seantai (@_seantai) profile picture
berlin
Joined July 2022
Photo by seantai (@_seantai)Photo by seantai (@_seantai)Photo by seantai (@_seantai)Photo by seantai (@_seantai)Photo by seantai (@_seantai)Photo by seantai (@_seantai)Photo by seantai (@_seantai)Photo by seantai (@_seantai)Photo by seantai (@_seantai)Photo by seantai (@_seantai)
*needed* to try myself after seeing @Amin_Ankward posts. live link greenbaths.vercel.app #threejs #b3d
flowers over power 🌸🍃🌼 time to explore a new landing page concept as always, it works mainly with geonodes and has been designed to work with ThreeJS I always try to mix the world of development with the world of motion design hope this gives you some ideas :)
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I'm really proud of how Keyboard Express turned out. I poured a lot of love and creativity into this one. Kids type the words on the track before the train hits them and get every wagon of cargo to the finish line. Made for edclub with React Three Fiber and @threejs. keyboard-express.edclub.io/
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🧪 Announcing a camera toolkit initiative! Build your own camera abstractions from our lowl-level blocks or use our out of the box harness based on Cinemachine. This toolkit provides everything camera for you (and your agent). Crafted by @kvvasuu. → virtual cameras, rigs, behaviors, and controls → camera direction, shot composition, and lens control → transitions, sequencing, choreography, and effects Built on `math` and includes framework components like R3F. Initiative 👉 github.com/pmndrs/org/blob/m… Repo 👉 github.com/pmndrs/klipp Join the conversation at discord.com/invite/poimandre…
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seantai retweeted
Pushing interior reflections with denoised glossy SSR #threejs
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Normal → Voxel → Jelly! Dimensional Leap ! This demo shows a real ink drop transforming into 3D voxels, which then evolve into a "Viscoelastic Jelly" that exhibits amoeboid motion. 動画がキューブから粘性のあるゼリーへ #threejs #satisfying
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Real time web heavy metal tracker.
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got html-in-canvas working with polyfill in all browsers including safari. and it works better than in canary(for now) send me your examples to try out
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seantai retweeted
How about an outline effect in threejs but its particles #threejs #webdev #3d #webgl
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today's #threejs vibe custom #webgpu instanced skinned animation and #webgpu multiple canvases
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Ported Threejs Slug Text into TSL WebGPU. I have been struggling to perfectly sync dom and canvas text using MSDF due to texture resolution and text aliggment. Finally I have the solution using Slug. Credit to : github.com/manthrax/JSlug ThreeJS forum : discourse.threejs.org/t/thre…
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damn it took me >800 LOC to do this gist.github.com/seantai/6930…
It takes like 200 LOC to build an Instanced Skinning Node animated via Compute Shaders with Three.js. TSL is so cracked.
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Three.js (TSL) + WebGPU でリアルタイムレイトレーシング。 動的・静的BVHを組み合わせて実装しました。 ・THREE.js-PathTracing-Rendererの静的BVHをTSLに移植 ・動くXbotのみ毎フレーム再構築(LBVH) コードはGemini 3.1 Pro Previewで生成。 #raytracing #tsl #threejs #webgpu #gemini #llm #ai
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*inspiration* for elegant genAI apps
I made a puzzle and it’s too hard for me. pls help me solve this.
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seantai retweeted
Electrobun + WGPU is here. Read the full blog post: blackboard.sh/blog/wgpu-in-e…
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So recently I've been re-exploring the Fourier Transform. I learned about it a long time ago, but didn't realize it could be applied to images too. It's fascinating to see how sine wave patterns can add together to form an image. made with #animejs and #threejs
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Made these back when we had to write the code ourselves. Just weeks of stackoverflow threads, docs, failures... Looking back a lot of these are still pretty fun concepts for multiplayer web. mattcool.tech/posts/hubs-hac…
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Environment map sampling & backgrounds are now supported in the WebGPU path tracer! Slowly but surely we're getting features ported over. Thanks to "TheBlek" for getting this added! #threejs #webgpu #javascript #raytracing
Spent some time today looking into WebGPU support for three-gpu-pathtracer - compute is going to make this a lot easier than WebGL. Looking into Wavefront Pathtracing next ✨ Thanks to "TheBlek" on Github for helping to get this started! #threejs #raytracing
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Anicent mars 🛸 discoverd through Genie 3 for browser Environment: @theworldlabs #webgl #threejs #r3f #sparkjs #AI #technology
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1/7 - Stats-GL v4 is here! Massive update with native WebGPU support, Web Workers, texture preview panels, and TSL node capture. Real-time FPS, CPU, GPU and Custom Metrics timing for Three.js and native WebGL2/WebGPU. npm install stats-gl
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