Pinned Tweet
*needed* to try myself after seeing @Amin_Ankward posts.
live link
greenbaths.vercel.app
#threejs #b3d
seantai retweeted
I'm really proud of how Keyboard Express turned out. I poured a lot of love and creativity into this one. Kids type the words on the track before the train hits them and get every wagon of cargo to the finish line. Made for edclub with React Three Fiber and @threejs.
keyboard-express.edclub.io/
seantai retweeted
🧪 Announcing a camera toolkit initiative!
Build your own camera abstractions from our lowl-level blocks or use our out of the box harness based on Cinemachine. This toolkit provides everything camera for you (and your agent). Crafted by @kvvasuu.
→ virtual cameras, rigs, behaviors, and controls
→ camera direction, shot composition, and lens control
→ transitions, sequencing, choreography, and effects
Built on `math` and includes framework components like R3F.
Initiative 👉 github.com/pmndrs/org/blob/m…
Repo 👉 github.com/pmndrs/klipp
Join the conversation at discord.com/invite/poimandre…
seantai retweeted
Normal → Voxel → Jelly!
Dimensional Leap !
This demo shows a real ink drop transforming into 3D voxels, which then evolve into a "Viscoelastic Jelly" that exhibits amoeboid motion.
動画がキューブから粘性のあるゼリーへ
#threejs #satisfying
seantai retweeted
got html-in-canvas working with polyfill in all browsers including safari.
and it works better than in canary(for now)
send me your examples to try out
Ported Threejs Slug Text into TSL WebGPU. I have been struggling to perfectly sync dom and canvas text using MSDF due to texture resolution and text aliggment. Finally I have the solution using Slug.
Credit to : github.com/manthrax/JSlug
ThreeJS forum : discourse.threejs.org/t/thre…
damn it took me >800 LOC to do this
gist.github.com/seantai/6930…
seantai retweeted
Electrobun + WGPU is here.
Read the full blog post: blackboard.sh/blog/wgpu-in-e…
seantai retweeted
Made these back when we had to write the code ourselves.
Just weeks of stackoverflow threads, docs, failures...
Looking back a lot of these are still pretty fun concepts for multiplayer web.
mattcool.tech/posts/hubs-hac…
seantai retweeted
Environment map sampling & backgrounds are now supported in the WebGPU path tracer! Slowly but surely we're getting features ported over. Thanks to "TheBlek" for getting this added!
#threejs #webgpu #javascript #raytracing
Spent some time today looking into WebGPU support for three-gpu-pathtracer - compute is going to make this a lot easier than WebGL. Looking into Wavefront Pathtracing next ✨
Thanks to "TheBlek" on Github for helping to get this started!
#threejs #raytracing
seantai retweeted
Anicent mars 🛸 discoverd through Genie 3 for browser
Environment: @theworldlabs
#webgl #threejs #r3f #sparkjs #AI #technology























