feel this has been the octane dream for a loooong time now. Super excited to try and huge congrats to the otoy team, looks amazing!
Replying to @icelaglace
The legendary 6088AD scene by @planetzomax in real-time 👀
32
2,434
really awesome, soo fast to use
It's official, HoudiniMD is now live ! 🔍✨ It's a standalone free and open-source alternative to the SideFX docs ! Navigate at blazing speeds, bookmark pages, and more. You can even use it *inside* Houdini to get help right where you work ! Download: github.com/JTCHE/HoudiniMD
1
4
32
3,315
Been seeing a lot of posts I find hard to believe, so I had to try it myself. Had GPT-6 Astra model and render an OP-1 Field in Houdini via MCP. There's issues, but, man I'm impressed. Doing a deeper dive and providing the scene later, but here's some thoughts and evidence below 🔽
7
4
1
128
7,586
I find it super useful in Houdini to have help with more complicated setups, and basically used Claude and Codex to learn Solaris and USD. There's so many issues with this project file that make it unworkable to a human, but it's still interesting to see where things are at and its native understanding. You really need to be the one driving in order to get a decent result with any of these models, the opposite of this test. Any tool should empower, not replace.
1
3
724
I maintain my own fork of a really great Houdini MCP @valentinbeaumon set up. Initially added support for browsing the documentation server but have since added a few more additions to steer it more towards how I like to work: github.com/nscrdev/fxhoudini…
16
732
Looking forward to it!!
Nick Scarcella will soon be teaching at Houdini.School! 🥳 Stay tuned for his course announcement. @_nscr is a multidisciplinary Artist and Art Director specializing in CG and photorealistic visuals. He created this tunnel animation for Frontier, made at FutureDeluxe.
2
2
32
1,567
I gotta try this for myself because my experience with llms has never been close to this
Astra is very good at 3D modeling, and I can't wait for all of you to experience it, for now here is a little walkthrough on how I built the demo house for our launch blog post. From a Blender scene to a Unreal Engine 5 walkable experience. 🧵
6
33
4,303
Very excited to share more soon!
We are pleased to announce that Nick Scarcella will soon be teaching at #Houdini.School!🥳@_nscr is a multidisciplinary Artist and Art Director specializing in CG and photorealistic visuals. He now works at NVIDIA as a Senior Technical Artist. Stay tuned for course announcements!
1
30
1,213
This but with ocio pls
3
753
another banger from @JoakimEkstroem! the film is awesome, the breakdown equally so. finishing personal projects is SO hard as anyone who has tried it knows. really awesome to see the process behind how he approached it youtube.com/watch?v=VzMQRRbq…
5
467
Just got to siggraph if anyone else is here!
1
295
Go get it!
Shipped ArcBrush 1.5 today! The whole graph runs in color-managed 32-bit float now. Linear light, overbrights survive to export, OpenEXR, Cryptomatte, eleven new nodes. Native C++, built solo. Free for personal use. $49 once for commercial. No subscription.
3
6
1,575