fabric.graphics is getting a fun new plugin: any triangulated geometry can now be shattered using Voronoi Fracturing. Choose the impact point, impact size, and control the resulting mess. Fast enough to run realtime and works with convex and concave geometry.
Good news is i will be the first to die when claude gets a body and decides to go on a rampage, and wont suffer through the slopiverse it creates.
But yea the 5.5 is 'great'
Some Fabric fun coming soon:
* Fast Depth / Depth Contouring nodes
* Media Pipe nodes
* Track Anything Node with a click / Semantic Segmentation
Optimized in metal - all work together at interactive rates, here on M1, with enough headroom for effects / compositing and more.
Nice new Fabric plugin from @jvcleave
github.com/jvcleave/FabricML…
Adds M-LSD structural-line analysis nodes to Fabric:
Unintentional Insane Clown Posse:
(Testing Media Pipe Metal Performance Shader Implementation - synchronous mode runs at 1.4ms per frame on M1 Max - SPM coming soon)








