Founder @ https://xitter.cf/t.co/wiehRakDRc - Find your Story with Ozu - Computational Cinema. He/Him - Art & Dev.

Where the Thunder Lives
Joined April 2009
Replying to @hishnash
Nice. There’s so many levels to this game.
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fabric.graphics is getting a fun new plugin: any triangulated geometry can now be shattered using Voronoi Fracturing. Choose the impact point, impact size, and control the resulting mess. Fast enough to run realtime and works with convex and concave geometry.
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Replying to @_vade @kcimc
Good news is i will be the first to die when claude gets a body and decides to go on a rampage, and wont suffer through the slopiverse it creates. But yea the 5.5 is 'great'
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Replying to @norpadon @liuliu
I believe this is added in metal 4.1, but I admit I’m a bit out of my depth.
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Some Fabric fun coming soon: * Fast Depth / Depth Contouring nodes * Media Pipe nodes * Track Anything Node with a click / Semantic Segmentation Optimized in metal - all work together at interactive rates, here on M1, with enough headroom for effects / compositing and more.
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Nice new Fabric plugin from @jvcleave github.com/jvcleave/FabricML… Adds M-LSD structural-line analysis nodes to Fabric:
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Unintentional Insane Clown Posse: (Testing Media Pipe Metal Performance Shader Implementation - synchronous mode runs at 1.4ms per frame on M1 Max - SPM coming soon)
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Now @ 0.6ms with 3d geometry reprojection :)
Now at 0.3 - 0.5 ms / frame for Face Detect, Crop, 468 Keypoint Detection, Hand Detect, Crop, Hand Keypoint Detection, including video processing full screen drawing and 1 euro filter smoothing / data processing and more. Not bad on an old M1 :)
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