Irinel retweeted
our models in action at the creative hands of @iamrossmason
get the models at polypasta.com
Check out the Houdini Learning Portal! Your new hub for tutorials, collections, content, and talks. Filters and category links give you quick access to educational materials. Create Collections to organize your learning into playlists — try it!
sidefx.com/learn/learning-li…
Irinel retweeted
Gun drop dynamics for Fnatic's Last Chance To Buy Valorant IGI video.
All dynamics simulated in Houdini, pyro with Axiom.
#valorant #houdinifx
Irinel retweeted
We are now on patreon!
So join us for free to get some patreon stuff for free or join us with a subscription you like to support us or to get your scans even cheaper on a monthly basis.
#patreon #polypasta #3dscanning @Patreon
Irinel retweeted
The Schnitzel-O-Matic 3000 is available on Gumroad for FREE !
LINK IN THE COMMENTS
Share it, download it, and create your own crazy Schnitzel simulations and renders.
Irinel retweeted
Get it now:
merendafreelance.gumroad.com…
Irinel retweeted
Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold
paper page: huggingface.co/papers/2305.1…
Irinel retweeted
We're pushing the boundaries of realtime facial animation in Senua's Saga: Hellblade II, as showcased at #GDC23 with @UnrealEngine.
Irinel retweeted
Once we added terrain editing to Tiny Glade, we had an important game design question: how would sheep handle it? Well, these cuddly little floofs are not mountain goats, so we gave them tiny umbrellas 🐑🌂
Irinel retweeted
Tom and I have been in a total goblin mode for the past three weeks, but we now have terrain in #TinyGlade ✨🌄 There're still some kinks to iron out, but omg overall it really turned out better than we hoped for 💚
🧵
Irinel retweeted
I'm super excited to show you a project I've been working on for almost a year! 😓😄
A CGI short film Deserted made with #Houdini, #Substance3DDesigner and #UE5.
artstation.com/artwork/L3n90…
vimeo.com/628967524
Enjoy! 😉
#procedural #3DArt @sidefx @Substance3D @UnrealEngine
Irinel retweeted
Our castle doodling game finally has a name!
✨🏰🌿 #TinyGlade 🌿🏰 ✨
If you are longing for some cozy meadows to build in, Wishlist the game on our freshly-baked 🚂-Steam-page-💨
store.steampowered.com/app/2…
(sound on 🔊)
Introducing Tiny Glade by @PounceLight!
Let yourself unwind in this cozy building game. No management, no combat, no wrong answers. Just kick back, doodle some castles, and turn forgotten meadows into lovable dioramas!
Irinel retweeted
Wall Chemistry 101: 👩🔬👨🔬
Short wall + path = fence.
Tall wall + path = arch.
But what happens if an arch is too wide? 🤔 Then we need some pillars! :3
🧵 below
PS: turn the sound up! we have some lovely sfx & music now 🤩🥰 by @MartinKvale & @OdaTilset 💚
Irinel retweeted
We covered our #metahuman facial animation workflow in the #SIGGRAPH2022 talk. Check it out! So many new tech popping up this year. Can’t wait to try them!
New website: Ssc-cg.com
Siggraph talk: siggraph2022.hubb.me/fe/sche…
Irinel retweeted
🪩✨…Fluid and glitter mix & flow R&D! All done with Houdini’s FLIP fluids! Still noisy on the render but I just wanted to post the progress! ☺️
#Houdini
Irinel retweeted
.@ZivaDynamics releases Ziva Face Trainer, a new Machine-Learning-powered service capable of training any face mesh to perform complex expressions in real-time.
Details: 80.lv/articles/ziva-dynamics…
#animation #gamedev #indiedev #3dart #unity3d #maya



















