Jon (@_tschida) header
Jon (@_tschida) profile picture

Yapping to the void about Sports, Music, art, videogames, game dev and Tech -📍MSP 🎮 Developing a space puzzle game 🎧 Arts & Crafts podcast

Minneapolis, MN
Joined July 2015
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NEW SINGLE OUT NOW WHAT ISN'T AVAILABLE ON ON ALL STREAMING PLATFORMS
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Finally dropped the handicap under 4 for the first time. Been stuck in the mid 4s for a long time. Still a long way to go, but it's nice to finally see a 3 – at Sioux Center, IA
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Having a picnic with my wife and an adult flag football team started running routes – at Minneapolis, MN
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Added a life support system the player has to manage and get the ship back to earth before it runs out. There are life support caches in orbit of some planets the player can hit to replenish it. Hopefully this adds to the complexity of the gameplay loop. #godot #indiedev
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Worked on changing the piloting system in the space puzzle game I'm making. The player can now pause their trajectory and set new burns to navigate around the system. I think this will open up much more unique flight paths and a more enjoyable playing experience #indiedev #godot
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With the game jam finished, I'm diving back into my space/orbital puzzle game. Figured out a good system for level traversal, and a fun planet design system. Here's a short video of the new planets. Time to knock out some levels
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I finished my first Gamejam, and I learned wayy more than I thought I would in a week. there is so much that I ran out of time to add, but I can still say I finished and submitted a project, which feels good. Check it out and go pick up some trash - familiarleaf.itch.io/trash-d…
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Joined a game jam where the theme was "Trash" - I went for a crazy taxi style trash pickup game called Trash Day - Still polishing before submission on Thursday, but wanted to share a little about where it is now
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Biggest game of this USMNT generation and they piss down their leg. Unbelievably frustrating.
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If this Messi guy keeps it up he could get himself out of the MLS
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Had to take a few weeks off from Transfer Home dev work, but found some time this weekend. Nothing exciting, refactored how UI is displayed, only semi-interesting feature implemented is the top speed stat on level success.
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Added atmospheric planets today. When the player gets within the planets atmosphere, they shed off speed and some particle effects play. The shader on the atmospheric planet took far too long for how little of an impact it is lol
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Okay this version doesn't make me want to puke which is a big improvement. I guess the next step is banging my head against the wall in Aseprite until I'm halfway competent pixel artists to make some fun background sprites. Ideas welcomed :)
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Messing around with parallax backgrounds today and damn near made myself sick. Now you have to see this and get sick too
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Spent some time today messing around with adding black holes that will act like worm holes in Transfer Home today. Learned a lot about manually manipulating the position of a RigidBody2d in Godot. Sets up for some interesting level design possibilities in the future
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I started development on a puzzle game where you have to return stranded astronauts back to their home planet with limited fuel, using various planets gravity to slingshot them home. I'll be posting random updates and progress to share the journey
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March 23, $580 million in oil futures bets were placed 15 minutes before Trump’s post on "productive" talks with Iran. April 7, $950 million in trades preceding a ceasefire announcement
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It's been pretty cool to be a part of this story. Check out what Mutiny has been building 😁
We raised $72M from Sequoia/YC and hit 8-figures in ARR. Then we shut it all down & rebuilt the company from scratch. Today we’re launching the new Mutiny: the first AI agent for GTM teams to create anything customer-facing, in minutes. Comment "Mutiny" to get 3X free credits.
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Created a bracket group for all the old RL homies, it you're seeing this tweet you're invited Pw: rl fantasy.espn.com/tc/sharer?c…
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This is what it's like flying American
They upgraded my seat on the flight free of charge, it’s located outside of the plane and directly behind the engine
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